JAFAR
lvl
80
9
Maxed
7
JAFAR
Power: 1,243
VILLAIN; OFFENSE; KINGDOM; ALADDIN; KINGDOM VILLAIN
Offense:
3,187
3,187
Defense:
902
902
Health:
22,032
22,032
Recovery:
0
0
Crit Chance:
15.00%
15.00%
Crit Power:
167.50%
167.50%
Speed:
171
171
Potency:
40.00%
40.00%
Tenacity:
32.00%
32.00%
Precision:
22.00%
22.00%
Evasion:
16.00%
16.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
Magic Bolt
Deal up to 4,541 damage to target opponent. 30% chance to inflict Continuous Damage, dealing up to 2,390 damage over 2 turns.
LVL 4
SPECIAL
Staff of the Vizier
Inflict Charm on target opponent for 2 turns. 45% chance to apply Offense Up for 1 turn to target.
LVL 3
SPECIAL
Time's Running Out
Inflict Hourglass on target opponent for up to 4 turns. 50% chance to inflict Heal Block for 2 turns.
Hourglass: On effect expire, deal up to 20,664 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
Hourglass: On effect expire, deal up to 20,664 damage to affected character. The remaining time is also decremented by receiving any Harmful effect.
LVL 4
PASSIVE
Just Getting Warmed Up
On "Aladdin" or Villain teammate performing an attack, this character has a 30% chance to perform Breath of Fire against the opponent that his teammate is attacking.
Breath of Fire: Deal up to 6,767 damage. 45% chance to inflict Continuous Damage, dealing up to 4,781 damage over 2 turns.
Breath of Fire: Deal up to 6,767 damage. 45% chance to inflict Continuous Damage, dealing up to 4,781 damage over 2 turns.
Full Gear List
1,188,000
240
180
300
360
300
600
420
360
840
250
300
300
100
100
100
225
270
270
150
40
135
130
20
20
20
1,188,000
240
180
300
360
300
600
420
360
840
250
300
300
100
100
100
225
270
270
150
40
135
130
20
20
20