Wawane
No Club
Updated:
7 minutes ago
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EDNA MODE
lvl
42
5
7
EDNA MODE

Power: 443

HERO; SUPPORT; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO

Offense:
591
Defense:
314
Health:
6,869
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
102
Potency:
0.00%
Tenacity:
5.00%
Precision:
4.00%
Evasion:
3.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

PULL YOURSELF TOGETHER
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Call affected teammate (excluding self) to assist.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If a Harmful effect was Cleansed, assisting teammate Crits.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 325 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.

Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.
Deal up to 325 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.

Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.

Call affected teammates (excluding self) to assist.
Deal up to 488 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.

Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.

Call affected teammates (excluding self) to assist.
Deal up to 488 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.

Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.

Call affected teammates (excluding self) to assist.
If Harmful effects were Cleansed, teammates Crit.
Deal up to 650 damage to target opponent for 3 Hits.
30% chance to inflict or extend [OFFENSE DOWN] and [DAMPENED] for 1 turn per Hit.

Perform the following on the Downtown Hero teammate with the most Harmful effects:
50% chance per Hit to Cleanse 1 Harmful effect. 50% chance per Hit to extend the duration of 1 Helpful effect by 1 turn.

Call affected teammates (excluding self) to assist.
If Harmful effects were Cleansed, teammates Crit.
YOU NEED A NEW SUIT, DARLING
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Call all affected teammates (excluding self) to assist.
Requires Gear Tier 3
50
5,000
Level 3
+1 Harmful effect Flipped.
Requires Gear Tier 5
75
55
13,000
Level 4
If Harmful effects were Flipped, assisting teammates Crit.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+1 Harmful effect Flipped.
Requires Gear Tier 9
100
75
50
128,750
25
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:

• Offense role: [CRIT POWER UP] and [OFFENSE UP]

• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]

• Support role: [HASTE] and [TENACITY UP]

If target is a Downtown Hero:

• Flip 1 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:

• Offense role: [CRIT POWER UP] and [OFFENSE UP]

• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]

• Support role: [HASTE] and [TENACITY UP]

If target is a Downtown Hero:

• Flip 1 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.

Call all affected teammates (excluding self) to assist.
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:

• Offense role: [CRIT POWER UP] and [OFFENSE UP]

• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]

• Support role: [HASTE] and [TENACITY UP]

If target is a Downtown Hero:

• Flip 2 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.

Call all affected teammates (excluding self) to assist.
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:

• Offense role: [CRIT POWER UP] and [OFFENSE UP]

• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]

• Support role: [HASTE] and [TENACITY UP]

If target is a Downtown Hero:

• Flip 2 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.

Call all affected teammates (excluding self) to assist.
If Harmful effects were Flipped, assisting teammates Crit.
Grant target teammate and adjacent teammates Helpful effects for 1 turn based on their role:

• Offense role: [CRIT POWER UP] and [OFFENSE UP]

• Defense role: [HARMFUL IMMUNITY] and [DEFENSE UP]

• Support role: [HASTE] and [TENACITY UP]

If target is a Downtown Hero:

• Flip 3 Harmful effects.
• Grant [TACTICS] and [UNSTOPPABLE] for 1 turn.
• Grant 1 Magic for random abilities.

Call all affected teammates (excluding self) to assist.
If Harmful effects were Flipped, assisting teammates Crit.
EDNA MODE...AND GUEST
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Call all Downtown Hero teammates (excluding self) to assist.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
If Helpful effects were Flipped, assisting teammates Crit.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 296 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.

Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].

If the target is Syndrome, deal 100% bonus damage.

Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].
Deal up to 296 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.

Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].

If the target is Syndrome, deal 100% bonus damage.

Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].

Call all Downtown Hero teammates (excluding self) to assist.
Deal up to 443 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.

Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].

If the target is Syndrome, deal 100% bonus damage.

Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].

Call all Downtown Hero teammates (excluding self) to assist.
Deal up to 443 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.

Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].

If the target is Syndrome, deal 100% bonus damage.

Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].

Call all Downtown Hero teammates (excluding self) to assist. If Helpful effect is Flipped, assisting teammate Crits.
Deal up to 591 damage to all opponents for 3 hits. 30% chance to Flip 1 Helpful effect and inflict 1 [VULNERABLE] and [DEFENSE DOWN] for 1 turn.

