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CAPTAIN LIGHTYEAR
lvl
85
9
Maxed
7
CAPTAIN LIGHTYEAR

Power: 1,357

HERO; OFFENSE; DOWNTOWN; LIGHTYEAR; ADVENTURER; INTERSTELLAR; DOWNTOWN HERO

Offense:
3,846
Defense:
990
Health:
22,311
Recovery:
0
Crit Chance:
25.00%
Crit Power:
165.00%
Speed:
144
Potency:
0.00%
Tenacity:
32.00%
Precision:
26.00%
Evasion:
29.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

LASER GAUNTLET
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to assist 'Interstellar' teammates, guaranteed with TACTICS.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+75% damage dealt.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,211 damage to target opponent 2 times.
Deal up to 1,211 damage to target opponent 2 times.

20% chance to assist 'Interstellar' teammates, guaranteed with [TACTICS].
Deal up to 1,817 damage to target opponent 2 times.

20% chance to assist 'Interstellar' teammates, guaranteed with [TACTICS].
Deal up to 2,726 damage to target opponent 2 times.

20% chance to assist 'Interstellar' teammates, guaranteed with [TACTICS].
Deal up to 3,332 damage to target opponent 2 times.

20% chance to assist 'Interstellar' teammates, guaranteed with [TACTICS].
SPACE RANGER "RASCAL" BLASTER
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If any hit Crit, repeat the ability 1 time.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% bonus Crit Power.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 2,356 damage to target opponent 3 times with 25% bonus Crit Power.
Deal up to 2,356 damage to target opponent 3 times with 25% bonus Crit Power and If any hit Crit, repeat the ability 1 time.
Deal up to 3,534 damage to target opponent 3 times with 25% bonus Crit Power and If any hit Crit, repeat the ability 1 time.
Deal up to 3,534 damage to target opponent 3 times with 35% bonus Crit Power and If any hit Crit, repeat the ability 1 time.
Deal up to 4,711 damage to target opponent 3 times with 35% bonus Crit Power and If any hit Crit, repeat the ability 1 time.
LASER BLADE 2.0
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If the target is defeated, repeat this ability on the target with the lowest Health.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+20% bonus damage.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 1,731 damage to target opponent 4 times. If the target is at or below 50% Health at the start of the ability, deal 30% bonus damage.
Deal up to 1,731 damage to target opponent 4 times. If the target is at or below 50% Health at the start of the ability, deal 30% bonus damage.

If the target is defeated, repeat this ability on the target with the lowest Health.
Deal up to 2,596 damage to target opponent 4 times. If the target is at or below 50% Health at the start of the ability, deal 30% bonus damage.

If the target is defeated, repeat this ability on the target with the lowest Health.
Deal up to 3,894 damage to target opponent 4 times. If the target is at or below 50% Health at the start of the ability, deal 50% bonus damage.

If the target is defeated, repeat this ability on the target with the lowest Health.
Deal up to 4,759 damage to target opponent 4 times. If the target is at or below 50% Health at the start of the ability, deal 50% bonus damage.

If the target is defeated, repeat this ability on the target with the lowest Health.
THIS SUIT MEANS SOMETHING
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
The first time Captain Lightyear would be defeated, instead perform the following:
Finish The Mission: Restore 25% of Max Health, gain Undefeatable and counterattack attacker.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+5% Health restored.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+10% activation chance.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+5% Health restored.
Requires Gear Tier 10
150
125
80
210,000
50
At start of turn, 30% chance to perform the following:
Cleanse 1 Harmful effect. Perform 1 addition effect at random:

(1) Stealth Mode: Gain [STEALTH] for 1 turn. Gain 1 Magic for this ability.

(2) Course Correction: Cleanse 1 additional Harmful effect. Gain [TACTICS] for 1 turn.

(3) Mission Log: Cleanse 1 additional Harmful effects. Gain [TACTICS] and [CRITICAL CHANCE UP] for 1 turn.
At start of turn, 30% chance to perform the following:
Cleanse 1 Harmful effect. Perform 1 addition effect at random:

(1) Stealth Mode: Gain [STEALTH] for 1 turn. Gain 1 Magic for this ability.

(2) Course Correction: Cleanse 1 additional Harmful effect. Gain [TACTICS] for 1 turn.

(3) Mission Log: Cleanse 1 additional Harmful effects. Gain [TACTICS] and [CRITICAL CHANCE UP] for 1 turn.

The first time Captain Lightyear would be defeated, instead perform the following:
Finish The Mission: Restore 25% of Max Health, gain [UNDEFEATABLE] and counterattack attacker.
At start of turn, 30% chance to perform the following:
Cleanse 1 Harmful effect. Perform 1 addition effect at random:

(1) Stealth Mode: Gain [STEALTH] for 1 turn. Gain 1 Magic for this ability.

(2) Course Correction: Cleanse 1 additional Harmful effect. Gain [TACTICS] for 1 turn.

(3) Mission Log: Cleanse 1 additional Harmful effects. Gain [TACTICS] and [CRITICAL CHANCE UP] for 1 turn.

The first time Captain Lightyear would be defeated, instead perform the following:
Finish The Mission: Restore 30% of Max Health, gain [UNDEFEATABLE] and counterattack attacker.
At start of turn, 40% chance to perform the following:
Cleanse 1 Harmful effect. Perform 1 addition effect at random:

(1) Stealth Mode: Gain [STEALTH] for 1 turn. Gain 1 Magic for this ability.

