Laure
No Club
Updated:
5 minutes ago
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GOOFY
lvl
1
1
7
GOOFY

Power: 105

HERO; DEFENSE; DOWNTOWN; MICKEY AND FRIENDS; DOWNTOWN HERO; THE SENSATIONAL SIX

Offense:
42
Defense:
28
Health:
360
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

PALOOKA PUMMEL
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Each hit has a 10% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Requires Gear Tier 3
50
5,000
Level 3
+5% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Requires Gear Tier 5
75
55
13,000
Level 4
+50% damage dealt.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+5% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 6 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.
Deal up to 6 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.

Each hit has a 10% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Deal up to 6 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.

Each hit has a 15% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Deal up to 9 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.

Each hit has a 15% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
Deal up to 9 damage to target opponent 5 times. On Counter Attack, ignore 20% of the target opponent's Defense.

Each hit has a 20% chance to call a random "Sensational Six" or "Mickey and Friends" teammate to Assist.
DANCE AWAY YOUR CARES
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance of gaining an additional Evasion.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to gain Evasion and +15% chance to gain additional Evasion.
Requires Gear Tier 5
75
55
13,000
Level 4
-1 Magic Cost.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+15% chance to gain Evasion and +15% chance to gain additional Evasion.
Requires Gear Tier 9
100
75
50
128,750
25
Gain Taunt for 1 turn. Gain Slow for 1 turn. 30% chance to gain Evasion.
Gain Taunt for 1 turn. Gain Slow for 1 turn. 30% chance to gain Evasion with a 30% chance to gain an additional Evasion.
Gain Taunt for 1 turn. Gain Slow for 1 turn. 45% chance to gain Evasion with a 45% chance to gain an additional Evasion.
Gain Taunt for 1 turn. Gain Slow for 1 turn. 45% chance to gain Evasion with a 45% chance to gain an additional Evasion.
Gain Taunt for 1 turn. Gain Slow for 1 turn. 60% chance to gain Evasion with a 60% chance to gain an additional Evasion.
MOVING DAY
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+50% chance to Cleanse an additional Harmful effect from 'Sensational Six' and 'Mickey and Friends' teammates.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate.

Deal up to 32 damage to all opponents.
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate.

Deal up to 32 damage to all opponents. Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate.

Deal up to 47 damage to all opponents. Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate. 50% chance to Cleanse 1 additional Harmful effect from 'Sensational Six' and 'Mickey and Friends' teammates.

Deal up to 47 damage to all opponents. Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
Cleanse all Harmful effects from this character. Cleanse 1 Harmful effect from each teammate. 50% chance to Cleanse 1 additional Harmful effect from 'Sensational Six' and 'Mickey and Friends' teammates.

Deal up to 63 damage to all opponents. Transfer all Harmful effects removed by Cleanse to random opponents with their durations refreshed.
ART OF SELF DEFENSE
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
On Defense, gain Counter at the start of battle.
Requires Gear Tier 5
100
55
20
19,500
Level 3
5% less max Health lost to activate.
Requires Gear Tier 7
150
75
40
92,500
Level 4
On gaining a third stack of Counter, gain Evasion.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
5% less max Health lost to activate.
Requires Gear Tier 10
150
125
80
210,000
50
When a teammate loses 30% or more of their max Health at once, this character gains Counter, up to a max of 3.
When a teammate loses 30% or more of their max Health at once, this character gains Counter, up to a max of 3.

On Defense, gain Counter at the start of battle.
When a teammate loses 25% or more of their max Health at once, this character gains Counter, up to a max of 3.

On Defense, gain Counter at the start of battle.
When a teammate loses 25% or more of their max Health at once, this character gains Counter, up to a max of 3. On gaining a third stack of Counter, gain Evasion.

On Defense, gain Counter at the start of battle.
When a teammate loses 20% or more of their max Health at once, this character gains Counter, up to a max of 3. On gaining a third stack of Counter, gain Evasion.

On Defense, gain Counter at the start of battle.
Full Gear List
1
4
5
20
2,635,000
20
80
4
20
15
560
105
105
420
165
30
35
105
105
420
175
50
50
100
200
600
450
1,200
150
190
215
345
155
100
80
80
60
600
500
1,120
405
405
225
315
120
350
300
725
200
300
200
130
20
20
50
Gear Tier 2
1
4
Gear Tier 3
1
4
Gear Tier 4
10,500
4
20
16
80
4
20
Gear Tier 5
20,000
15
80
15
15
60
15
Gear Tier 6
67,000
30
160
35
30
35
30
35
120
140
30
35
Gear Tier 7
170,000
60
320
70
50
60
70
50
120
140
100
240
280
200
Gear Tier 8
700,000
200
150
700
150
70
115
185
75
100
40
40
40
Gear Tier 9
685,500
200
150
250
300
250
620
100
20
225
135
80
180
40
135
120
20
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
200
300
60
100
180
270
200
40
180
130
20
20
50
20
45
20
20