Deals 10% bonus damage per [CHARGED] on this character. Consume [CHARGED].

If the target is Syndrome, deal 100% bonus damage.

Perform the following on the Downtown Hero teammate with the Highest Health, preferring Defense role:
• Grant 2 [PROTECT], [COUNTERATTACK], and [UNDEFEATABLE].

Call all Downtown Hero teammates (excluding self) to assist. If Helpful effect is Flipped, assisting teammate Crits.
NO CAPES!
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
When all CAPES are consumed, perform the following: Call all Downtown Hero teammates to assist.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+5% Speed Meter reduction.
Requires Gear Tier 7
150
75
40
92,500
Level 4
-1 Magic Cost.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+5% Speed Meter reduction.
Requires Gear Tier 10
150
125
80
210,000
50
On Battle Start and Turn Start, inflict [CAPE] on all opponents.

When [CAPE] is consumed, reduce affected opponent's Speed Meter by 10% and inflict 1 [VULNERABLE] and call 1 Downtown Hero teammate (excluding self) to assist.

When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.

On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guests'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
On Battle Start and Turn Start, inflict [CAPE] on all opponents.

When [CAPE] is consumed, reduce affected opponent's Speed Meter by 10% and inflict 1 [VULNERABLE].

When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.

When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.

On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
On Battle Start and Turn Start, inflict [CAPE] on all opponents.

When [CAPE] is consumed, reduce affected opponent's Speed Meter by 15% and inflict 1 [VULNERABLE].

When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.

When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.

On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
On Battle Start and Turn Start, inflict [CAPE] on all opponents.

When [CAPE] is consumed, reduce affected opponent's Speed Meter by 15% and inflict 1 [VULNERABLE].

When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.

When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.

On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
On Battle Start and Turn Start, inflict [CAPE] on all opponents.

When [CAPE] is consumed, reduce affected opponent's Speed Meter by 20% and inflict 1 [VULNERABLE].

When all [CAPES] are consumed, perform the following: Call all Downtown Hero teammates to assist.

When this character uses an ability, or 70% chance if an opponent with [CAPE] uses an ability, gain 1 [CHARGED], up to max of 10.

On Turn Start, gain 1 Magic per [CHARGED] for 'Edna Mode...and Guest'.
If attacked by an opponent that has [CAPE], this character has 50% bonus Evasion and 50% bonus Defense and inflicts [OFFENSE DOWN] for 1 turn.
BOLD, DRAMATIC, HEROIC!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
If all teammates are 'Downtown Heros': All teammates gain 1 UNDEFEATABLE and UNSTOPPABLE for 1 turn.
Requires Gear Tier 6
150
75
25
77,500
Level 3
+2% Offense.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+2% Offense.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+2% Offense.
Requires Gear Tier 10
250
150
100
266,250
65
Downtown Hero teammates gain the following:
5% Offense.
3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.
Downtown Hero teammates gain the following:
5% Offense.
3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.

If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.
Downtown Hero teammates gain the following:
7% Offense.
3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.

If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.
Downtown Hero teammates gain the following:
9% Offense.
3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.

If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.
Downtown Hero teammates gain the following:
11% Offense.
3% Offense, 3% Tenacity, 3% Defense and 3% Speed per Helpful effect on them, up to a max of 10.

If all teammates are Downtown Hero:
• All teammates gain 1 [UNDEFEATABLE] and [UNSTOPPABLE] for 1 turn.
Full Gear List
2,173,000
150
380
175
30
35
330
385
200
100
60
70
50
480
360
1,000
120
230
270
190
100
80
100
480
400
920
100
270
405
360
225
120
40
40
280
240
610
150
150
200
200
130
20
20
Gear Tier 6
41,000
30
100
35
30
35
90
105
Gear Tier 7
150,000
240
280
280
200
120
140
100
60
70
50
Gear Tier 8
600,000
160
120
600
120
110
150
110
100
80
80
Gear Tier 9
568,000
160
120
200
240
200
520
60
60
60
135
225
180
40
90
120
20
20
20
Gear Tier 10
814,000
160
120
200
240
200
400
280
240
610
150
150
200
60
40
60
135
135
180
200
40
180
130
20
20
20
20