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DR. FACILIER
lvl
49
5
Maxed
7
DR. FACILIER

Power: 647

VILLAIN; OFFENSE; DOWNTOWN; THE PRINCESS AND THE FROG; DOWNTOWN VILLAIN

Offense:
730
Defense:
334
Health:
11,878
Recovery:
497
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
89
Potency:
9.00%
Tenacity:
8.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Tarot Toss
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Chance to throw the Heart Card.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Chance to throw the Skull Card.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 593 damage to target opponent.

50% chance (+5% chance per 'Downtown Villain' teammate) to instead throw a Wild Card, which deals additional effects:

Wild Card: Inflict Offense Down, Defense Down or Slow for 2 turns.
Deal up to 593 damage to target opponent.

50% chance (+5% chance per 'Downtown Villain' teammate) to instead throw a Wild Card, which deals additional effects:

Wild Card: Inflict Offense Down, Defense Down or Slow for 2 turns.

Heart Card: Inflict Charm for 1 turn.
Deal up to 890 damage to target opponent.

50% chance (+5% chance per 'Downtown Villain' teammate) to instead throw a Wild Card, which deals additional effects:

Wild Card: Inflict Offense Down, Defense Down or Slow for 2 turns.

Heart Card: Inflict Charm for 1 turn.
Deal up to 890 damage to target opponent.

50% chance (+5% chance per 'Downtown Villain' teammate) to instead throw a Wild Card, which deals additional effects:

Wild Card: Inflict Offense Down, Defense Down or Slow for 2 turns.

Heart Card: Inflict Charm for 1 turn.

Skull Card: Inflict Instant Defeat. If used against Player or Dangerous opponents this card instead deals up to 2,920 damage. Damage dealt is unavoidable.
Deal up to 1,186 damage to target opponent.

50% chance (+5% chance per 'Downtown Villain' teammate) to instead throw a Wild Card, which deals additional effects:

Wild Card: Inflict Offense Down, Defense Down or Slow for 2 turns.

Heart Card: Inflict Charm for 1 turn.

Skull Card: Inflict Instant Defeat. If used against Player or Dangerous opponents this card instead deals up to 2,920 damage. Damage dealt is unavoidable.
Transformation Central
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Polymorph Frog has the following effect: 15% Speed reduction.
Requires Gear Tier 4
75
55
13,000
Level 3
+10% Defense reduction.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+10% Speed reduction.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+10% Defense reduction.
Requires Gear Tier 10
150
100
50
146,250
25
Inflict Polymorph Frog on the target opponent for 1 turn. Polymorph Frog has the following effects:

20% Defense reduction.
20% Offense reduction.
On apply, reduce Speed Meter by 30% (+5% per 'Downtown Villain' teammate).
Inflict Polymorph Frog on the target opponent for 1 turn. Polymorph Frog has the following effects:

20% Defense reduction.
20% Offense reduction.
15% Speed reduction.
On apply, reduce Speed Meter by 30% (+5% per 'Downtown Villain' teammate).
Inflict Polymorph Frog on the target opponent for 1 turn. Polymorph Frog has the following effects:

30% Defense reduction.
20% Offense reduction.
15% Speed reduction.
On apply, reduce Speed Meter by 30% (+5% per 'Downtown Villain' teammate).
Inflict Polymorph Frog on the target opponent for 1 turn. Polymorph Frog has the following effects:

30% Defense reduction.
20% Offense reduction.
25% Speed reduction.
On apply, reduce Speed Meter by 30% (+5% per 'Downtown Villain' teammate).
Inflict Polymorph Frog on the target opponent for 1 turn. Polymorph Frog has the following effects:

40% Defense reduction.
20% Offense reduction.
25% Speed reduction.
On apply, reduce Speed Meter by 30% (+5% per 'Downtown Villain' teammate).
Friends on the Other Side
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Grant Shield worth 10% of target's maximum Health.
Requires Gear Tier 3
50
5,000
Level 3
+10% Shield amount per Downtown Villain teammate.
Requires Gear Tier 5
75
55
13,000
Level 4
Cleanse 1 random Harmful effect.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+2% Shield amount.
Requires Gear Tier 9
100
75
50
128,750
25
Grant target teammate Life Drain for 2 turns.

