jackolanter...
LOG : Le gras c’est la vie
Updated:
13 minutes ago
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EDNA MODE
lvl
62
7
Maxed
7
EDNA MODE

Power: 899

HERO; SUPPORT; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO

Offense:
1,629
Defense:
621
Health:
18,196
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
108
Potency:
5.00%
Tenacity:
11.00%
Precision:
4.00%
Evasion:
3.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

PULL YOURSELF TOGETHER
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Call affected teammate (excluding self) to assist.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If a Harmful effect was Cleansed, assisting teammate Crits.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 896 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.

Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.
Deal up to 896 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.

Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.

Call affected teammates (excluding self) to assist.
Deal up to 1,344 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.

Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.

Call affected teammates (excluding self) to assist.
Deal up to 1,344 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.

Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.

Call affected teammates (excluding self) to assist.
If Harmful effects were Cleansed, teammates Crit.
Deal up to 1,792 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.

Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.

Call affected teammates (excluding self) to assist.
If Harmful effects were Cleansed, teammates Crit.
YOU NEED A NEW SUIT, DARLING
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Call all affected teammates (excluding self) to assist.
Requires Gear Tier 3
50
5,000
Level 3
+1 Harmful effect Flipped.
Requires Gear Tier 5
75
55
13,000
Level 4
If Harmful effects were Flipped, assisting teammates Crit.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+1 Harmful effect Flipped.
Requires Gear Tier 9
100
75
50
128,750
25
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:

• Offense role: [CRIT POWER UP] and [OFFENSE UP]

• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]

• Support role: [HASTE] and [TENACITY UP]

If target is a Downtown Hero:

• Flip 1 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:

• Offense role: [CRIT POWER UP] and [OFFENSE UP]

• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]

• Support role: [HASTE] and [TENACITY UP]

If target is a Downtown Hero:

• Flip 1 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.

Call all affected teammates (excluding self) to assist.
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:

• Offense role: [CRIT POWER UP] and [OFFENSE UP]

• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]

• Support role: [HASTE] and [TENACITY UP]

If target is a Downtown Hero:

• Flip 2 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.

Call all affected teammates (excluding self) to assist.
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:

• Offense role: [CRIT POWER UP] and [OFFENSE UP]

• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]

• Support role: [HASTE] and [TENACITY UP]

If target is a Downtown Hero:

• Flip 2 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.

Call all affected teammates (excluding self) to assist.
If Harmful effects were Flipped, assisting teammates Crit.
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:

• Offense role: [CRIT POWER UP] and [OFFENSE UP]

• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]

• Support role: [HASTE] and [TENACITY UP]

If target is a Downtown Hero:

• Flip 3 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.

Call all affected teammates (excluding self) to assist.
If Harmful effects were Flipped, assisting teammates Crit.
EDNA MODE...AND GUEST
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Call all Downtown Hero teammates (excluding self) to assist.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
If Helpful effects were Flipped, assisting teammates Crit.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 815 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.

Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].

If the target is Syndrome, deal 100% bonus damage.

Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].
Deal up to 815 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.

Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].

If the target is Syndrome, deal 100% bonus damage.

Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].

Call all Downtown Hero teammates (excluding self) to assist.
Deal up to 1,222 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.

Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].

If the target is Syndrome, deal 100% bonus damage.

Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].

Call all Downtown Hero teammates (excluding self) to assist.
Deal up to 1,222 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.

Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].

If the target is Syndrome, deal 100% bonus damage.

Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].

Call all Downtown Hero teammates (excluding self) to assist. If Helpful effect is Flipped, assisting teammate Crits.
Deal up to 1,629 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.

Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].

If the target is Syndrome, deal 100% bonus damage.

Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].

Call all Downtown Hero teammates (excluding self) to assist. If Helpful effect is Flipped, assisting teammate Crits.
NO CAPES!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
When all CAPES are consumed, perform the following: Call all Downtown Hero teammates to assist.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+5% Speed Meter reduction.
Requires Gear Tier 7
150
75
40
92,500
Level 4
-1 Magic Cost.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+5% Speed Meter reduction.
Requires Gear Tier 10
150
125
80
210,000
50
On Battle Start and Turn Start, inflict [CAPE] on all opponents.

When [CAPE] is consumed, reduce affected opponent's Speed Meter by 10% and inflict 1 [VULNERABLE] and call 1 Downtown Hero teammate (excluding self) to assist.

When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.

On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guests'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
On Battle Start and Turn Start, inflict [CAPE] on all opponents.

When [CAPE] is consumed, reduce affected opponent's Speed Meter by 10% and inflict 1 [VULNERABLE].

When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.

When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.

On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
On Battle Start and Turn Start, inflict [CAPE] on all opponents.

When [CAPE] is consumed, reduce affected opponent's Speed Meter by 15% and inflict 1 [VULNERABLE].

When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.

When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.

On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
On Battle Start and Turn Start, inflict [CAPE] on all opponents.

When [CAPE] is consumed, reduce affected opponent's Speed Meter by 15% and inflict 1 [VULNERABLE].

When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.

When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.

On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
On Battle Start and Turn Start, inflict [CAPE] on all opponents.

When [CAPE] is consumed, reduce affected opponent's Speed Meter by 20% and inflict 1 [VULNERABLE].

When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.

When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.

On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
BOLD, DRAMATIC, HEROIC!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
If all teammates are 'Downtown Heros': All teammates gain 1 UNDEFEATABLE and UNSTOPPABLE for 1 turn.
Requires Gear Tier 6
150
75
25
77,500
Level 3
+2% Offense.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+2% Offense.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+2% Offense.
Requires Gear Tier 10
250
150
100
266,250
65
Downtown Hero teammates gain the following:
5% Offense.
3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.
Downtown Hero teammates gain the following:
5% Offense.
3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.

If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.
Downtown Hero teammates gain the following:
7% Offense.
3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.

If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.
Downtown Hero teammates gain the following:
9% Offense.
3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.

If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.
Downtown Hero teammates gain the following:
11% Offense.
3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.

If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.
Full Gear List
2,392,500
600
450
1,200
150
285
345
230
100
80
100
600
500
1,120
100
360
315
360
450
120
40
40
350
300
725
200
200
250
200
130
20
20
Gear Tier 8
700,000
200
150
700
150
145
185
110
100
80
80
Gear Tier 9
691,500
200
150
250
300
250
620
80
60
60
180
135
180
60
225
120
20
20
20
Gear Tier 10
1,001,000
200
150
250
300
250
500
350
300
725
200
200
250
80
60
80
180
180
225
200
40
180
130
20
20
20
20