A THUNDERBOLT TO MIX IT WELL
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
EMPOWERED: Deal damage to target and adjacent opponents.
Requires Gear Tier 3
![ALPHA ABILITY RUNE](/images/icons_inventory_misc/ability_mat_a.png)
75
![GOLD COINS](/images/icons_inventory_currency/grind.png)
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
Steal +1 Helpful effect.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 23 damage to target and adjacent opponents.
[EMPOWERED]: Deal up to 31 damage to target. Steal 1 Helpful effect.
Deal up to 23 damage to target and adjacent opponents.
[EMPOWERED]: Deal up to 31 damage to target. Steal 1 Helpful effect. Then deal 3 damage to target and adjacent opponents.
Deal up to 34 damage to target and adjacent opponents.
[EMPOWERED]: Deal up to 46 damage to target. Steal 1 Helpful effect. Then deal 24 damage to target and adjacent opponents.
Deal up to 34 damage to target and adjacent opponents.
[EMPOWERED]: Deal up to 46 damage to target. Steal 2 Helpful effects. Then deal 24 damage to target and adjacent opponents.
Deal up to 45 damage to target and adjacent opponents.
[EMPOWERED]: Deal up to 62 damage to target. Steal 2 Helpful effects. Then deal 44 damage to target and adjacent opponents.
BOIL, CAULDRON, BOIL!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 1% bonus damage per percent of target's missing Health. Flip 1 Helpful effect.
Requires Gear Tier 3
![ALPHA ABILITY RUNE](/images/icons_inventory_misc/ability_mat_a.png)
75
![GOLD COINS](/images/icons_inventory_currency/grind.png)
7,500
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
Flip +1 Helpful effect.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
If Magic Cauldron is a teammate, call it to assist 2 times.
If Magic Cauldron is not a teammate, summon it at target location and call it to assist.
[EMPOWERED]: If Magic Cauldron is a teammate, deal 31 damage to all opponents. Flip 2 Helpful effects. Call Magic Cauldron to assist 3 times.
Magic Cauldron has 98 Health, 5 Defense and the following abilities:
Basic: Deal 9 damage to random opponents 2 times, preferring those with the most Harmful effects.
30% chance to assist Evil Queen when she uses an ability, guaranteed on Basic.
If Magic Cauldron is a teammate, call it to assist 2 times.
If Magic Cauldron is not a teammate, summon it at target location and call it to assist.
[EMPOWERED]: If Magic Cauldron is a teammate, deal 31 damage to all opponents. Flip 2 Helpful effects. Call Magic Cauldron to assist 3 times.
Magic Cauldron has 103 Health, 6 Defense and the following abilities:
Basic: Deal 9 damage to random opponents 2 times, preferring those with the most Harmful effects. Deal 1% bonus damage per percent of target's missing Health. Flip 1 Helpful effect.
30% chance to assist Evil Queen when she uses an ability, guaranteed on Basic.
If Magic Cauldron is a teammate, call it to assist 2 times.
If Magic Cauldron is not a teammate, summon it at target location and call it to assist.
[EMPOWERED]: If Magic Cauldron is a teammate, deal 51 damage to all opponents. Flip 2 Helpful effects. Call Magic Cauldron to assist 3 times.
Magic Cauldron has 107 Health, 6 Defense and the following abilities:
Basic: Deal 13 damage to random opponents 2 times, preferring those with the most Harmful effects. Deal 1% bonus damage per percent of target's missing Health. Flip 1 Helpful effect.
30% chance to assist Evil Queen when she uses an ability, guaranteed on Basic.
If Magic Cauldron is a teammate, call it to assist 2 times.
If Magic Cauldron is not a teammate, summon it at target location and call it to assist.
[EMPOWERED]: If Magic Cauldron is a teammate, deal 51 damage to all opponents. Flip 2 Helpful effects. Call Magic Cauldron to assist 3 times.
Magic Cauldron has 111 Health, 7 Defense and the following abilities:
Basic: Deal 13 damage to random opponents 2 times, preferring those with the most Harmful effects. Deal 1% bonus damage per percent of target's missing Health. Flip 2 Helpful effects.
30% chance to assist Evil Queen when she uses an ability, guaranteed on Basic.
