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BALOO
lvl
15
2
7
BALOO

Power: 170

HERO; SUPPORT; WILDS; THE JUNGLE BOOK

Offense:
102
Defense:
49
Health:
1,187
Recovery:
162
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
84
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Coco-NUTS
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict Offense Down for 1 turn on each hit.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Offense Down.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 94 damage to target opponent. Chain to an adjacent opponent.
Deal up to 94 damage to target opponent. Chain to an adjacent opponent.

30% chance to inflict Offense Down for 1 turn on each hit.
Deal up to 142 damage to target opponent. Chain to an adjacent opponent.

30% chance to inflict Offense Down for 1 turn on each hit.
Deal up to 142 damage to target opponent. Chain to an adjacent opponent.

45% chance to inflict Offense Down for 1 turn on each hit.
Deal up to 189 damage to target opponent. Chain to an adjacent opponent.

45% chance to inflict Offense Down for 1 turn on each hit.
Fight Like a Bear
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Grant Critical Chance Up to target teammate for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to grant Offense Up to teammates adjacent to target.
Requires Gear Tier 5
75
55
13,000
Level 4
Target teammate uses their basic attack on a random opponent.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+15% chance to grant Offense Up to teammates adjacent to target.
Requires Gear Tier 9
100
75
50
128,750
25
Grant Offense Up to target teammate for 2 turns.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

30% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

30% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

45% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn. Target teammate uses their basic attack on a random opponent.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

45% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Grant Offense Up to target teammate for 2 turns and Critical Chance Up for 1 turn. Target teammate uses their basic attack on a random opponent.

Increase target teammate's Speed Meter by 10%, doubled if they are a Wilds character.

60% chance to grant Offense Up for 1 turn to teammates adjacent to target.
Bare Necessities
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Convert 1 random Harmful effect on each teammate into Continuous Healing. If teammate is Wilds, instead convert 2 Harmful effects.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+20% Health restored. +50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
50% chance to convert 1 random Helpful effect on each opponent into a random Harmful effect for 1 turn.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+20% Health restored. +50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Restore 162 Health to all teammates. Deal up to 110 damage to all opponents.
Restore 162 Health to all teammates. Deal up to 110 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 203 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.
Restore 194 Health to all teammates. Deal up to 166 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 243 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.
Restore 194 Health to all teammates. Deal up to 166 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 243 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.

50% chance to convert 1 random Helpful effect on each opponent into random Harmful effect for 1 turn.
Restore 227 Health to all teammates. Deal up to 221 damage to all opponents.

Convert 1 random Harmful effect on each teammate into Continuous Healing, restoring 284 Health over 2 turns. If teammate is Wilds, instead convert 2 Harmful effects.

50% chance to convert 1 random Helpful effect on each opponent into random Harmful effect for 1 turn.
Quick Snack
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+50% Health restored if teammate is below 60% Health.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+25% Health restored if teammate is below the Health threshold.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+20% Health restored.
Requires Gear Tier 10
150
100
50
146,250
25
On turn start, restore 162 Health to the teammate with the lowest Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 203 Health over 2 turns.
On turn start, restore 162 Health to the teammate with the lowest Health. Restore 50% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 203 Health over 2 turns.
On turn start, restore 194 Health to the teammate with the lowest Health. Restore 50% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 243 Health over 2 turns.
On turn start, restore 194 Health to the teammate with the lowest Health. Restore 75% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 243 Health over 2 turns.
On turn start, restore 227 Health to the teammate with the lowest Health. Restore 75% bonus Health if teammate is below 60% Health.

If teammate is a Wilds character, grant Continuous Healing, restoring 284 Health over 2 turns.
Full Gear List
5
15
2,156,500
20
60
4
20
105
430
75
315
105
90
140
30
35
385
30
50
50
200
480
360
1,000
120
155
175
230
175
100
40
80
480
400
920
270
270
405
120
40
40
135
280
240
610
250
100
150
130
100
20
20
Gear Tier 3
1
3
Gear Tier 4
9,000
4
20
12
60
4
20
Gear Tier 5
12,000
15
50
15
45
Gear Tier 6
59,500
30
140
35
30
70
30
35
90
105
30
Gear Tier 7
125,000
60
240
70
50
60
70
50
60
280
200
180
Gear Tier 8
600,000
160
120
600
120
75
115
150
75
100
40
40
Gear Tier 9
556,000
160
120
200
240
200
520
60
40
180
135
40
180
120
20
20
45
40
20
Gear Tier 10
795,000
160
120
200
240
200
400
280
240
610
250
100
60
20
225
90
150
40
135
130
100
20
20
90
20
20
20
20