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MERIDA
lvl
80
8
Maxed
7
MERIDA

Power: 1,123

HERO; OFFENSE; WILDS; BRAVE; PRINCESS

Offense:
3,101
Defense:
627
Health:
19,532
Recovery:
0
Crit Chance:
17.00%
Crit Power:
150.00%
Speed:
128
Potency:
22.00%
Tenacity:
20.00%
Precision:
10.00%
Evasion:
20.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

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My Own Hand
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Gain 10% bonus Crit Chance per Wisp.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% bonus Crit Chance per Wisp.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 3,101 damage to target opponent and up to 2,171 damage to adjacent opponents.

Gain 1 [WISP]. If [EMPOWERED], this attack is unavoidable.

20% chance to per 'Princess' teammate, including self, to repeat this ability 1 time.
Deal up to 3,101 damage to target opponent and up to 2,171 damage to adjacent opponents. Gain 10% bonus Crit Chance per [WISP].

Gain 1 [WISP]. If [EMPOWERED], this attack is unavoidable.

20% chance to per 'Princess' teammate, including self, to repeat this ability 1 time.
Deal up to 4,652 damage to target opponent and up to 3,256 damage to adjacent opponents. Gain 10% bonus Crit Chance per [WISP].

Gain 1 [WISP]. If [EMPOWERED], this attack is unavoidable.

20% chance to per 'Princess' teammate, including self, to repeat this ability 1 time.
Deal up to 4,652 damage to target opponent and up to 3,256 damage to adjacent opponents. Gain 15% bonus Crit Chance per [WISP].

Gain 1 [WISP]. If [EMPOWERED], this attack is unavoidable.

20% chance to per 'Princess' teammate, including self, to repeat this ability 1 time.
Deal up to 6,202 damage to target opponent and up to 4,341 damage to adjacent opponents. Gain 15% bonus Crit Chance per [WISP].

Gain 1 [WISP]. If [EMPOWERED], this attack is unavoidable.

20% chance to per 'Princess' teammate, including self, to repeat this ability 1 time.
Rain of Arrows
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance per Hit to inflict Continuous Damage for 1 turn. If Empowered, chance to inflict Continuous Damage is guaranteed.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 Hit per Wisp.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 3,101 damage to target opponent for 2 Hits + 1 additional Hit per [WISP].

Consume all [WISP].
Deal up to 3,101 damage to target opponent for 2 Hits + 1 additional Hit per [WISP].

20% chance pet Hit to inflict [CONTINUOUS DAMAGE], dealing 775 damage over 1 turn. If [EMPOWERED], chance to inflict [CONTINUOUS DAMAGE] is guaranteed.

Consume all [WISP].
Deal up to 4,652 damage to target opponent for 2 Hits + 1 additional Hit per [WISP].

20% chance pet Hit to inflict [CONTINUOUS DAMAGE], dealing 1,163 damage over 1 turn. If [EMPOWERED], chance to inflict [CONTINUOUS DAMAGE] is guaranteed.

Consume all [WISP].
Deal up to 4,652 damage to target opponent for 2 Hits + 2 additional Hits per [WISP].

20% chance pet Hit to inflict [CONTINUOUS DAMAGE], dealing 1,163 damage over 1 turn. If [EMPOWERED], chance to inflict [CONTINUOUS DAMAGE] is guaranteed.

Consume all [WISP].
Deal up to 6,202 damage to target opponent for 2 Hits + 2 additional Hits per [WISP].

20% chance pet Hit to inflict [CONTINUOUS DAMAGE], dealing 1,551 damage over 1 turn. If [EMPOWERED], chance to inflict [CONTINUOUS DAMAGE] is guaranteed.

Consume all [WISP].
Choose Your Fate
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If Empowered: Purge all Helpful effects, including Invulnerable, from target opponent before damage is dealt. This attack is unavoidable.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
Regain all consumed Wisps if target was defeated.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal 10,078 damage to target opponent, ignoring their Defense. Deal 25% bonus damage per [WISP].

Consume all [WISP].
Deal 10,078 damage to target opponent, ignoring their Defense. Deal 25% bonus damage per [WISP].

