KIDA
lvl
83
9
Maxed
7
KIDA
Power: 1,230
HERO; DEFENSE; OCEANIC; ATLANTIS: THE LOST EMPIRE
Offense:
2,723
2,723
Defense:
981
981
Health:
30,041
30,041
Recovery:
3,167
3,167
Crit Chance:
14.00%
14.00%
Crit Power:
150.00%
150.00%
Speed:
168
168
Potency:
22.00%
22.00%
Tenacity:
27.00%
27.00%
Precision:
22.00%
22.00%
Evasion:
27.00%
27.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
DEFENDER'S STRIKE // POWER OF THE CHOSEN
Deal up to 2,042 damage to target opponent 3 times. 25% bonus chance to critically strike. If this ability critically strikes, gain 20% Speed Meter.
If Empowered, instead perform the following: Deal up to 6,127 unavoidable damage to target opponent. Reduce Speed Meter by 20%. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns. If this ability critically strikes, gain 20% Speed Meter.
If Empowered, instead perform the following: Deal up to 6,127 unavoidable damage to target opponent. Reduce Speed Meter by 20%. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns. If this ability critically strikes, gain 20% Speed Meter.
LVL 4
SPECIAL
SPEAR VAULT // FORCE OF NATURE
Deal up to 5,361 damage to target opponent. Inflict or extend [DAMPENED] for 2 (max: 4) turns on primary target. Chain to 1 - 3 adjacent opponents. Deal 20% increased damage per Hit. If this ability defeats an opponent, take an Extra Turn.
If Empowered, instead perform the following:
This ability affects all opponents. Inflict or extend [DAMPENED] for 2 turn. 25% chance to inflict [STUN] for 1 turn. If this ability defeats an opponent, take an Extra Turn.
If Empowered, instead perform the following:
This ability affects all opponents. Inflict or extend [DAMPENED] for 2 turn. 25% chance to inflict [STUN] for 1 turn. If this ability defeats an opponent, take an Extra Turn.
LVL 3
SPECIAL
ROYAL ATLANTEAN HEALING // ATLANTEAN FORCEFIELD
Perform the following on target teammate:
Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY]. Restore 3,959 Health. Grant 3,167 Shield. Grant [DEFENSE UP] for 2 turns and 1 [CONTINUOUS HEALING], restoring 3,959 Health over 2 turns.
If Empowered, instead perform the following: All teammates gain 1 [UNDEFEATABLE] (max: 2) and [CRIT IMMUNITY] for 2 turns. Shield increased by 100%. Then, perform the following:
If The Stone Kings are not a teammate, summon The Stone Kings.
If The Stone Kings are a teammate, grant all teammates [HARMFUL IMMUNITY] for 2 turns.
The Stone Kings have 30,041 Health, 981 Defense, 3,167 Recovery, 151 Speed, and perform the following actions:
Grant all teammates: 3,167 Shield and 25% [DAMAGE REFLECT] for 1 turn. Gain 1 [UNDEFEATABLE] up to a max of 2.
Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY]. Restore 3,959 Health. Grant 3,167 Shield. Grant [DEFENSE UP] for 2 turns and 1 [CONTINUOUS HEALING], restoring 3,959 Health over 2 turns.
If Empowered, instead perform the following: All teammates gain 1 [UNDEFEATABLE] (max: 2) and [CRIT IMMUNITY] for 2 turns. Shield increased by 100%. Then, perform the following:
If The Stone Kings are not a teammate, summon The Stone Kings.
If The Stone Kings are a teammate, grant all teammates [HARMFUL IMMUNITY] for 2 turns.
The Stone Kings have 30,041 Health, 981 Defense, 3,167 Recovery, 151 Speed, and perform the following actions:
Grant all teammates: 3,167 Shield and 25% [DAMAGE REFLECT] for 1 turn. Gain 1 [UNDEFEATABLE] up to a max of 2.
LVL 3
PASSIVE
BE NOT AFRAID // ALL WILL BE WELL
When a teammate takes 40% of their Health as damage, perform the following: Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY]. Restore 4,909 Health to target and adjacent teammates.
Empowered:
Also perform the following: Deal up to 3,177 damage to all opponents. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
Empowered:
Also perform the following: Deal up to 3,177 damage to all opponents. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
LVL 2
PASSIVE
CHOSEN OF ATLANTIS
On Turn Start and when performing a direct heal, gain 1 Altantean Crystal. When 4 Atlantean Crystals are gained:
Become Empowered. Gain [INVULNERABLE] until end of the current turn. Cleanse all Harmful effects. Perform "All Will Be Well" regardless of Magic Charge. Perform "Atlantean Forcefield" and consume current Magic Charge.
Empowered:
All abilites change or have additional effects. Gain 20% Offense, Gain 20% Defense, and take 15% reduced damage.
Become Empowered. Gain [INVULNERABLE] until end of the current turn. Cleanse all Harmful effects. Perform "All Will Be Well" regardless of Magic Charge. Perform "Atlantean Forcefield" and consume current Magic Charge.
Empowered:
All abilites change or have additional effects. Gain 20% Offense, Gain 20% Defense, and take 15% reduced damage.
Full Gear List
1,001,000
200
150
250
300
250
500
350
300
725
100
200
400
40
40
80
90
180
360
150
60
40
135
130
20
20
20
20
1,001,000
200
150
250
300
250
500
350
300
725
100
200
400
40
40
80
90
180
360
150
60
40
135
130
20
20
20
20