panpan86
No Club
Updated:
4 minutes ago
Menu
OLAF
lvl
60
7
Maxed
7
OLAF

Power: 777

HERO; SUPPORT; MYTHICAL; FROZEN; SORCERER'S CHOSEN: SIEGE ON OLYMPUS

Offense:
960
Defense:
416
Health:
15,736
Recovery:
737
Crit Chance:
9.00%
Crit Power:
165.00%
Speed:
109
Potency:
18.00%
Tenacity:
19.00%
Precision:
0.00%
Evasion:
11.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Snowball Fight
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Reduce target opponent's Speed Meter by 10%.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% Speed Meter reduction.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 840 damage to target opponent.
Deal up to 840 damage to target opponent. Reduce target opponent's Speed Meter by 10%.
Deal up to 1,260 damage to target opponent. Reduce target opponent's Speed Meter by 10%.
Deal up to 1,260 damage to target opponent. Reduce target opponent's Speed Meter by 20%.
Deal up to 1,680 damage to target opponent. Reduce target opponent's Speed Meter by 20%.
Living the Dream
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 1.
Requires Gear Tier 3
50
5,000
Level 3
+25% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
+1 maximum additional Continuous Healing effect.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+25% Health restored.
Requires Gear Tier 9
100
100
50
141,250
25
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 921 Health over 2 turns.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 921 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 1.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 1,152 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 1.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 1,152 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 2.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Grant target teammate Tactics for 1 turn. Extend duration of Helpful Effects by 1.

Grant Continuous Healing, restoring up to 1,382 Health over 2 turns. For each Harmful effect on target teammate grant an additional Continuous Healing effect up to a maximum of 2.

If target teammate is Anna or Elsa, grant Harmful Effect Immunity for 2 turns.
Warm Hugs
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+50% chance to gain Evasion.
Requires Gear Tier 4
75
55
13,000
Level 3
+25% Health restored.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+25% chance to gain Evasion.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+25% Health restored.
Requires Gear Tier 10
150
125
50
165,000
50
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 921 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 921 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

50% chance to Gain Evasion.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 1,152 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

50% chance to Gain Evasion.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 1,152 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

75% chance to Gain Evasion.
Inflict Charm for 1 turn. Grant 2 Continuous Healing to 1 random teammates, restoring up to 1,382 Health over 2 turns.

If opponent was not inflicted with Charm by this ability, grant 2 Continuous Healing to an additional 2 random teammates.

75% chance to Gain Evasion.
Water Has Memory
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to revive.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% maximum Health restored.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% chance to revive.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% maximum Health restored.
Requires Gear Tier 10
150
150
125
293,750
65
On defeat, 10% chance to revive with 10% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 50%. In Raids, this ability is guaranteed to activate.
On defeat, 20% chance to revive with 10% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 60%. In Raids, this ability is guaranteed to activate.
On defeat, 20% chance to revive with 20% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 60%. In Raids, this ability is guaranteed to activate.
On defeat, 30% chance to revive with 20% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 70%. In Raids, this ability is guaranteed to activate.
On defeat, 30% chance to revive with 30% maximum health restored. If Anna is a teammate, fill her speed meter by 100%.

If Elsa is a teammate chance to revive is instead 70%. In Raids, this ability is guaranteed to activate.
Full Gear List
2,367,500
600
450
1,200
150
175
265
265
155
100
80
80
80
60
600
500
1,120
360
315
270
405
120
350
300
725
200
200
150
200
130
20
20
Gear Tier 8
700,000
200
150
700
150
75
145
145
75
100
40
40
40
40
Gear Tier 9
685,500
200
150
250
300
250
620
40
40
180
135
60
60
135
225
40
120
20
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
200
200
60
40
180
180
150
200
60
60
135
180
130
20
20
20
20