EDNA MODE
lvl
62
7
Maxed
7
EDNA MODE
Power: 899
HERO; SUPPORT; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO
Offense:
1,629
1,629
Defense:
621
621
Health:
18,196
18,196
Recovery:
0
0
Crit Chance:
9.00%
9.00%
Crit Power:
150.00%
150.00%
Speed:
108
108
Potency:
5.00%
5.00%
Tenacity:
11.00%
11.00%
Precision:
4.00%
4.00%
Evasion:
3.00%
3.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
PULL YOURSELF TOGETHER
Deal up to 1,344 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.
Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.
Call affected teammates (excluding self) to assist.
If Harmful effects were Cleansed, teammates Crit.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.
Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.
Call affected teammates (excluding self) to assist.
If Harmful effects were Cleansed, teammates Crit.
LVL 3
SPECIAL
YOU NEED A NEW SUIT, DARLING
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:
• Offense role: [CRIT POWER UP] and [OFFENSE UP]
• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]
• Support role: [HASTE] and [TENACITY UP]
If target is a Downtown Hero:
• Flip 2 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.
Call all affected teammates (excluding self) to assist.
• Offense role: [CRIT POWER UP] and [OFFENSE UP]
• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]
• Support role: [HASTE] and [TENACITY UP]
If target is a Downtown Hero:
• Flip 2 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.
Call all affected teammates (excluding self) to assist.
LVL 3
SPECIAL
EDNA MODE...AND GUEST
Deal up to 1,222 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.
Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].
If the target is Syndrome, deal 100% bonus damage.
Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].
Call all Downtown Hero teammates (excluding self) to assist.
Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].
If the target is Syndrome, deal 100% bonus damage.
Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].
Call all Downtown Hero teammates (excluding self) to assist.
LVL 3
PASSIVE
NO CAPES!
On Battle Start and Turn Start, inflict [CAPE] on all opponents.
When [CAPE] is consumed, reduce affected opponent's Speed Meter by 15% and inflict 1 [VULNERABLE].
When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.
When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.
On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
When [CAPE] is consumed, reduce affected opponent's Speed Meter by 15% and inflict 1 [VULNERABLE].
When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.
When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.
On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
LVL 2
LEADER
BOLD, DRAMATIC, HEROIC!
Downtown Hero teammates gain the following:
• 5% Offense.
• 3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.
If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.
• 5% Offense.
• 3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.
If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.
Full Gear List
2,392,500
600
450
1,200
150
285
345
230
100
80
100
600
500
1,120
100
360
315
360
450
120
40
40
350
300
725
200
200
250
200
130
20
20
700,000
200
150
700
150
145
185
110
100
80
80
Gear Tier 9
691,500
200
150
250
300
250
620
80
60
60
180
135
180
60
225
120
20
20
20
Gear Tier 10
1,001,000
200
150
250
300
250
500
350
300
725
200
200
250
80
60
80
180
180
225
200
40
180
130
20
20
20
20