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MOR'DU
lvl
56
6
Maxed
7
MOR'DU

Power: 645

VILLAIN; DEFENSE; WILDS; BRAVE; FOREST

Offense:
919
Defense:
468
Health:
20,120
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
109
Potency:
18.00%
Tenacity:
17.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
16

Swap Sorcerer Stone for stat changes:

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Wild Swipe
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Perform a follow up attack when Ancient Rage empowered.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+25% bonus damage dealt.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 919 damage to target opponent.

Ancient Rage [EMPOWERED]: Deal 30% bonus damage.
Deal up to 919 damage to target opponent.

Ancient Rage [EMPOWERED]: Perform a follow up attack for 919 damage. Deal 30% bonus damage.
Deal up to 1,379 damage to target opponent.

Ancient Rage [EMPOWERED]: Perform a follow up attack for 1,379 damage. Deal 30% bonus damage.
Deal up to 1,379 damage to target opponent.

Ancient Rage [EMPOWERED]: Perform a follow up attack for 1,379 damage. Deal 55% bonus damage.
Deal up to 1,838 damage to target opponent.

Ancient Rage [EMPOWERED]: Perform a follow up attack for 1,838 damage. Deal 55% bonus damage.
Ruinous
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+15% chance to inflict Slow.
Requires Gear Tier 4
75
55
13,000
Level 3
+25% bonus damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
Guaranteed to inflict Slow.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+25% bonus damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 2,757 damage to target opponent. Inflict [STUN] for 1 turn.

Deal up to 2,545 damage to adjacent opponents. 30% chance to inflict [SLOW] on adjacent opponents for 1 turn.

Ancient Rage [EMPOWERED]: Deal 30% bonus damage.
Deal up to 2,757 damage to target opponent. Inflict [STUN] for 1 turn.

Deal up to 2,545 damage to adjacent opponents. 45% chance to inflict [SLOW] on adjacent opponents for 1 turn.

Ancient Rage [EMPOWERED]: Deal 30% bonus damage.
Deal up to 2,757 damage to target opponent. Inflict [STUN] for 1 turn.

Deal up to 2,545 damage to adjacent opponents. 45% chance to inflict [SLOW] on adjacent opponents for 1 turn.

Ancient Rage [EMPOWERED]: Deal 55% bonus damage.
Deal up to 2,757 damage to target opponent. Inflict [STUN] for 1 turn.

Deal up to 2,545 damage to adjacent opponents. Inflict [SLOW] on adjacent opponents for 1 turn.

Ancient Rage [EMPOWERED]: Deal 55% bonus damage.
Deal up to 2,757 damage to target opponent. Inflict [STUN] for 1 turn.

Deal up to 2,545 damage to adjacent opponents. Inflict [SLOW] on adjacent opponents for 1 turn.

Ancient Rage [EMPOWERED]: Deal 80% bonus damage.
Savage Howl
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to inflict Offense Down on adjacent opponents.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to inflict Offense Down.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 896 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target opponent.

Gain [TAUNT] for 1 turn.
Deal up to 896 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target opponent. 30% chance to inflict [OFFENSE DOWN] on adjacent opponents for 1 turn.

Gain [TAUNT] for 1 turn.
Deal up to 1,344 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target opponent. 30% chance to inflict [OFFENSE DOWN] on adjacent opponents for 1 turn.

Gain [TAUNT] for 1 turn.
Deal up to 1,344 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target opponent. 45% chance to inflict [OFFENSE DOWN] on adjacent opponents for 1 turn.

Gain [TAUNT] for 1 turn.
Deal up to 1,792 damage to all opponents. Inflict [OFFENSE DOWN] for 1 turn on target opponent. 45% chance to inflict [OFFENSE DOWN] on adjacent opponents for 1 turn.

Gain [TAUNT] for 1 turn.
Ancient Rage
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1 Offense Up duration.
Requires Gear Tier 5
100
75
25
22,500
Level 3
Increase Health threshold by 10%.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+1 Counter per Wilds teammate.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
Increase Health threshold by 10%.
Requires Gear Tier 10
150
150
125
293,750
65
The first time Mordu's Health drops below 40%, perform the following:

Cleanse all Harmful effects. Gain [EMPOWERED]. Gain [OFFENSE UP] for 1 turn and 1 [COUNTERATTACK].

Ancient Rage [EMPOWERED]: 'Wild Swipe' and 'Ruinous' gain extra effects.
The first time Mordu's Health drops below 40%, perform the following:

Cleanse all Harmful effects. Gain [EMPOWERED]. Gain [OFFENSE UP] for 2 turn and 1 [COUNTERATTACK].

Ancient Rage [EMPOWERED]: 'Wild Swipe' and 'Ruinous' gain extra effects.
The first time Mordu's Health drops below 50%, perform the following:

Cleanse all Harmful effects. Gain [EMPOWERED]. Gain [OFFENSE UP] for 2 turn and 1 [COUNTERATTACK].

Ancient Rage [EMPOWERED]: 'Wild Swipe' and 'Ruinous' gain extra effects.
When Health drops below 50%, gain Offense Up for 2 turn, 1 Counter per Wilds teammate, and remove Stun from self.

Wild Swipe and Ruinous become Ancient Rage empowered while Health is below 50%.
When Health drops below 60%, gain Offense Up for 2 turn, 1 Counter per Wilds teammate, and remove Stun from self.

Wild Swipe and Ruinous become Ancient Rage empowered while Health is below 60%.
Full Gear List
2,077,500
240
200
280
200
60
70
50
480
360
1,000
120
170
270
100
100
60
60
140
120
60
480
400
920
315
405
270
225
120
280
240
610
100
250
150
150
130
20
Gear Tier 7
105,000
240
200
280
200
60
70
50
Gear Tier 8
600,000
160
120
600
120
70
150
100
40
40
40
40
40
40
Gear Tier 9
568,000
160
120
200
240
200
520
80
40
40
225
180
135
40
90
120
20
20
20
20
Gear Tier 10
804,500
160
120
200
240
200
400
280
240
610
100
250
150
40
60
40
90
225
135
150
60
135
130
40
20