Wawane
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DEMONA
lvl
73
8
Maxed
7
DEMONA

Power: 998

VILLAIN; OFFENSE; DOWNTOWN; GARGOYLES; DOWNTOWN VILLAIN; TECH

Offense:
2,770
Defense:
587
Health:
17,252
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
130
Potency:
28.00%
Tenacity:
20.00%
Precision:
14.00%
Evasion:
16.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Particle Blasts
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
5% chance to inflict Continuous Damage per 'Downtown Villain' and 'Gargoyles' teammate.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If target has Continuous Damage, repeat the attack 1 time.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,385 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 693 damage over 2 turns.
Deal up to 1,385 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 693 damage over 2 turns. Chance increased by 5% per 'Downtown Villain' and 'Gargoyles' teammate.
Deal up to 2,078 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,039 damage over 2 turns. Chance increased by 5% per 'Downtown Villain' and 'Gargoyles' teammate.
Deal up to 2,078 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,039 damage over 2 turns. Chance increased by 5% per 'Downtown Villain' and 'Gargoyles' teammate.

Then, if target has [CONTINUOUS DAMAGE], repeat the attack 1 time.
Deal up to 2,770 damage to target opponent 2 times.

20% chance to inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,385 damage over 2 turns. Chance increased by 5% per 'Downtown Villain' and 'Gargoyles' teammate.

Then, if target has [CONTINUOUS DAMAGE], repeat the attack 1 time.
Rocket Launcher
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Immediately evaluate all Continuous Damage effects on opponents.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% bonus damage.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,385 damage to all opponents. Deal 5% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.
Deal up to 1,385 damage to all opponents. Deal 5% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.

Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
Deal up to 2,078 damage to all opponents. Deal 5% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.

Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
Deal up to 2,078 damage to all opponents. Deal 10% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.

Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
Deal up to 2,770 damage to all opponents. Deal 10% bonus damage per 'Downtown Villain' and 'Gargoyles' teammate.

Immediately evaluate all [CONTINUOUS DAMAGE] effects on opponents.
Recite: Fulminus Venite!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
50% chance to inflict Heal Block on adjacent opponents.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+25% chance to inflict Heal Block on adjacent opponents.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Deal up to 4,501 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Deal up to 4,501 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns. 50% chance to inflict [HEAL BLOCK] on adjacent opponents for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Deal up to 6,752 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns. 50% chance to inflict [HEAL BLOCK] on adjacent opponents for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Deal up to 6,752 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns. 75% chance to inflict [HEAL BLOCK] on adjacent opponents for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Deal up to 9,003 damage to target and adjacent opponents. Inflict [HEAL BLOCK] on target opponent for 2 turns. 75% chance to inflict [HEAL BLOCK] on adjacent opponents for 2 turns.

Extend duration of Harmful effects on target opponent by 1.
Recite: Saeti
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
10% chance per 'Downtown Villain' and 'Gargoyles' teammate to activate.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+1 number of attacks.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following:
Deal up to 739 damage 3 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 693 damage over 2 turns.
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following, +10% chance per 'Downtown Villain' and 'Gargoyles' teammate:
Deal up to 739 damage 3 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 693 damage over 2 turns.
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following, +10% chance per 'Downtown Villain' and 'Gargoyles' teammate:
Deal up to 1,108 damage 3 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,039 damage over 2 turns.
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following, +10% chance per 'Downtown Villain' and 'Gargoyles' teammate:
Deal up to 1,108 damage 4 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,039 damage over 2 turns.
Demona gains 10% Offense against opponents with [CONTINUOUS DAMAGE].
Demona gains 20% chance to assist 'Gargoyles' and 'Downtown Villain' teammates' basic attacks, guaranteed if teammate is Goliath.

On turn start, 15% chance to perform the following, +10% chance per 'Downtown Villain' and 'Gargoyles' teammate:
Deal up to 1,477 damage 4 times to random opponents. Inflict [CONTINUOUS DAMAGE] per Hit, dealing up to 1,385 damage over 2 turns.
Full Gear List
1,065,500
240
180
300
360
300
720
80
60
80
225
315
270
120
40
20
20
60
40
180
210
180
495
100
150
150
130
150
20
20
Gear Tier 9
438,500
120
90
150
180
150
420
40
40
40
135
180
135
120
20
20
20
20
20
45
Gear Tier 10
627,000
120
90
150
180
150
300
210
180
495
100
150
150
40
40
40
90
135
135
130
150
20
20
135
20
20
20