KIDA
lvl
70
6
7
KIDA
Power: 554
HERO; DEFENSE; OCEANIC; ATLANTIS: THE LOST EMPIRE
Offense:
916
916
Defense:
434
434
Health:
14,132
14,132
Recovery:
802
802
Crit Chance:
14.00%
14.00%
Crit Power:
150.00%
150.00%
Speed:
102
102
Potency:
0.00%
0.00%
Tenacity:
5.00%
5.00%
Precision:
0.00%
0.00%
Evasion:
5.00%
5.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 1
BASIC
DEFENDER'S STRIKE // POWER OF THE CHOSEN
Deal up to 458 damage to target opponent 3 times. 25% bonus chance to critically strike.
If Empowered, instead perform the following: Deal up to 1,374 unavoidable damage to target opponent. Reduce Speed Meter by 10%. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
If Empowered, instead perform the following: Deal up to 1,374 unavoidable damage to target opponent. Reduce Speed Meter by 10%. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
LVL 1
SPECIAL
SPEAR VAULT // FORCE OF NATURE
Deal up to 1,202 damage to target opponent. Inflict or extend [DAMPENED] for 2 (max: 4) turns on primary target. Chain to 1 - 3 adjacent opponents. Deal 20% increased damage per Hit.
Empowered:
This ability affects all opponents. Inflict or extend [DAMPENED] for 2 (max: 4) turns.
Empowered:
This ability affects all opponents. Inflict or extend [DAMPENED] for 2 (max: 4) turns.
LVL 1
SPECIAL
ROYAL ATLANTEAN HEALING // ATLANTEAN FORCEFIELD
Perform the following on target teammate:
Restore 1,003 Health. Grant 802 Shield. Grant [DEFENSE UP] for 2 turns and 1 [CONTINUOUS HEALING], restoring 1,003 Health over 2 turns.
If Empowered, instead perform the following: All teammates gain 1 [UNDEFEATABLE] (max: 2) and [CRIT IMMUNITY] for 2 turns. Shield increased by 100%. Then, perform the following:
If The Stone Kings are not a teammate, summon The Stone Kings.
If The Stone Kings are a teammate, grant all teammates [HARMFUL IMMUNITY] for 2 turn.
The Stone Kings have 10,599 Health, 326 Defense, 802 Recovery, 92 Speed, and perform the following actions:
Grant all teammates: 802 Shield and 25% [DAMAGE REFLECT] for 1 turn. Gain 1 [UNDEFEATABLE] up to a max of 2.
Restore 1,003 Health. Grant 802 Shield. Grant [DEFENSE UP] for 2 turns and 1 [CONTINUOUS HEALING], restoring 1,003 Health over 2 turns.
If Empowered, instead perform the following: All teammates gain 1 [UNDEFEATABLE] (max: 2) and [CRIT IMMUNITY] for 2 turns. Shield increased by 100%. Then, perform the following:
If The Stone Kings are not a teammate, summon The Stone Kings.
If The Stone Kings are a teammate, grant all teammates [HARMFUL IMMUNITY] for 2 turn.
The Stone Kings have 10,599 Health, 326 Defense, 802 Recovery, 92 Speed, and perform the following actions:
Grant all teammates: 802 Shield and 25% [DAMAGE REFLECT] for 1 turn. Gain 1 [UNDEFEATABLE] up to a max of 2.
LVL 1
PASSIVE
BE NOT AFRAID // ALL WILL BE WELL
When a teammate takes 40% of their Health as damage, restore 1,003 Health to target and adjacent teammates.
Empowered:
Also perform the following: Deal up to 611 damage to all opponents. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
Empowered:
Also perform the following: Deal up to 611 damage to all opponents. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
LVL 1
PASSIVE
CHOSEN OF ATLANTIS
On Turn Start and when performing a direct heal, gain 1 Altantean Crystal. When 4 Atlantean Crystals are gained:
Become Empowered. Gain [INVULNERABLE] until end of the current turn. Cleanse all Harmful effects.
Empowered:
All abilites change or have additional effects. Gain 20% Offense, Gain 20% Defense, and take 15% reduced damage.
Become Empowered. Gain [INVULNERABLE] until end of the current turn. Cleanse all Harmful effects.
Empowered:
All abilites change or have additional effects. Gain 20% Offense, Gain 20% Defense, and take 15% reduced damage.
Full Gear List
2,132,000
60
280
70
50
180
280
200
60
70
50
60
60
70
50
480
360
1,000
120
150
195
170
135
100
80
60
120
60
80
480
400
920
450
270
180
360
120
280
240
610
350
150
50
150
130
20
20
150,000
60
280
70
50
180
280
200
60
70
50
60
60
70
50
Gear Tier 8
600,000
160
120
600
120
70
115
70
75
100
40
40
40
40
40
Gear Tier 9
568,000
160
120
200
240
200
520
20
40
40
135
135
40
60
135
225
120
20
20
20
20
Gear Tier 10
814,000
160
120
200
240
200
400
280
240
610
350
150
60
60
40
315
135
50
150
20
20
45
135
130
20
20
20
20