If Magic Cauldron is a teammate, call it to assist 2 times.
If Magic Cauldron is not a teammate, summon it at target location and call it to assist.
[EMPOWERED]: If Magic Cauldron is a teammate, deal 72 damage to all opponents. Flip 2 Helpful effects. Call Magic Cauldron to assist 3 times.
Magic Cauldron has 115 Health, 7 Defense and the following abilities:
Basic: Deal 17 damage to random opponents 2 times, preferring those with the most Harmful effects. Deal 1% bonus damage per percent of target's missing Health. Flip 2 Helpful effects.
30% chance to assist Evil Queen when she uses an ability, guaranteed on Basic.
TAKE A BITE!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Copy 2 Harmful effects from target opponent to adjacent opponents with their durations refreshed.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
Copy +1 Harmful effects from target opponent to adjacent opponents.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
Deal up to 64 damage to target opponent. Deal 10% bonus damage per Helpful effect on target opponent.
Evaluate all [CONTINUOUS DAMAGE]. Inflict [CURSED] for 2 turns.
If target is Snow White, deal 50% of her current Health as damage.
[EMPOWERED]: If Snow White is defeated, deal 75% of the overkill damage to adjacent opponents.
If Snow White is not defeated, inflict STUN for 2 turns.
Deal up to 64 damage to target opponent. Deal 10% bonus damage per Helpful effect on target opponent.
Evaluate all [CONTINUOUS DAMAGE]. Inflict [CURSED] for 2 turns.
If target is Snow White, deal 50% of her current Health as damage.
[EMPOWERED]: If Snow White is defeated, deal 75% of the overkill damage to adjacent opponents and copy 2 Harmful effects from them to adjacent opponents with their durations refreshed.
If Snow White is not defeated, inflict [STUN] for 2 turns.
Deal up to 96 damage to target opponent. Deal 10% bonus damage per Helpful effect on target opponent.
Evaluate all [CONTINUOUS DAMAGE]. Inflict [CURSED] for 2 turns.
If target is Snow White, deal 50% of her current Health as damage.
[EMPOWERED]: If Snow White is defeated, deal 75% of the overkill damage to adjacent opponents and copy 2 Harmful effects from them to adjacent opponents with their durations refreshed.
If Snow White is not defeated, inflict [STUN] for 2 turns.
Deal up to 96 damage to target opponent. Deal 10% bonus damage per Helpful effect on target opponent.
Evaluate all [CONTINUOUS DAMAGE]. Inflict [CURSED] for 2 turns.
If target is Snow White, deal 50% of her current Health as damage.
[EMPOWERED]: If Snow White is defeated, deal 75% of the overkill damage to adjacent opponents and copy 3 Harmful effects from them to adjacent opponents with their durations refreshed.
If Snow White is not defeated, inflict [STUN] for 2 turns.
Deal up to 128 damage to target opponent. Deal 10% bonus damage per Helpful effect on target opponent.
Evaluate all [CONTINUOUS DAMAGE]. Inflict [CURSED] for 2 turns.
If target is Snow White, deal 50% of her current Health as damage.
[EMPOWERED]: If Snow White is defeated, deal 75% of the overkill damage to adjacent opponents and copy 3 Harmful effects from them to adjacent opponents with their durations refreshed.
If Snow White is not defeated, inflict [STUN] for 2 turns.
BRING ME HER HEART
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Cleanse 1 Harmful effect.
Requires Gear Tier 4
Level 3
+10% Health restored.
Requires Gear Tier 6
Level 4
Take another Turn.
Requires Gear Tier 8
Level 5
+1 Harmful effect Cleansed.
Requires Gear Tier 10
When an opponent is defeated, perform the following:
Gain 1 [HEART]. If opponent is 'Princess', gain additional 1 [HEART].
Steal all Helpful effects from defeated opponent with their durations refreshed. Restore 20% of Max Health.
When an opponent is defeated, perform the following:
Gain 1 [HEART]. If opponent is 'Princess', gain additional 1 [HEART].
Steal all Helpful effects from defeated opponent with their durations refreshed. Cleanse 1 Harmful effect. Restore 20% of Max Health.
