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JACK SPARROW
lvl
50
5
Maxed
7
JACK SPARROW

Power: 576

HERO; OFFENSE; OCEANIC; PIRATES OF THE CARIBBEAN; ADVENTURER

Offense:
1,062
Defense:
229
Health:
10,633
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
107
Potency:
12.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
5.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

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Resourceful Offense
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+10% chance for teammate to Assist.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 903 damage to target opponent. 20% chance for a random teammate to Assist.
Deal up to 903 damage to target opponent. 20% chance for a random teammate to Assist. On ability start, 20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Deal up to 1,354 damage to target opponent. 20% chance for a random teammate to Assist. On ability start, 20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Deal up to 1,354 damage to target opponent. 30% chance for a random teammate to Assist. On ability start, 20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Deal up to 1,805 damage to target opponent. 30% chance for a random teammate to Assist. On ability start, 20% chance to Cleanse 1 Harmful effect from self and restore 10% of Max Health.
Parlay
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% Chance to inflict Charm on an adjacent opponent.
Requires Gear Tier 5
150
100
50
35,000
Level 3
+15% chance to inflict Defense Down.
Requires Gear Tier 7
225
125
75
160,000
Level 4
+25% Chance to inflict Charm on an adjacent opponent.
Requires Gear Tier 9
225
200
100
285,000
50
Level 5
+15% chance to inflict Defense Down.
Requires Gear Tier 10
225
275
150
406,250
85
Inflict Charm on target opponent for 1 turn.

30% chance to inflict Defense Down for 2 turns.
Inflict Charm on target opponent for 1 turn. 50% Chance to inflict Charm on an adjacent opponent for 1 turn.

30% chance to inflict Defense Down for 2 turns.
Inflict Charm on target opponent for 1 turn. 50% Chance to inflict Charm on an adjacent opponent for 1 turn.

45% chance to inflict Defense Down for 2 turns.
Inflict Charm on target opponent for 1 turn. 75% Chance to inflict Charm on an adjacent opponent for 1 turn.

45% chance to inflict Defense Down for 2 turns.
Inflict Charm on target opponent for 1 turn. 75% Chance to inflict Charm on an adjacent opponent for 1 turn.

60% chance to inflict Defense Down for 2 turns.
Cannonball Barrage
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
10% bonus Critical Strike Chance against opponents affected by Defense Down.
Requires Gear Tier 3
75
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
75
17,500
Level 4
+5% bonus Critical Strike Chance.
Requires Gear Tier 7
150
100
50
115,000
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
125
75
201,250
45
Deal up to 1,239 damage all opponents.
Deal up to 1,239 damage all opponents. 10% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 1,859 damage all opponents. 10% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 1,859 damage all opponents. 15% bonus Critical Strike chance against opponents affected by Defense Down.
Deal up to 2,478 damage all opponents. 15% bonus Critical Strike chance against opponents affected by Defense Down.
Piece of Eight
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+5% activation chance.
Requires Gear Tier 4
100
75
17,500
Level 3
+5% activation chance.
Requires Gear Tier 6
150
100
50
35,000
Level 4
Increase Magic granted to Cannonball Barrage by 1.
Requires Gear Tier 8
225
125
75
197,500
Level 5
+5% activation chance.
Requires Gear Tier 10
225
200
100
288,750
65
On turn start, 15% chance to grant 1 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
On turn start, 20% chance to grant 1 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
On turn start, 25% chance to grant 1 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
On turn start, 25% chance to grant 2 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
On turn start, 30% chance to grant 2 Magic to Cannonball Barrage. Gain 1 random Helpful effect for 2 turns.

Chance to activate is increased by 30% if this character is affected by Haste.
Full Gear List
2,097,000
120
540
140
270
315
30
35
240
280
30
35
60
70
50
60
70
50
150
50
150
480
360
900
120
285
245
245
50
80
100
480
400
860
225
360
405
180
60
280
240
535
100
250
200
100
65
20
20
Gear Tier 6
78,000
60
180
70
90
105
30
35
60
70
30
35
Gear Tier 7
195,000
60
360
70
50
60
70
50
180
210
150
60
70
50
180
210
150
Gear Tier 8
500,000
160
120
500
120
145
145
105
50
40
40
Gear Tier 9
543,000
160
120
200
240
200
460
60
60
80
135
135
225
40
90
60
20
Gear Tier 10
781,000
160
120
200
240
200
400
280
240
535
100
250
200
40
80
60
90
225
180
100
20
90
65
20
20
20