☆Frenchy
No Club
Updated:
4 minutes ago
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KRONK
lvl
40
4
Maxed
7
KRONK

Power: 444

HERO; DEFENSE; KINGDOM; THE EMPEROR'S NEW GROOVE; KINGDOM HERO

Offense:
591
Defense:
314
Health:
13,592
Recovery:
72
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
0.00%
Tenacity:
8.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
28

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Strong Tap
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 effect extended.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 effect extended.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 443 damage to target opponent.

If this character has [FURY]: Extend the duration of 1 Harmful effect on target by 1.
If this character does not have [FURY]: Extend the duration of 1 Helpful effect on this character by 1.
Deal up to 443 damage to target opponent.

If this character has [FURY]: Extend the duration of 2 Harmful effects on target by 1.
If this character does not have [FURY]: Extend the duration of 2 Helpful effects on this character by 1.
Deal up to 665 damage to target opponent.

If this character has [FURY]: Extend the duration of 2 Harmful effects on target by 1.
If this character does not have [FURY]: Extend the duration of 2 Helpful effects on this character by 1.
Deal up to 665 damage to target opponent.

If this character has [FURY]: Extend the duration of 3 Harmful effects on target by 1.
If this character does not have [FURY]: Extend the duration of 3 Helpful effects on this character by 1.
Deal up to 887 damage to target opponent.

If this character has [FURY]: Extend the duration of 3 Harmful effects on target by 1.
If this character does not have [FURY]: Extend the duration of 3 Helpful effects on this character by 1.
Surprising Recipe
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
If this character does not have Fury, grant 1 Magic to all abilities.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+10% Health restored. +25% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+1 Helpful effect copied.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+10% Health restored. +25% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Perform the following on target teammate:
Restore 90 - 144 Health. 20% chance to Cleanse each Harmful effect. 20% chance to copy 2 Helpful effects on this character with duration refreshed.
If this character does not have [FURY]: Health restored is the maximum amount and chances are all guaranteed.

If this character has [FURY]: Deal up to 1,448 damage to the opponent with the lowest Health. Purge 2 Helpful effects.
Perform the following on target teammate:
Restore 90 - 144 Health. 20% chance to Cleanse each Harmful effect. 20% chance to copy 2 Helpful effects on this character with duration refreshed.
If this character does not have [FURY]: Health restored is the maximum amount and chances are all guaranteed. Grant 1 Magic to all abilities of that teammate.

If this character has [FURY]: Deal up to 1,448 damage to the opponent with the lowest Health. Purge 2 Helpful effects.
Perform the following on target teammate:
Restore 99 - 158 Health. 20% chance to Cleanse each Harmful effect. 20% chance to copy 2 Helpful effects on this character with duration refreshed.
If this character does not have [FURY]: Health restored is the maximum amount and chances are all guaranteed. Grant 1 Magic to all abilities of that teammate.

If this character has [FURY]: Deal up to 1,810 damage to the opponent with the lowest Health. Purge 2 Helpful effects.
Perform the following on target teammate:
Restore 99 - 158 Health. 20% chance to Cleanse each Harmful effect. 20% chance to copy 3 Helpful effects on this character with duration refreshed.
If this character does not have [FURY]: Health restored is the maximum amount and chances are all guaranteed. Grant 1 Magic to all abilities of that teammate.

If this character has [FURY]: Deal up to 1,810 damage to the opponent with the lowest Health. Purge 2 Helpful effects.
Perform the following on target teammate:
Restore 108 - 173 Health. 20% chance to Cleanse each Harmful effect. 20% chance to copy 3 Helpful effects on this character with duration refreshed.
If this character does not have [FURY]: Health restored is the maximum amount and chances are all guaranteed. Grant 1 Magic to all abilities of that teammate.

