KIDA
lvl
64
7
Maxed
7
KIDA
Power: 807
HERO; DEFENSE; OCEANIC; ATLANTIS: THE LOST EMPIRE
Offense:
1,423
1,423
Defense:
621
621
Health:
23,494
23,494
Recovery:
1,497
1,497
Crit Chance:
14.00%
14.00%
Crit Power:
150.00%
150.00%
Speed:
115
115
Potency:
0.00%
0.00%
Tenacity:
5.00%
5.00%
Precision:
0.00%
0.00%
Evasion:
5.00%
5.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
DEFENDER'S STRIKE // POWER OF THE CHOSEN
Deal up to 1,067 damage to target opponent 3 times. 25% bonus chance to critically strike. If this ability critically strikes, gain 10% Speed Meter.
If Empowered, instead perform the following: Deal up to 3,202 unavoidable damage to target opponent. Reduce Speed Meter by 10%. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns. If this ability critically strikes, gain 10% Speed Meter.
If Empowered, instead perform the following: Deal up to 3,202 unavoidable damage to target opponent. Reduce Speed Meter by 10%. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns. If this ability critically strikes, gain 10% Speed Meter.
LVL 3
SPECIAL
SPEAR VAULT // FORCE OF NATURE
Deal up to 2,802 damage to target opponent. Inflict or extend [DAMPENED] for 2 (max: 4) turns on primary target. Chain to 1 - 3 adjacent opponents. Deal 20% increased damage per Hit.
Empowered:
This ability affects all opponents. Inflict or extend [DAMPENED] for 2 (max: 4) turns. 25% chance to inflict [STUN] for 1 turn.
Empowered:
This ability affects all opponents. Inflict or extend [DAMPENED] for 2 (max: 4) turns. 25% chance to inflict [STUN] for 1 turn.
LVL 2
SPECIAL
ROYAL ATLANTEAN HEALING // ATLANTEAN FORCEFIELD
Perform the following on target teammate:
Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY]. Restore 1,871 Health. Grant 1,497 Shield. Grant [DEFENSE UP] for 2 turns and 1 [CONTINUOUS HEALING], restoring 1,871 Health over 2 turns.
If Empowered, instead perform the following: All teammates gain 1 [UNDEFEATABLE] (max: 2) and [CRIT IMMUNITY] for 2 turns. Shield increased by 100%. Then, perform the following:
If The Stone Kings are not a teammate, summon The Stone Kings.
If The Stone Kings are a teammate, grant all teammates [HARMFUL IMMUNITY] for 2 turns.
The Stone Kings have 17,621 Health, 466 Defense, 1,497 Recovery, 104 Speed, and perform the following actions:
Grant all teammates: 1,497 Shield and 25% [DAMAGE REFLECT] for 1 turn. Gain 1 [UNDEFEATABLE] up to a max of 2.
Cleanse 1 Harmful effect, prioritizing [HEAL BLOCK] and [HELPFUL IMMUNITY]. Restore 1,871 Health. Grant 1,497 Shield. Grant [DEFENSE UP] for 2 turns and 1 [CONTINUOUS HEALING], restoring 1,871 Health over 2 turns.
If Empowered, instead perform the following: All teammates gain 1 [UNDEFEATABLE] (max: 2) and [CRIT IMMUNITY] for 2 turns. Shield increased by 100%. Then, perform the following:
If The Stone Kings are not a teammate, summon The Stone Kings.
If The Stone Kings are a teammate, grant all teammates [HARMFUL IMMUNITY] for 2 turns.
The Stone Kings have 17,621 Health, 466 Defense, 1,497 Recovery, 104 Speed, and perform the following actions:
Grant all teammates: 1,497 Shield and 25% [DAMAGE REFLECT] for 1 turn. Gain 1 [UNDEFEATABLE] up to a max of 2.
LVL 1
PASSIVE
BE NOT AFRAID // ALL WILL BE WELL
When a teammate takes 40% of their Health as damage, restore 1,871 Health to target and adjacent teammates.
Empowered:
Also perform the following: Deal up to 949 damage to all opponents. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
Empowered:
Also perform the following: Deal up to 949 damage to all opponents. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
LVL 1
PASSIVE
CHOSEN OF ATLANTIS
On Turn Start and when performing a direct heal, gain 1 Altantean Crystal. When 4 Atlantean Crystals are gained:
Become Empowered. Gain [INVULNERABLE] until end of the current turn. Cleanse all Harmful effects.
Empowered:
All abilites change or have additional effects. Gain 20% Offense, Gain 20% Defense, and take 15% reduced damage.
Become Empowered. Gain [INVULNERABLE] until end of the current turn. Cleanse all Harmful effects.
Empowered:
All abilites change or have additional effects. Gain 20% Offense, Gain 20% Defense, and take 15% reduced damage.
Full Gear List
1,565,500
360
270
800
90
135
75
95
100
80
160
60
80
60
80
360
300
720
180
360
270
120
180
210
180
495
50
150
250
130
100
20
20
500,000
120
90
500
90
75
35
35
100
40
80
40
40
40
40
Gear Tier 9
438,500
120
90
150
180
150
420
40
60
20
135
225
45
120
20
20
20
90
20
20
Gear Tier 10
627,000
120
90
150
180
150
300
210
180
495
50
150
250
20
20
40
45
135
225
130
40
100
20
20
90
20
20
20