If [EMPOWERED]: Purge all Helpful effects, including [INVULNERABLE], from target opponent before damage is dealt. This attack is unavoidable.

Consume all [WISP].
Deal 15,117 damage to target opponent, ignoring their Defense. Deal 25% bonus damage per [WISP].

If [EMPOWERED]: Purge all Helpful effects, including [INVULNERABLE], from target opponent before damage is dealt. This attack is unavoidable.

Consume all [WISP].
Deal 15,117 damage to target opponent, ignoring their Defense. Deal 25% bonus damage per [WISP].

If [EMPOWERED]: Purge all Helpful effects, including [INVULNERABLE], from target opponent before damage is dealt. This attack is unavoidable.

Consume all [WISP]. Regain all consumed [WISP] if target was defeated.
Deal 20,157 damage to target opponent, ignoring their Defense. Deal 25% bonus damage per [WISP].

If [EMPOWERED]: Purge all Helpful effects, including [INVULNERABLE], from target opponent before damage is dealt. This attack is unavoidable.

Consume all [WISP]. Regain all consumed [WISP] if target was defeated.
Will-o'-the-Wisps
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Increase Speed Meter 10% per Wisp consumed. Gain 10% Speed Meter per Wisp when reaching 4 Wisp.
Requires Gear Tier 3
50
5,000
Level 3
+2% bonus Offense per Wisp.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% Speed Meter increase.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+2% bonus Offense per Wisp.
Requires Gear Tier 9
100
100
50
141,250
25
Merida can have up to 4 [WISP]. Gain 2% bonus Offense per [WISP].

The first time this character gains 4 [WISP], gain [EMPOWERED].
When this character gains 4 [WISP], gain: 1 [GUARANTEED CRIT].

[EMPOWERED]: Abilities gain additional effects. On Turn Start, gain 1 Magic per [WISP].
Merida can have up to 4 [WISP]. Gain 2% bonus Offense per [WISP]. Gain 10% Speed Meter per [WISP] consumed.

The first time this character gains 4 [WISP], gain [EMPOWERED].
When this character gains 4 [WISP], gain: 1 [GUARANTEED CRIT]. 10% Speed Meter per [WISP].

[EMPOWERED]: Abilities gain additional effects. On Turn Start, gain 1 Magic per [WISP].
Merida can have up to 4 [WISP]. Gain 4% bonus Offense per [WISP]. Gain 10% Speed Meter per [WISP] consumed.

The first time this character gains 4 [WISP], gain [EMPOWERED].
When this character gains 4 [WISP], gain: 1 [GUARANTEED CRIT]. 10% Speed Meter per [WISP].

[EMPOWERED]: Abilities gain additional effects. On Turn Start, gain 1 Magic per [WISP].
Merida can have up to 4 [WISP]. Gain 4% bonus Offense per [WISP]. Gain 15% Speed Meter per [WISP] consumed.

The first time this character gains 4 [WISP], gain [EMPOWERED].
When this character gains 4 [WISP], gain: 1 [GUARANTEED CRIT]. 15% Speed Meter per [WISP].

[EMPOWERED]: Abilities gain additional effects. On Turn Start, gain 1 Magic per [WISP].
Merida can have up to 4 [WISP]. Gain 6% bonus Offense per [WISP]. Gain 15% Speed Meter per [WISP] consumed.

The first time this character gains 4 [WISP], gain [EMPOWERED].
When this character gains 4 [WISP], gain: 1 [GUARANTEED CRIT]. 15% Speed Meter per [WISP].

[EMPOWERED]: Abilities gain additional effects. On Turn Start, gain 1 Magic per [WISP].
Full Gear List
1,677,000
400
300
500
600
500
1,120
160
160
405
495
80
80
225
270
120
40
20
20
20
350
300
725
200
250
200
150
130
20
20
Gear Tier 9
685,500
200
150
250
300
250
620
80
80
225
270
20
40
45
135
120
20
20
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
200
250
60
80
180
225
200
80
180
150
40
135
130
20
20
20