If this character has [FURY]: Deal up to 2,172 damage to the opponent with the lowest Health. Purge 2 Helpful effects.
Junior Chipmunk Guide
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If this character has Fury, steal 2 Helpful effects from the primary target.
Requires Gear Tier 3
50
5,000
Level 3
+10% Health restored. +50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 Helpful effect stolen.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+10% Health restored. +50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Perform the following on target opponent:
Deal 483 - 591 damage. 20% chance to inflict [BLIND] for 1 turn. Chain to 1 - 3 adjacent opponents.
If this character has [FURY]: Damage is maximum, Blind is guaranteed, and chain to the maximum number of opponents.

If this character does not have Fury: Restore 72 Health to the teammate with the lowest Health. Cleanse 2 Harmful effects from that teammate.
Perform the following on target opponent:
Deal 483 - 591 damage. 20% chance to inflict [BLIND] for 1 turn. Chain to 1 - 3 adjacent opponents.
If this character has [FURY]: Damage is maximum, Blind is guaranteed, and chain to the maximum number of opponents. Steal 2 Helpful effects from the primary target.

If this character does not have Fury: Restore 72 Health to the teammate with the lowest Health. Cleanse 2 Harmful effects from that teammate.
Perform the following on target opponent:
Deal 724 - 887 damage. 20% chance to inflict [BLIND] for 1 turn. Chain to 1 - 3 adjacent opponents.
If this character has [FURY]: Damage is maximum, Blind is guaranteed, and chain to the maximum number of opponents. Steal 2 Helpful effects from the primary target.

If this character does not have Fury: Restore 79 Health to the teammate with the lowest Health. Cleanse 2 Harmful effects from that teammate.
Perform the following on target opponent:
Deal 724 - 887 damage. 20% chance to inflict [BLIND] for 1 turn. Chain to 1 - 3 adjacent opponents.
If this character has [FURY]: Damage is maximum, Blind is guaranteed, and chain to the maximum number of opponents. Steal 3 Helpful effects from the primary target.

If this character does not have Fury: Restore 79 Health to the teammate with the lowest Health. Cleanse 2 Harmful effects from that teammate.
Perform the following on target opponent:
Deal 965 - 1,182 damage. 20% chance to inflict [BLIND] for 1 turn. Chain to 1 - 3 adjacent opponents.
If this character has [FURY]: Damage is maximum, Blind is guaranteed, and chain to the maximum number of opponents. Steal 3 Helpful effects from the primary target.

If this character does not have Fury: Restore 86 Health to the teammate with the lowest Health. Cleanse 2 Harmful effects from that teammate.
Refreshing Workout
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
20% chance to Cleanse 1 Harmful effect.
50% chance to gain 2 random Helpful effects for 1 turn.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
Requires Gear Tier 6
100
55
20
19,500
Level 4
-1 Magic Cost.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+20% Health restored.
Requires Gear Tier 10
150
100
50
146,250
25
On Receiving Damage, 20% - 50% chance to perform the following 3 times, chance increased the lower this character's Health is:

Restore 36 - 72 Health. Restore 30% bonus Health if Yzma is a teammate.
On Receiving Damage, 20% - 50% chance to perform the following 3 times, chance increased the lower this character's Health is:

Restore 36 - 72 Health. Restore 30% bonus Health if Yzma is a teammate.
20% chance to Cleanse 1 Harmful effect.
50% chance to gain 2 random Helpful effects of the following for 1 turn: [PROTECT], [COUNTERATTACK], [HASTE], [OFFENSE UP], [DEFENSE UP], [CRIT CHANCE UP].
On Receiving Damage, 20% - 50% chance to perform the following 3 times, chance increased the lower this character's Health is:

Restore 50 - 86 Health. Restore 30% bonus Health if Yzma is a teammate.
20% chance to Cleanse 1 Harmful effect.
50% chance to gain 2 random Helpful effects of the following for 1 turn: [PROTECT], [COUNTERATTACK], [HASTE], [OFFENSE UP], [DEFENSE UP], [CRIT CHANCE UP].
On Receiving Damage, 20% - 50% chance to perform the following 3 times, chance increased the lower this character's Health is:

Restore 50 - 86 Health. Restore 30% bonus Health if Yzma is a teammate.
20% chance to Cleanse 1 Harmful effect.
50% chance to gain 2 random Helpful effects of the following for 1 turn: [PROTECT], [COUNTERATTACK], [HASTE], [OFFENSE UP], [DEFENSE UP], [CRIT CHANCE UP].
On Receiving Damage, 20% - 50% chance to perform the following 3 times, chance increased the lower this character's Health is:

Restore 65 - 101 Health. Restore 30% bonus Health if Yzma is a teammate.
20% chance to Cleanse 1 Harmful effect.
50% chance to gain 2 random Helpful effects of the following for 1 turn: [PROTECT], [COUNTERATTACK], [HASTE], [OFFENSE UP], [DEFENSE UP], [CRIT CHANCE UP].
Conflicted Conscience
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+5% Offense.
Requires Gear Tier 6
150
75
25
77,500
Level 3
+5% Defense.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+5% Offense.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+5% Defense.
Requires Gear Tier 10
250
150
100
266,250
65
On Turn Start, if this character does not have [FURY]: 30% chance to gain [FURY]. If Yzma is a teammate, chance is increased by 30%.
On Turn Start, if this character has [FURY]: 30% chance to lose [FURY]. If Yzma is not a teammate, chance is increased by 30%.

If this character does not have [FURY]: +10% Defense.
If this character has [FURY]: +10% Offense. Abilities have different effects. This character counts as a 'Villain'.
On Turn Start, if this character does not have [FURY]: 30% chance to gain [FURY]. If Yzma is a teammate, chance is increased by 30%.
On Turn Start, if this character has [FURY]: 30% chance to lose [FURY]. If Yzma is not a teammate, chance is increased by 30%.

If this character does not have [FURY]: +10% Defense.
If this character has [FURY]: +15% Offense. Abilities have different effects. This character counts as a 'Villain'.
On Turn Start, if this character does not have [FURY]: 30% chance to gain [FURY]. If Yzma is a teammate, chance is increased by 30%.
On Turn Start, if this character has [FURY]: 30% chance to lose [FURY]. If Yzma is not a teammate, chance is increased by 30%.

If this character does not have [FURY]: +15% Defense.
If this character has [FURY]: +15% Offense. Abilities have different effects. This character counts as a 'Villain'.
On Turn Start, if this character does not have [FURY]: 30% chance to gain [FURY]. If Yzma is a teammate, chance is increased by 30%.
On Turn Start, if this character has [FURY]: 30% chance to lose [FURY]. If Yzma is not a teammate, chance is increased by 30%.

If this character does not have [FURY]: +15% Defense.
If this character has [FURY]: +20% Offense. Abilities have different effects. This character counts as a 'Villain'.
On Turn Start, if this character does not have [FURY]: 30% chance to gain [FURY]. If Yzma is a teammate, chance is increased by 30%.
On Turn Start, if this character has [FURY]: 30% chance to lose [FURY]. If Yzma is not a teammate, chance is increased by 30%.

If this character does not have [FURY]: +20% Defense.
If this character has [FURY]: +20% Offense. Abilities have different effects. This character counts as a 'Villain'.
Full Gear List
1,248,000
210
210
105
210
105
100
50
240
180
600
60
100
40
40
60
120
100
80
60
240
200
520
120
60
270
135
40
135
180
140
120
380
130
200
40
50
100
50
Gear Tier 5
8,000
30
30
15
Gear Tier 6
26,000
60
60
70
30
35
Gear Tier 7
65,000
120
120
140
100
60
70
50
Gear Tier 8
400,000
80
60
400
60
100
40
40
40
80
40
40
40
Gear Tier 9
309,000
80
60
100
120
100
320
120
40
20
90
90
40
20
90
90
20
20
Gear Tier 10
440,000
80
60
100
120
100
200
140
120
380
130
200
40
40
180
50
100
20
20
45
90
50
20
45
20