Daph
No Club
Updated:
7 minutes ago
Menu
LOTSO
lvl
30
4
7
LOTSO

Power: 382

VILLAIN; SUPPORT; DOWNTOWN; TOY STORY; DOWNTOWN VILLAIN; TOY STORY 3

Offense:
372
Defense:
168
Health:
6,189
Recovery:
282
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
83
Potency:
7.00%
Tenacity:
8.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Cane Slam
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+50% chance to inflict Fear.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to inflict Fear.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 279 damage to target opponent.
Deal up to 279 damage to target opponent. 50% chance to inflict Fear for 1 turn.
Deal up to 419 damage to target opponent. 50% chance to inflict Fear for 1 turn.
Deal up to 419 damage to target opponent. Inflict Fear for 1 turn.
Deal up to 558 damage to target opponent. Inflict Fear for 1 turn.
Lock 'Em Up
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+1 Defense Down duration.
Requires Gear Tier 3
50
5,000
Level 3
+1 maximum assisting teammates.
Requires Gear Tier 5
75
55
13,000
Level 4
Assisting teammates gain Offense Up for 1 turn if target opponent has Taunt.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+1 minimum assisting teammates.
Requires Gear Tier 9
100
100
50
141,250
25
Inflict Fear for 1 turn and Defense Down for 1 turn on the target opponent and adjacent opponents. Allied Big Baby will assist. 1-2 additional teammates will assist.
Inflict Fear for 1 turn and Defense Down for 2 turns on the target opponent and adjacent opponents. Allied Big Baby will assist. 2-2 additional teammates will assist.
Inflict Fear for 1 turn and Defense Down for 2 turns on the target opponent and adjacent opponents. Allied Big Baby will assist. 2-3 additional teammates will assist.
Inflict Fear for 1 turn and Defense Down for 2 turns on the target opponent and adjacent opponents. Allied Big Baby will assist. 2-3 additional teammates will assist. If target opponent has Taunt, assisting teammates gain Offense Up for 1 turn.
Inflict Fear for 1 turn and Defense Down for 2 turns on the target opponent and adjacent opponents. Allied Big Baby will assist. 2-3 additional teammates will assist. If target opponent has Taunt, assisting teammates gain Offense Up for 1 turn.
Playdate with Destiny
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
30% chance to inflict Taunt on 1 additional opponent.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
+25% Health restored by Continuous Healing.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 to Taunt duration.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+20% Health restored.
+25% Health restored by Continuous Healing.
Requires Gear Tier 10
150
125
50
165,000
50
Restore 282 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 353 Health over 2 turns.

Inflict Taunt for 1 turn on the 2 lowest Health opponents.
Restore 282 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 353 Health over 2 turns.

Inflict Taunt for 1 turn on the 2 lowest Health opponents. 30% chance to increase opponents inflicted with Taunt by 1.
Restore 338 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 441 Health over 2 turns.

Inflict Taunt for 1 turn on the 2 lowest Health opponents. 30% chance to increase opponents inflicted with Taunt by 1.
Restore 338 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 441 Health over 2 turns.

Inflict Taunt for 2 turns on the 2 lowest Health opponents. 30% chance to increase opponents inflicted with Taunt by 1.
Restore 395 Health to the two lowest Health teammates. If affected teammates have full Health, instead apply Continuous Healing, restoring 529 Health over 2 turns.

Inflict Taunt for 2 turns on the 2 lowest Health opponents. 30% chance to increase opponents inflicted with Taunt by 1.
I'm a Hugger
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.
Requires Gear Tier 4
75
55
13,000
Level 3
+20% Health restored.
+25% Health restored by Continuous Healing.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 to Defense Up duration.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+20% Health restored.
+25% Health restored by Continuous Healing.
Requires Gear Tier 10
150
125
50
165,000
50
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 282 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 353 Health over 2 turns.

In Club Conquest, grant Defense Up for 1 turn to affected teammates.
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 282 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 353 Health over 2 turns.

If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.

In Club Conquest, grant Defense Up for 1 turn to affected teammates.
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 338 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 441 Health over 2 turns.

If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.

In Club Conquest, grant Defense Up for 1 turn to affected teammates.
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 338 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 441 Health over 2 turns.

If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.

In Club Conquest, grant Defense Up for 2 turns to affected teammates.
When this character is dealt damage, increase Speed Meter of each allied Toy Story Villain by 10% and an additional 5% per opponent inflicted with Fear.

On start of turn, perform the following:
Gain a copy of 1 random Helpful effect from each adjacent Toy Story Villain teammate with its duration refreshed.

Restore 395 Health to the 2 lowest Health teammates, including this character. If affected teammates have full health instead apply Continuous Healing, restoring 529 Health over 2 turns.

If affected teammate is a Toy Story Villain, increase Health restored by 15% per Helpful effect on this character.

In Club Conquest, grant Defense Up for 2 turns to affected teammates.
WE'RE ALL CAST-OFFS HERE
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Toy Story Villains gain Offense Up for 1 turn and Life Drain for 1 turn at the start of battle in Club Conquest.
Requires Gear Tier 4
75
55
13,000
Level 3
+2% maximum Health.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+1 to Life Drain duration.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+2% maximum Health.
Requires Gear Tier 10
150
125
50
165,000
50
Toy Story Villains gain 20% maximum Health in Club Conquest.
Toy Story Villains gain 20% maximum Health in Club Conquest.

Toy Story Villains gain Offense Up for 1 turn and Life Drain for 1 turn at the start of battle in Club Conquest.
Toy Story Villains gain 22% maximum Health in Club Conquest.

Toy Story Villains gain Offense Up for 1 turn and Life Drain for 1 turn at the start of battle in Club Conquest.
Toy Story Villains gain 22% maximum Health in Club Conquest.

Toy Story Villains gain Offense Up for 1 turn and Life Drain for 2 turns at the start of battle in Club Conquest.
Toy Story Villains gain 24% maximum Health in Club Conquest.

Toy Story Villains gain Offense Up for 1 turn and Life Drain for 2 turns at the start of battle in Club Conquest.
Full Gear List
2,624,500
105
540
60
375
105
30
70
150
175
420
30
60
70
50
200
50
100
600
450
1,200
150
215
210
135
210
155
100
80
80
60
600
500
1,120
180
450
495
270
120
350
300
725
250
100
250
130
150
20
20
Gear Tier 5
14,000
15
60
30
45
Gear Tier 6
67,000
30
160
35
30
70
30
35
90
140
30
30
Gear Tier 7
170,000
60
320
70
50
240
280
200
60
70
50
120
140
100
Gear Tier 8
700,000
200
150
700
150
75
110
75
110
75
100
40
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
40
60
90
225
60
60
270
40
135
120
20
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
250
100
40
40
90
225
250
80
40
225
130
150
20
20
135
20
20
20