BAYMAX
lvl
47
5
7
BAYMAX
Power: 406
HERO; DEFENSE; DOWNTOWN; BIG HERO 6; TECH; DOWNTOWN HERO
Offense:
541
541
Defense:
250
250
Health:
8,945
8,945
Recovery:
497
497
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
101
101
Potency:
7.00%
7.00%
Tenacity:
8.00%
8.00%
Precision:
0.00%
0.00%
Evasion:
4.00%
4.00%
Attack Speed:
1,023
1,023
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 1
BASIC
The Fist
Deal up to 392 damage to target opponent. Deals 30% of Baymax's Defense as bonus damage.
50% chance to inflict Offense Down for 2 turns.
50% chance to inflict Offense Down for 2 turns.
LVL 1
SPECIAL
You Are My Patient
Baymax gains Taunt for 1 turn and Defense Up for 1 turn.
Restore 497 Health to target teammate. Grants the Patient status.
Patient: Target recovers 373 Health each Turn. Increases Defense by 30%. Immune to counterattacks and Taunt. Baymax will intercept 25% of damage targeted at a teammate with this effect. Damage dealt to Baymax in this way will use his stats. This effect cannot be Purged.
There can only be 1 Patient status on the field. When Baymax is defeated, Patient is removed. When a teammate with Patient is defeated, Baymax gains 100% Speed Meter.
Restore 497 Health to target teammate. Grants the Patient status.
Patient: Target recovers 373 Health each Turn. Increases Defense by 30%. Immune to counterattacks and Taunt. Baymax will intercept 25% of damage targeted at a teammate with this effect. Damage dealt to Baymax in this way will use his stats. This effect cannot be Purged.
There can only be 1 Patient status on the field. When Baymax is defeated, Patient is removed. When a teammate with Patient is defeated, Baymax gains 100% Speed Meter.
LVL 1
SPECIAL
Major Impact
Deal up to 921 damage to all opponents. All Teammates restore 497 Health.
Purge 1 Helpful Effect on all opponents per number of Charges on Baymax. Cleanse 1 Harmful Effect on all teammates per number of Charges on Baymax. Consumes Charges.
Grant 1 Continuous Healing, restoring up to 373 Health over 2 turns.
If Hiro is a teammate, grant 'Big Hero 6' teammates Defense Up for 1 turn.
Purge 1 Helpful Effect on all opponents per number of Charges on Baymax. Cleanse 1 Harmful Effect on all teammates per number of Charges on Baymax. Consumes Charges.
Grant 1 Continuous Healing, restoring up to 373 Health over 2 turns.
If Hiro is a teammate, grant 'Big Hero 6' teammates Defense Up for 1 turn.
LVL 1
PASSIVE
Your Personal Healthcare Companion
On battle start, perform the following: Gain Taunt for 1 turn. Gain 1 Charged. Grant all Hero 'Big Hero 6' allies 1 Charged.
When a 'Big Hero 6' teammate falls below 30% Health, Baymax Cleanses Stun, Charm, Sleep, and Silence from self, gains Taunt for 1 turn and restores up to 621 Health.
When hit, gain Charged, up to a maximum of 5.
Baymax gains 1% Defense per number of Charged on him.
This character can have up to a max of 5 Charged.
When a 'Big Hero 6' teammate falls below 30% Health, Baymax Cleanses Stun, Charm, Sleep, and Silence from self, gains Taunt for 1 turn and restores up to 621 Health.
When hit, gain Charged, up to a maximum of 5.
Baymax gains 1% Defense per number of Charged on him.
This character can have up to a max of 5 Charged.
LVL 1
PASSIVE
Are You Satisfied with Your Care?
On this character being defeated, perform the following:
Cleanse 1 Harmful Effect from all teammates. Grant all Hero 'Big Hero 6' teammates Charged. Teammate with Patient status recovers 621 Health and gains Invulnerable for 1 turn.
Cleanse 1 Harmful Effect from all teammates. Grant all Hero 'Big Hero 6' teammates Charged. Teammate with Patient status recovers 621 Health and gains Invulnerable for 1 turn.
Full Gear List
2,611,000
90
460
105
30
35
90
105
30
35
180
315
90
90
105
30
105
50
60
50
150
50
50
600
450
1,200
150
170
195
245
215
100
60
40
120
40
60
600
500
1,120
270
540
360
270
120
350
300
725
250
150
250
150
130
40
20
78,000
30
180
35
30
35
30
35
30
35
60
105
30
30
35
30
35
Gear Tier 7
150,000
60
280
70
50
60
70
50
120
210
150
60
70
50
60
60
70
50
Gear Tier 8
700,000
200
150
700
150
70
75
105
115
100
40
40
40
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
60
80
135
315
40
60
135
40
135
120
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
250
150
60
60
135
225
250
60
40
225
150
40
135
130
40
20