|HKF|Krema
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Updated:
13 minutes ago
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BARLEY
lvl
60
6
Maxed
7
BARLEY

Power: 729

HERO; SUPPORT; DOWNTOWN; ONWARD; DOWNTOWN HERO; ADVENTURER

Offense:
1,008
Defense:
483
Health:
16,674
Recovery:
0
Crit Chance:
5.00%
Crit Power:
175.00%
Speed:
110
Potency:
18.00%
Tenacity:
23.00%
Precision:
4.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Ready for Action!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance for this character to gain Defense Up.
Requires Gear Tier 3
50
5,000
Level 3
+15% chance to gain Defense Up.
Requires Gear Tier 5
75
55
13,000
Level 4
Call an additional ally to attack.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+15% chance to gain Defense Up.
Requires Gear Tier 9
100
100
50
141,250
25
Up to 2 random allies gain the following: Immediately use your Basic Attack against target opponent.

This character gains the following: Increase Magic of a random ability by 1.
Up to 2 random allies gain the following: Immediately use your Basic Attack against target opponent.

This character gains the following: Increase Magic of a random ability by 1. 30% chance to gain [DEFENSE UP] for 1 turn.
Up to 2 random allies gain the following: Immediately use your Basic Attack against target opponent.

This character gains the following: Increase Magic of a random ability by 1. 45% chance to gain [DEFENSE UP] for 1 turn.
Up to 3 random allies gain the following: Immediately use your Basic Attack against target opponent.

This character gains the following: Increase Magic of a random ability by 1. 45% chance to gain [DEFENSE UP] for 1 turn.
Up to 3 random allies gain the following: Immediately use your Basic Attack against target opponent.

This character gains the following: Increase Magic of a random ability by 1. 60% chance to gain [DEFENSE UP] for 1 turn.
Guinevere
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to decrease Magic of all abilities on each affected opponent by 1.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+15% chance to decrease Magic.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,260 damage to target opponent and all flanking opponents. Remove [TAUNT] from any opponents affected by [TAUNT].

If Ian is an ally, gain [EVASION].
Deal up to 1,260 damage to target opponent and all flanking opponents. Remove [TAUNT] from any opponents affected by [TAUNT].

30% chance to decrease Magic of all abilities on each affected opponent by 1.

If Ian is an ally, gain [EVASION].
Deal up to 1,890 damage to target opponent and all flanking opponents. Remove [TAUNT] from any opponents affected by [TAUNT].

30% chance to decrease Magic of all abilities on each affected opponent by 1.

If Ian is an ally, gain [EVASION].
Deal up to 1,890 damage to target opponent and all flanking opponents. Remove [TAUNT] from any opponents affected by [TAUNT].

45% chance to decrease Magic of all abilities on each affected opponent by 1.

If Ian is an ally, gain [EVASION].
Deal up to 2,520 damage to target opponent and all flanking opponents. Remove [TAUNT] from any opponents affected by [TAUNT].

45% chance to decrease Magic of all abilities on each affected opponent by 1.

If Ian is an ally, gain [EVASION].
Quests of Yore
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to grant Critical Power Up for 2 turns.
Requires Gear Tier 4
75
55
13,000
Level 3
Increase target's Speed Meter by 30%.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+15% chance to grant Critical Power Up.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+10% Speed Meter increase.
Requires Gear Tier 10
150
125
50
165,000
50
Increase Magic of all abilities for target ally by 1. Grant [GUARANTEED CRIT].

If target ally is Ian, increase Magic of all abilities by an additional 1.
Increase Magic of all abilities for target ally by 1. Grant [GUARANTEED CRIT].

30% chance to grant [CRIT POWER UP] for 2 turns.

If target ally is Ian, increase Magic of all abilities by an additional 1.
Increase Magic of all abilities for target ally by 1. Grant [GUARANTEED CRIT]. Increase ally's Speed Meter by 30%.

30% chance to grant [CRIT POWER UP] for 2 turns.

If target ally is Ian, increase Magic of all abilities by an additional 1.
Increase Magic of all abilities for target ally by 1. Grant [GUARANTEED CRIT]. Increase ally's Speed Meter by 30%.

45% chance to grant [CRIT POWER UP] for 2 turns.

If target ally is Ian, increase Magic of all abilities by an additional 1.
Increase Magic of all abilities for target ally by 1. Grant [GUARANTEED CRIT]. Increase ally's Speed Meter by 40%.

45% chance to grant [CRIT POWER UP] for 2 turns.

If target ally is Ian, increase Magic of all abilities by an additional 1.
Follow Your Gut
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to activate.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% chance to activate.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+10% chance to activate.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% chance to activate.
Requires Gear Tier 10
150
150
125
293,750
65
This character is Immune to [FEAR].

On turn start, 20% chance to perform the following: Inflict [DEFENSE DOWN] for 2 turns on the opponent with the lowest Health.
This character is Immune to [FEAR].

On turn start, 30% chance to perform the following: Inflict [DEFENSE DOWN] for 2 turns on the opponent with the lowest Health.
This character is Immune to [FEAR].

On turn start, 40% chance to perform the following: Inflict [DEFENSE DOWN] for 2 turns on the opponent with the lowest Health.
This character is Immune to [FEAR].

On turn start, 50% chance to perform the following: Inflict [DEFENSE DOWN] for 2 turns on the opponent with the lowest Health.
This character is Immune to [FEAR].

On turn start, 60% chance to perform the following: Inflict [DEFENSE DOWN] for 2 turns on the opponent with the lowest Health.