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WILL TURNER
lvl
80
9
7
WILL TURNER

Power: 1,078

HERO; SUPPORT; OCEANIC; PIRATES OF THE CARIBBEAN; ADVENTURER

Offense:
2,951
Defense:
902
Health:
23,690
Recovery:
0
Crit Chance:
8.00%
Crit Power:
150.00%
Speed:
155
Potency:
33.00%
Tenacity:
20.00%
Precision:
39.00%
Evasion:
12.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

TIME TO GO
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to repeat the attack.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to repeat the attack.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 2,066 damage to target opponent.
Deal up to 2,066 damage to target opponent. 30% chance to repeat the attack if the opponent is inflicted with [SILENCE] or [SLEEP].
Deal up to 3,099 damage to target opponent. 30% chance to repeat the attack if the opponent is inflicted with [SILENCE] or [SLEEP].
Deal up to 3,099 damage to target opponent. 40% chance to repeat the attack if the opponent is inflicted with [SILENCE] or [SLEEP].
Deal up to 4,131 damage to target opponent. 40% chance to repeat the attack if the opponent is inflicted with [SILENCE] or [SLEEP].
I HAVE YOUR ORDER
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Inflict 2 Continuous Damage for 3 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+50% Continuous Damage dealt.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal 5,312 damage to target & adjacent opponents.
Deal 5,312 damage to target & adjacent opponents. Inflict 2 [CONTINUOUS DAMAGE] dealing 2,656 damage for 3 turns.
Deal 7,968 damage to target & adjacent opponents. Inflict 2 [CONTINUOUS DAMAGE] dealing 2,656 damage for 3 turns.
Deal 7,968 damage to target & adjacent opponents. Inflict 2 [CONTINUOUS DAMAGE] dealing 4,131 damage for 3 turns.
Deal 10,624 damage to target & adjacent opponents. Inflict 2 [CONTINUOUS DAMAGE] dealing 4,131 damage for 3 turns.
A HERO AMONGST PIRATES
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
25% chance to grant teammates Harmful Immunity for 2 turns, guaranteed for 'Pirates of the Caribbean' character.
Requires Gear Tier 4
75
55
13,000
Level 3
Cleanse +1 Harmful effect.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+5% chance to grant Harmful Immunity.
Requires Gear Tier 8
150
100
35
117,500
Level 5
Chance increases by 5% if the teammate is an 'Oceanic' character.
Requires Gear Tier 10
150
125
50
165,000
50
Cleanse 1 Harmful effect from all teammates. Cleanse 1 extra Harmful effect if the teammate is a 'Pirates of the Carribean' character.
Cleanse 1 Harmful effect from all teammates. Cleanse 1 extra Harmful effect if the teammate is a 'Pirates of the Caribbean' character. 25% chance to grant teammates [HARMFUL IMMUNITY] for 2 turns, guaranteed for 'Pirates of the Caribbean' character.
Cleanse 2 Harmful effects from all teammates. Cleanse 1 extra Harmful effect if the teammate is a 'Pirates of the Caribbean' character. 25% chance to grant teammates [HARMFUL IMMUNITY] for 2 turns, guaranteed for 'Pirates of the Caribbean' character.
Cleanse 2 Harmful effects from all teammates. Cleanse 1 extra Harmful effect if the teammate is a 'Pirates of the Caribbean' character. 30% chance to grant teammates [HARMFUL IMMUNITY] for 2 turns, guaranteed for 'Pirates of the Caribbean' character.
Cleanse 2 Harmful effects from all teammates. Cleanse 1 extra Harmful effect if the teammate is a 'Pirates of the Caribbean' character. 30% chance to grant teammates [HARMFUL IMMUNITY] for 2 turns. Chance increases by 5% if the teammate is an 'Oceanic' character and guaranteed for 'Pirates of the Caribbean' character.
AYE! AVAST!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to steal 2 random Helpful effects.
Requires Gear Tier 5
100
75
25
22,500
Level 3
Chance to steal a Helpful effect increases by 5% per 'Pirates of the Caribbean' character.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% chance to steal Helpful effect.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+1 random Helpful effect.
Requires Gear Tier 10
150
150
125
293,750
65
Once per turn when an opponent gains bonus Speed Meter, steal that Speed Meter and share it with teammates.
Once per turn when an opponent gains bonus Speed Meter, steal that Speed Meter and share it with teammates. While stealing the Speed Meter there is a 50% chance to steal 2 random Helpful effects.
Once per turn when an opponent gains bonus Speed Meter, steal that Speed Meter and share it with teammates. While stealing the Speed Meter there is a 50% chance to steal 2 random Helpful effects. Chance to steal a Helpful effect increases by 5% per 'Pirates of the Caribbean' character.
Once per turn when an opponent gains bonus Speed Meter, steal that Speed Meter and share it with teammates. While stealing the Speed Meter there is a 60% chance to steal 2 random Helpful effects. Chance to steal a Helpful effect increases by 5% per 'Pirates of the Caribbean' character.
Once per turn when an opponent gains bonus Speed Meter, steal that Speed Meter and share it with teammates. While stealing the Speed Meter there is a 60% chance to steal 3 random Helpful effects. Chance to steal a Helpful effect increases by 5% per 'Pirates of the Caribbean' character.
IF I MAY
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+1 Haste.
Requires Gear Tier 6
150
100
35
32,000
Level 3
Cleanse +1 Harmful effect.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+1 Magic.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+1 Haste.
Requires Gear Tier 10
275
175
150
368,750
115
At start of the turn perform one of the following:
(1) A 'Pirates of the Caribbean' or 'Oceanic' teammate gains 1 magic to one of their abilities. If there are no 'Pirates of the Caribbean' or 'Oceanic' teammate, give it to self.
(2) Cleanse 2 Harmful effects from 'Pirates of the Caribbean' or 'Oceanic' teammate with the most number Harmful effects.
(3) Grant [HASTE] for 1 turn to all teammates.
At start of the turn perform one of the following:
(1) A 'Pirates of the Caribbean' or 'Oceanic' teammate gains 1 magic to one of their abilities. If there are no 'Pirates of the Caribbean' or 'Oceanic' teammate, give it to self.
(2) Cleanse 2 Harmful effects from 'Pirates of the Caribbean' or 'Oceanic' teammate with the most number Harmful effects.
(3) Grant [HASTE] for 2 turns to all teammates.
At start of the turn perform one of the following:
(1) A 'Pirates of the Caribbean' or 'Oceanic' teammate gains 1 magic to one of their abilities. If there are no 'Pirates of the Caribbean' or 'Oceanic' teammate, give it to self.
(2) Cleanse 3 Harmful effects from 'Pirates of the Caribbean' or 'Oceanic' teammate with the most number Harmful effects.
(3) Grant [HASTE] for 2 turns to all teammates.
At start of the turn perform one of the following:
(1) A 'Pirates of the Caribbean' or 'Oceanic' teammate gains 2 magic to one of their abilities. If there are no 'Pirates of the Caribbean' or 'Oceanic' teammate, give it to self.
(2) Cleanse 3 Harmful effects from 'Pirates of the Caribbean' or 'Oceanic' teammate with the most number Harmful effects.
(3) Grant [HASTE] for 2 turns to all teammates.
At start of the turn perform one of the following:
(1) A 'Pirates of the Caribbean' or 'Oceanic' teammate gains 2 magic to one of their abilities. If there are no 'Pirates of the Caribbean' or 'Oceanic' teammate, give it to self.
(2) Cleanse 3 Harmful effects from 'Pirates of the Caribbean' or 'Oceanic' teammate with the most number Harmful effects.
(3) Grant [HASTE] for 3 turns to all teammates.
CAPTAIN OF THE FLYING DUTCHMAN
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+1 Invulnerable.
Requires Gear Tier 6
150
100
35
32,000
Level 3
Resurrected characters gain Tenacity Up for 1 turn.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+10% health.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+1 Tenacity Up.
Requires Gear Tier 10
275
175
150
368,750
115
This character gains 1 Captain's Chest whenever a 'Pirates of the Caribbean' or 'Oceanic' teammate takes damage. Upon gaining 10 Captain's Chests this character gains [EMPOWERED].
[EMPOWERED]: Gain [INVULNERABLE] for 1 turn and gains an immediate turn.