When an opponent is defeated, perform the following:
Gain 1 [HEART]. If opponent is 'Princess', gain additional 1 [HEART].
Steal all Helpful effects from defeated opponent with their durations refreshed. Cleanse 1 Harmful effect. Restore 30% of Max Health.
When an opponent is defeated, perform the following:
Gain 1 [HEART]. If opponent is 'Princess', gain additional 1 [HEART].
Steal all Helpful effects from defeated opponent with their durations refreshed. Cleanse 1 Harmful effect. Restore 30% of Max Health.
Take another turn.
When an opponent is defeated, perform the following:
Gain 1 [HEART]. If opponent is 'Princess', gain additional 1 [HEART].
Steal all Helpful effects from defeated opponent with their durations refreshed. Cleanse 2 Harmful effect. Restore 30% of Max Health.
Take another turn.
MIRROR, MIRROR
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When self or adjacent teammates would receive a Harmful effect, 30% chance to reflect that Harmful effect back on attacker.
Requires Gear Tier 6
Level 3
+20% Health
Requires Gear Tier 8
Level 4
+20% Defense
Requires Gear Tier 9
Level 5
Inflict or extend OFFENSE DOWN and INTIMIDATE on attacker for +1 turn per Hit.
Requires Gear Tier 10
On Battle Start, summon Magic Mirror in an adjacent position.
Magic Mirror has 69 Health, 5 Defense and the following abilities:
Passive: On Turn Start, Grant [TACTICS] and 1 [REFLECT] to self and adjacent teammates for 1 turn.
Once per turn, when self or adjacent teammates take damage, inflict or extend [OFFENSE DOWN] and [INTIMIDATE] on attacker for 1 turn per Hit.
On Battle Start, summon Magic Mirror in an adjacent position.
Magic Mirror has 69 Health, 5 Defense and the following abilities:
Passive: On Turn Start, Grant [TACTICS] and 1 [REFLECT] to self and adjacent teammates for 1 turn.
Once per turn, when self or adjacent teammates take damage, inflict or extend [OFFENSE DOWN] and [INTIMIDATE] on attacker for 1 turn per Hit.
When self or adjacent teammates would receive a Harmful effect, 30% chance to reflect that Harmful effect back on attacker.
On Battle Start, summon Magic Mirror in an adjacent position.
Magic Mirror has 83 Health, 5 Defense and the following abilities:
Passive: On Turn Start, Grant [TACTICS] and 1 [REFLECT] to self and adjacent teammates for 1 turn.
Once per turn, when self or adjacent teammates take damage, inflict or extend [OFFENSE DOWN] and [INTIMIDATE] on attacker for 1 turn per Hit.
When self or adjacent teammates would receive a Harmful effect, 30% chance to reflect that Harmful effect back on attacker.
On Battle Start, summon Magic Mirror in an adjacent position.
Magic Mirror has 83 Health, 6 Defense and the following abilities:
Passive: On Turn Start, Grant [TACTICS] and 1 [REFLECT] to self and adjacent teammates for 1 turn.
Once per turn, when self or adjacent teammates take damage, inflict or extend [OFFENSE DOWN] and [INTIMIDATE] on attacker for 1 turn per Hit.
When self or adjacent teammates would receive a Harmful effect, 30% chance to reflect that Harmful effect back on attacker.
On Battle Start, summon Magic Mirror in an adjacent position.
Magic Mirror has 83 Health, 6 Defense and the following abilities:
Passive: On Turn Start, Grant [TACTICS] and 1 [REFLECT] to self and adjacent teammates for 1 turn.
Once per turn, when self or adjacent teammates take damage, inflict or extend [OFFENSE DOWN] and [INTIMIDATE] on attacker for 2 turns per Hit.
When self or adjacent teammates would receive a Harmful effect, 30% chance to reflect that Harmful effect back on attacker.
THE JEALOUS QUEEN
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When opponents gain bonus Speed Meter:
30% chance to Steal that Speed Meter and inflict INTIMIDATE for 1 turn.
EMPOWERED: Inflict Slow.
Requires Gear Tier 6
Level 3
+25% damage dealt.
Requires Gear Tier 8
Level 4
+10% chance to Copy the awarded Helpful effect.
