Wawane
No Club
Updated:
8 minutes ago
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CHIP
lvl
68
7
Maxed
7
CHIP

Power: 760

HERO; SUPPORT; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER

Offense:
1,268
Defense:
619
Health:
19,012
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
107
Potency:
0.00%
Tenacity:
19.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
28

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Bonk
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 5% bonus damage per Helpful effect on Chip, up to a max of 10.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% bonus damage per Helpful effect on Chip.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,268 damage to target opponent.
Deal up to 1,268 damage to target opponent. Deal 5% bonus damage per Helpful effect on Chip, up to a max of 10.
Deal up to 1,902 damage to target opponent. Deal 5% bonus damage per Helpful effect on Chip, up to a max of 10.
Deal up to 1,902 damage to target opponent. Deal 10% bonus damage per Helpful effect on Chip, up to a max of 10.
Deal up to 2,536 damage to target opponent. Deal 10% bonus damage per Helpful effect on Chip, up to a max of 10.
The Game is Afoot
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to copy Helpful effects.
Requires Gear Tier 3
50
5,000
Level 3
+1 Helpful effect threshold.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to copy Helpful effects.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+1 Helpful effect threshold.
Requires Gear Tier 9
100
75
50
128,750
25
For each Helpful effect on target opponent, 50% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 2 Helpful effects, he gains stacks of [COUNTER] until he has 2 Helpful effects.
For each Helpful effect on target opponent, 60% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 2 Helpful effects, he gains stacks of [COUNTER] until he has 2 Helpful effects.
For each Helpful effect on target opponent, 60% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 3 Helpful effects, he gains stacks of [COUNTER] until he has 3 Helpful effects.
For each Helpful effect on target opponent, 70% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 3 Helpful effects, he gains stacks of [COUNTER] until he has 3 Helpful effects.
For each Helpful effect on target opponent, 70% chance for Chip to gain a copy of that Helpful effect, excluding [TAUNT] and [PROTECT].

Then, if Chip has fewer than 4 Helpful effects, he gains stacks of [COUNTER] until he has 4 Helpful effects.
Rescue Rangers, Away!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+10% chance to copy Helpful effects.
Requires Gear Tier 4
75
55
13,000
Level 3
+10% Speed Meter increase.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+10% chance to copy Helpful effects.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+10% Speed Meter increase.
Requires Gear Tier 10
150
100
50
146,250
25
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 30% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 10% Speed Meter.
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 40% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 10% Speed Meter.
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 40% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 20% Speed Meter.
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 50% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 20% Speed Meter.
Chip gains [UNSTOPPABLE] for 2 turns.

Each Helpful effect on Chip has a 50% chance to be copied to each 'Rescue Ranger' teammate.

Each 'Rescue Ranger' teammate uses their basic attack on a random opponent. Each 'Rescue Ranger' teammate gains 30% Speed Meter.
We Are the Rescue Rangers
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
On 'Rescue Ranger' teammate gaining a status effect, 50% chance for them to gain 3% Speed Meter.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+10% chance to gain Speed Meter.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+1 Helpful effect duration.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+10% chance to gain Speed Meter.
Requires Gear Tier 10
150
125
80
210,000
50
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 2 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 2 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 2 turns.
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 2 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 2 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 2 turns.

On 'Rescue Ranger' teammate gaining a status effect, 50% chance for them to gain 3% Speed Meter.
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 2 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 2 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 2 turns.

On 'Rescue Ranger' teammate gaining a status effect, 60% chance for them to gain 3% Speed Meter.
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 3 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 3 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 3 turns.

On 'Rescue Ranger' teammate gaining a status effect, 60% chance for them to gain 3% Speed Meter.
At start of combat, perform each of the following:

If Dale is a teammate, Chip and Dale both gain [OFFENSE UP] for 3 turns.

If Gadget is a teammate, Chip and Gadget both gain [HASTE] for 3 turns.

If Monterey Jack is a teammate, Chip and Monterey both gain [DEFENSE UP] for 3 turns.

On 'Rescue Ranger' teammate gaining a status effect, 70% chance for them to gain 3% Speed Meter.
Full Gear List
2,367,500
600
450
1,200
150
100
60
60
275
190
270
155
80
600
500
1,120
405
315
405
225
120
350
300
725
200
200
250
100
130
20
20
Gear Tier 8
700,000
200
150
700
150
100
40
40
115
110
110
75
40
Gear Tier 9
685,500
200
150
250
300
250
620
80
40
225
135
80
180
40
135
120
20
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
200
200
80
40
180
180
250
80
225
100
40
90
130
20
20
20