FIX-IT FELIX
lvl
61
7
Maxed
7
FIX-IT FELIX
Power: 841
HERO; SUPPORT; DOWNTOWN; WRECK-IT RALPH; DOWNTOWN HERO
Offense:
1,242
1,242
Defense:
533
533
Health:
17,500
17,500
Recovery:
1,077
1,077
Crit Chance:
9.00%
9.00%
Crit Power:
150.00%
150.00%
Speed:
108
108
Potency:
9.00%
9.00%
Tenacity:
5.00%
5.00%
Precision:
0.00%
0.00%
Evasion:
0.00%
0.00%
Attack Speed:
20
20
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
I Fix Everything I Touch
If a teammate is able to assist, perform the following:
Restore 1,292 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun.
If no teammate can assist, perform the following:
Deal up to 1,630 damage. Inflict 1 Sweetened.
Restore 1,292 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun.
If no teammate can assist, perform the following:
Deal up to 1,630 damage. Inflict 1 Sweetened.
LVL 3
SPECIAL
I Can Fix It!
Perform the following on target teammate 3 times: 30% chance to Cleanse 1 Harmful effect. Restore up to 1,292 Health, increased by 30% if teammate is 'Wreck-It Ralph'.
Then, if target has no Harmful effects, grant 1,077 Shield.
Then, if target has no Harmful effects, grant 1,077 Shield.
LVL 3
SPECIAL
Fix It, Felix!
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns. Gain Crit Immunity for 2 turns.
Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 1,616 Health.
Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 1,616 Health.
Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
LVL 2
PASSIVE
It's My Job to Fix!
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.
When a teammate receives a Harmful Effect, 10% chance to gain 1 Magic for 'Fix It, Felix!', up to max of 2 per turn. If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
When a teammate receives a Harmful Effect, 10% chance to gain 1 Magic for 'Fix It, Felix!', up to max of 2 per turn. If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
Full Gear List
1,982,000
480
360
1,000
120
110
255
135
155
195
100
80
60
60
480
400
920
630
225
225
120
180
280
240
610
200
300
130
100
100
20
20
600,000
160
120
600
120
70
115
75
75
75
100
40
40
40
Gear Tier 9
568,000
160
120
200
240
200
520
80
60
40
315
135
20
135
120
20
20
20
45
20
Gear Tier 10
814,000
160
120
200
240
200
400
280
240
610
200
300
60
60
60
135
315
130
100
100
20
20
90
90
20
20
20