+10% chance to Steal the awarded Helpful effect.
Requires Gear Tier 9
Level 5
+25% damage dealt.
Requires Gear Tier 10
When any character gains more Helpful effects than this character:
If character is a teammate, 20% chance to copy the awarded Helpful effect. Chance increased by 20% if character is a 'Princess'.
[EMPOWERED]: Extend the duration of the Helpful effect by 2 turns.
If character is an opponent, 40% chance to steal the awarded helpful effect. Chance increased by 25% if character is a 'Princess'.
[EMPOWERED]: Copy the Helpful effect and Flip it.
If this character has more Helpful effects than her target, she deals 30% bonus damage per the difference in Helpful effects.
When any character gains more Helpful effects than this character:
If character is a teammate, 20% chance to copy the awarded Helpful effect. Chance increased by 20% if character is a 'Princess'.
[EMPOWERED]: Extend the duration of the Helpful effect by 2 turns.
If character is an opponent, 40% chance to steal the awarded helpful effect. Chance increased by 25% if character is a 'Princess'.
[EMPOWERED]: Copy the Helpful effect and Flip it.
When opponents gain bonus Speed Meter:
30% chance to steal that speed meter and inflict [INTIMIDATE] for 1 turn.
[EMPOWERED]: Inflict [SLOW] for 1 turn.
If this character has more Helpful effects than her target, she deals 30% bonus damage per the difference in Helpful effects.
When any character gains more Helpful effects than this character:
If character is a teammate, 20% chance to copy the awarded Helpful effect. Chance increased by 20% if character is a 'Princess'.
[EMPOWERED]: Extend the duration of the Helpful effect by 2 turns.
If character is an opponent, 40% chance to steal the awarded helpful effect. Chance increased by 25% if character is a 'Princess'.
[EMPOWERED]: Copy the Helpful effect and Flip it.
When opponents gain bonus Speed Meter:
30% chance to steal that speed meter and inflict [INTIMIDATE] for 1 turn.
[EMPOWERED]: Inflict [SLOW] for 1 turn.
If this character has more Helpful effects than her target, she deals 55% bonus damage per the difference in Helpful effects.
When any character gains more Helpful effects than this character:
If character is a teammate, 30% chance to copy the awarded Helpful effect. Chance increased by 20% if character is a 'Princess'.
[EMPOWERED]: Extend the duration of the Helpful effect by 2 turns.
If character is an opponent, 50% chance to steal the awarded helpful effect. Chance increased by 25% if character is a 'Princess'.
[EMPOWERED]: Copy the Helpful effect and Flip it.
When opponents gain bonus Speed Meter:
30% chance to steal that speed meter and inflict [INTIMIDATE] for 1 turn.
[EMPOWERED]: Inflict [SLOW] for 1 turn.
If this character has more Helpful effects than her target, she deals 55% bonus damage per the difference in Helpful effects.
When any character gains more Helpful effects than this character:
If character is a teammate, 30% chance to copy the awarded Helpful effect. Chance increased by 20% if character is a 'Princess'.
[EMPOWERED]: Extend the duration of the Helpful effect by 2 turns.
If character is an opponent, 50% chance to steal the awarded helpful effect. Chance increased by 25% if character is a 'Princess'.
[EMPOWERED]: Copy the Helpful effect and Flip it.
When opponents gain bonus Speed Meter:
30% chance to steal that speed meter and inflict [INTIMIDATE] for 1 turn.
[EMPOWERED]: Inflict [SLOW] for 1 turn.
If this character has more Helpful effects than her target, she deals 80% bonus damage per the difference in Helpful effects.
NOW BEGIN THY MAGIC SPELL
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
EMPOWERED: On Turn Start, Gain TACTICS and STEALTH for 1 turn. Gain 1 Magic for all abilities.
Requires Gear Tier 5
Level 3
Gain +5% Offense.
Requires Gear Tier 7
Level 4
Gain +5% Crit Power
Requires Gear Tier 9
Level 5
Gain +5% Potency.
Requires Gear Tier 10
This character gains 1 Potion Ingredients after an ability is used. When this character gains 3 POTION INGREDIENT, gain [EMPOWERED].
When this character gains [EMPOWERED]:
Transform into Witch.