Target teammate gains Taunt for 2 turns.
Grant target teammate Life Drain for 2 turns. Grant Shield worth 10% of target's maximum Health.

Target teammate gains Taunt for 2 turns.
Grant target teammate Life Drain for 2 turns. Grant Shield worth 10% of target's maximum Health, +10% per Downtown Villain teammate.

Target teammate gains Taunt for 2 turns.
Grant target teammate Life Drain for 2 turns. Grant Shield worth 10% of target's maximum Health, +10% per Downtown Villain teammate.

Target teammate gains Taunt for 2 turns.

Cleanse 1 Harmful effect on target teammate.
Grant target teammate Life Drain for 2 turns. Grant Shield worth 12% of target's maximum Health, +10% per Downtown Villain teammate.

Target teammate gains Taunt for 2 turns.

Cleanse 1 Harmful effect on target teammate.
Dark Redemption
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
30% chance to grant Continuous Healing to Downtown Villain teammates.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+20% Health restored.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+15% chance to grant Continuous Healing to Downtown Villain teammates.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+20% Health restored.
Requires Gear Tier 10
150
125
80
210,000
50
On opponent or teammate being defeated, restore 497 health to this character and to all teammates.

Restore 15% bonus Health per Downtown Villain teammate.
On opponent or teammate being defeated, restore 497 health to this character and to all teammates.

Restore 15% bonus Health per Downtown Villain teammate.

If a teammate is a Downtown Villain character, 30% chance to grant Continuous Healing, restoring 994 Health over 2 turns.
On opponent or teammate being defeated, restore 596 health to this character and to all teammates.

Restore 35% bonus Health per Downtown Villain teammate.

If a teammate is a Downtown Villain character, 30% chance to grant Continuous Healing, restoring 1,193 Health over 2 turns.
On opponent or teammate being defeated, restore 596 health to this character and to all teammates.

Restore 35% bonus Health per Downtown Villain teammate.

If a teammate is a Downtown Villain character, 45% chance to grant Continuous Healing, restoring 1,193 Health over 2 turns.
On opponent or teammate being defeated, restore 696 health to this character and to all teammates.

Restore 55% bonus Health per Downtown Villain teammate.

If a teammate is a Downtown Villain character, 45% chance to grant Continuous Healing, restoring 1,392 Health over 2 turns.
Evil Deeds
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+4% Offense.
Requires Gear Tier 7
150
75
25
77,500
Level 3
+3% Potency.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+4% Offense.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+3% Potency.
Requires Gear Tier 10
250
150
100
266,250
65
Downtown Villain teammates gain the following:

9% Potency.
14% Offense when attacking an opponent with a Harmful effect.
Downtown Villain teammates gain the following:

9% Potency.
18% Offense when attacking an opponent with a Harmful effect.
Downtown Villain teammates gain the following:

12% Potency.
18% Offense when attacking an opponent with a Harmful effect.
Downtown Villain teammates gain the following:

12% Potency.
22% Offense when attacking an opponent with a Harmful effect.
Downtown Villain teammates gain the following:

15% Potency.
22% Offense when attacking an opponent with a Harmful effect.
Full Gear List
1,668,500
270
240
315
30
35
150
60
70
50
360
270
800
90
155
115
100
60
80
120
60
80
80
360
300
720
315
315
120
90
180
210
180
495
200
150
130
100
20
20
50
Gear Tier 6
33,500
90
80
105
30
35
Gear Tier 7
85,000
180
160
210
150
60
70
50
Gear Tier 8
500,000
120
90
500
90
75
75
100
40
40
40
40
40
40
Gear Tier 9
432,500
120
90
150
180
150
420
40
40
135
180
120
20
20
45
20
90
20
20
20
Gear Tier 10
617,500
120
90
150
180
150
300
210
180
495
200
150
40
40
180
135
130
100
20
20
90
50
20
45
20
20
20