(2) Course Correction: Cleanse 1 additional Harmful effect. Gain [TACTICS] for 1 turn.

(3) Mission Log: Cleanse 1 additional Harmful effects. Gain [TACTICS] and [CRITICAL CHANCE UP] for 1 turn.

The first time Captain Lightyear would be defeated, instead perform the following:
Finish The Mission: Restore 30% of Max Health, gain [UNDEFEATABLE] and counterattack attacker.
At start of turn, 40% chance to perform the following:
Cleanse 1 Harmful effect. Perform 1 addition effect at random:

(1) Stealth Mode: Gain [STEALTH] for 1 turn. Gain 1 Magic for this ability.

(2) Course Correction: Cleanse 1 additional Harmful effect. Gain [TACTICS] for 1 turn.

(3) Mission Log: Cleanse 1 additional Harmful effects. Gain [TACTICS] and [CRITICAL CHANCE UP] for 1 turn.

The first time Captain Lightyear would be defeated, instead perform the following:
Finish The Mission: Restore 35% of Max Health, gain [UNDEFEATABLE] and counterattack attacker.
MISSION: HYPERSPEED
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+1 HYPERSPEED duration.
Requires Gear Tier 6
150
75
25
77,500
Level 3
+50% damage dealt.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+1 HYPERSPEED duration.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
250
150
100
266,250
65
When Captain Lightyear performs an ability, he gains different FUEL depending on the ability.

Basic: RED FUEL - Gain 8% Evasion.
Special A: GREEN FUEL - Gain 4% Offense.
Special B: BLUE FUEL - Gain 2% Speed.
Passive A: ORANGE FUEL - Gain 10% Crit Chance.

When gaining all FUEL, perform the following: Deal 1,282 damage to all opponents. Gain [HYPERSPEED] for 2 turns. When [HYPERSPEED] expires, lose all FUEL.
When Captain Lightyear performs an ability, he gains different FUEL depending on the ability.

Basic: RED FUEL - Gain 8% Evasion.
Special A: GREEN FUEL - Gain 4% Offense.
Special B: BLUE FUEL - Gain 2% Speed.
Passive A: ORANGE FUEL - Gain 10% Crit Chance.

When gaining all FUEL, perform the following: Deal 1,282 damage to all opponents. Gain [HYPERSPEED] for 3 turns. When [HYPERSPEED] expires, lose all FUEL.
When Captain Lightyear performs an ability, he gains different FUEL depending on the ability.

Basic: RED FUEL - Gain 8% Evasion.
Special A: GREEN FUEL - Gain 4% Offense.
Special B: BLUE FUEL - Gain 2% Speed.
Passive A: ORANGE FUEL - Gain 10% Crit Chance.

When gaining all FUEL, perform the following: Deal 1,923 damage to all opponents. Gain [HYPERSPEED] for 3 turns. When [HYPERSPEED] expires, lose all FUEL.
When Captain Lightyear performs an ability, he gains different FUEL depending on the ability.

Basic: RED FUEL - Gain 8% Evasion.
Special A: GREEN FUEL - Gain 4% Offense.
Special B: BLUE FUEL - Gain 2% Speed.
Passive A: ORANGE FUEL - Gain 10% Crit Chance.

When gaining all FUEL, perform the following: Deal 1,923 damage to all opponents. Gain [HYPERSPEED] for 4 turns. When [HYPERSPEED] expires, lose all FUEL.
When Captain Lightyear performs an ability, he gains different FUEL depending on the ability.

Basic: RED FUEL - Gain 8% Evasion.
Special A: GREEN FUEL - Gain 4% Offense.
Special B: BLUE FUEL - Gain 2% Speed.
Passive A: ORANGE FUEL - Gain 10% Crit Chance.

When gaining all FUEL, perform the following: Deal 2,564 damage to all opponents. Gain [HYPERSPEED] for 4 turns. When [HYPERSPEED] expires, lose all FUEL.
TO INFINITY...
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When 'Interstellar' teammates Crit, they gain 10% Speed Meter.
Requires Gear Tier 6
150
75
25
77,500
Level 3
+5% Crit Power.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+2% Speed.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+5% Crit Power.
Requires Gear Tier 10
250
150
100
266,250
65
'Interstellar' teammates gain the following:

14% Speed.

10% Crit Power.
'Interstellar' teammates gain the following:

14% Speed.

10% Crit Power.

When 'Interstellar' teammates Crit, they gain 10% Speed Meter.
'Interstellar' teammates gain the following:

14% Speed.

15% Crit Power.

When 'Interstellar' teammates Crit, they gain 10% Speed Meter.
'Interstellar' teammates gain the following:

16% Speed.

15% Crit Power.

When 'Interstellar' teammates Crit, they gain 10% Speed Meter.
'Interstellar' teammates gain the following:

16% Speed.

20% Crit Power.

When 'Interstellar' teammates Crit, they gain 10% Speed Meter.
Full Gear List
982,000
200
150
250
300
250
500
350
300
725
300
300
100
80
270
270
50
100
20
40
45
90
130
20
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
300
300
100
80
270
270
50
100
20
40
45
90
130
20
20
20