While this character is [EMPOWERED], if any 'Pirates of the Caribbean' teammate is defeated for the first time apart from Davy Jones bring them back to life with 50% of their health.
This character gains 1 Captain's Chest whenever a 'Pirates of the Caribbean' or 'Oceanic' teammate takes damage. Upon gaining 10 Captain's Chests this character gains [EMPOWERED].
[EMPOWERED]: Gain [INVULNERABLE] for 2 turns and gains an immediate turn.

While this character is [EMPOWERED], if any 'Pirates of the Caribbean' teammate is defeated for the first time apart from Davy Jones bring them back to life with 50% of their health.
This character gains 1 Captain's Chest whenever a 'Pirates of the Caribbean' or 'Oceanic' teammate takes damage. Upon gaining 10 Captain's Chests this character gains [EMPOWERED].
[EMPOWERED]: Gain [INVULNERABLE] for 2 turns and gains an immediate turn.

While this character is [EMPOWERED], if any 'Pirates of the Caribbean' teammate is defeated for the first time apart from Davy Jones bring them back to life with 50% of their health.
Resurrected characters gain [TENACITY UP] for 1 turn.
This character gains 1 Captain's Chest whenever a 'Pirates of the Caribbean' or 'Oceanic' teammate takes damage. Upon gaining 10 Captain's Chests this character gains [EMPOWERED].
[EMPOWERED]: Gain [INVULNERABLE] for 2 turns and gains an immediate turn.

While this character is [EMPOWERED], if any 'Pirates of the Caribbean' teammate is defeated for the first time apart from Davy Jones bring them back to life with 60% of their health.
Resurrected characters gain [TENACITY UP] for 1 turn.
This character gains 1 Captain's Chest whenever a 'Pirates of the Caribbean' or 'Oceanic' teammate takes damage. Upon gaining 10 Captain's Chests this character gains [EMPOWERED].
[EMPOWERED]: Gain [INVULNERABLE] for 2 turns and gains an immediate turn.

While this character is [EMPOWERED], if any 'Pirates of the Caribbean' teammate is defeated for the first time apart from Davy Jones bring them back to life with 60% of their health.
Resurrected characters gain [TENACITY UP] for 2 turns.
Full Gear List
1,169,000
240
180
300
360
300
600
420
360
840
250
250
100
80
225
225
250
80
225
150
40
135
130
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
250
250
100
80
225
225
250
80
225
150
40
135
130
20
20
20