Use 'Boil, Cauldron, Boil!' and 'Take a Bite!' on the opponent with the lowest health regardless of Magic charge. Take an Extra Turn.
[EMPOWERED]: Gain additional 5% Potency, 5% Offense and 5% Crit Power.
This character gains 1 Potion Ingredients after an ability is used. When this character gains 3 POTION INGREDIENT, gain [EMPOWERED].
When this character gains [EMPOWERED]:
Transform into Witch.
Use 'Boil, Cauldron, Boil!' and 'Take a Bite!' on the opponent with the lowest health regardless of Magic charge. Take an Extra Turn.
[EMPOWERED]: Gain additional 5% Potency, 5% Offense and 5% Crit Power.
[EMPOWERED]: On Turn Start, Gain [TACTICS] and [STEALTH] for 1 turn. Gain 1 Magic for all abilities.
This character gains 1 Potion Ingredients after an ability is used. When this character gains 3 POTION INGREDIENT, gain [EMPOWERED].
When this character gains [EMPOWERED]:
Transform into Witch.
Use 'Boil, Cauldron, Boil!' and 'Take a Bite!' on the opponent with the lowest health regardless of Magic charge. Take an Extra Turn.
[EMPOWERED]: Gain additional 5% Potency, 10% Offense and 5% Crit Power.
[EMPOWERED]: On Turn Start, Gain [TACTICS] and [STEALTH] for 1 turn. Gain 1 Magic for all abilities.
This character gains 1 Potion Ingredients after an ability is used. When this character gains 3 POTION INGREDIENT, gain [EMPOWERED].
When this character gains [EMPOWERED]:
Transform into Witch.
Use 'Boil, Cauldron, Boil!' and 'Take a Bite!' on the opponent with the lowest health regardless of Magic charge. Take an Extra Turn.
[EMPOWERED]: Gain additional 5% Potency, 10% Offense and 10% Crit Power.
[EMPOWERED]: On Turn Start, Gain [TACTICS] and [STEALTH] for 1 turn. Gain 1 Magic for all abilities.
This character gains 1 Potion Ingredients after an ability is used. When this character gains 3 POTION INGREDIENT, gain [EMPOWERED].
When this character gains [EMPOWERED]:
Transform into Witch.
Use 'Boil, Cauldron, Boil!' and 'Take a Bite!' on the opponent with the lowest health regardless of Magic charge. Take an Extra Turn.
[EMPOWERED]: Gain additional 10% Potency, 10% Offense and 10% Crit Power.
[EMPOWERED]: On Turn Start, Gain [TACTICS] and [STEALTH] for 1 turn. Gain 1 Magic for all abilities.
VAIN AND WICKED
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
If a Harmful effect is inflicted to opponents, gain 10% Speed Meter.
Requires Gear Tier 6
Level 3
Gain +5% Speed.
Requires Gear Tier 8
Level 4
If an opponent is defeated during a turn, grant that teammate an additional turn.
Requires Gear Tier 9
Level 5
Gain +5% Potency.
Requires Gear Tier 10
'Kingdom Villains' gain the following:
10% Speed and 5% Potency.
When inflicting a Harmful effect, gain 5% bonus Potency.
'Kingdom Villains' gain the following:
10% Speed and 5% Potency.
When inflicting a Harmful effect, gain 5% bonus Potency.
If a Harmful effect is inflicted to opponents, gain 10% Speed Meter.
'Kingdom Villains' gain the following:
15% Speed and 5% Potency.
When inflicting a Harmful effect, gain 5% bonus Potency.
If a Harmful effect is inflicted to opponents, gain 10% Speed Meter.
'Kingdom Villains' gain the following:
15% Speed and 5% Potency.
When inflicting a Harmful effect, gain 5% bonus Potency.
If a Harmful effect is inflicted to opponents, gain 10% Speed Meter.
If an opponent is defeated during a turn, grant that teammate an additional turn.
'Kingdom Villains' gain the following:
15% Speed and 10% Potency.
When inflicting a Harmful effect, gain 5% bonus Potency.
If a Harmful effect is inflicted to opponents, gain 10% Speed Meter.
If an opponent is defeated during a turn, grant that teammate an additional turn.