DONALD DUCK
lvl
60
7
Maxed
7
DONALD DUCK
Power: 867
HERO; DEFENSE; DOWNTOWN; THE SENSATIONAL SIX; DOWNTOWN HERO; MICKEY AND FRIENDS; DUCKS
Offense:
1,244
1,244
Defense:
596
596
Health:
23,552
23,552
Recovery:
0
0
Crit Chance:
9.00%
9.00%
Crit Power:
150.00%
150.00%
Speed:
105
105
Potency:
0.00%
0.00%
Tenacity:
23.00%
23.00%
Precision:
0.00%
0.00%
Evasion:
0.00%
0.00%
Attack Speed:
23
23
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
Put 'Em Up!
Deal up to 2,488 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 2,488 damage.
When an opponent deals damage to allied Daisy Duck, 20% chance to counterattack with this ability.
When an opponent deals damage to allied Daisy Duck, 20% chance to counterattack with this ability.
LVL 3
SPECIAL
What's The Big Idea?!
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 1 Counterattack.
If Empowered, gain Crit Immunity for 2 turns. Consume Empowered.
If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
If Empowered, gain Crit Immunity for 2 turns. Consume Empowered.
If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
LVL 2
SPECIAL
The Last Straw!
Deal up to 2,177 damage to target opponent and 1,866 damage to all other opponents.
Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.
If Empowered, deal an additional 30% bonus damage. Consume Empowered.
If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.
If Empowered, deal an additional 30% bonus damage. Consume Empowered.
If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
LVL 2
PASSIVE
Short-Tempered
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.
When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Cleanse all the Harmful effects from himself. Donald Duck cannot gain Charged while Empowered.
When Empowered, gain the following: 40% Offense. 40% Defense. 10% Crit Chance. 20% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.
When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Cleanse all the Harmful effects from himself. Donald Duck cannot gain Charged while Empowered.
When Empowered, gain the following: 40% Offense. 40% Defense. 10% Crit Chance. 20% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.
When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
LVL 1
LEADER
The Duck
'Sensational Six' and 'Ducks' teammates gain 20% Offense.
Full Gear List
2,383,000
600
450
1,200
150
150
330
155
310
100
60
120
600
500
1,120
450
405
360
225
120
350
300
725
200
200
250
150
130
40
20
20
700,000
200
150
700
150
70
150
75
150
100
40
80
Gear Tier 9
691,500
200
150
250
300
250
620
100
100
270
225
20
135
40
90
120
20
40
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
200
200
80
60
180
180
250
60
225
150
40
135
130
40
20
20