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DR. FACILIER
lvl
53
5
Maxed
7
DR. FACILIER

Power: 502

VILLAIN; OFFENSE; DOWNTOWN; THE PRINCESS AND THE FROG; DOWNTOWN VILLAIN

Offense:
720
Defense:
322
Health:
12,685
Recovery:
397
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
84
Potency:
4.00%
Tenacity:
8.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Tarot Toss
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Chance to throw the Heart Card.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Chance to throw the Skull Card.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 585 damage to target opponent.

50% chance (+5% chance per 'Downtown Villain' teammate) to instead throw a Wild Card, which deals additional effects:

Wild Card: Inflict Offense Down, Defense Down or Slow for 2 turns.
Deal up to 585 damage to target opponent.

50% chance (+5% chance per 'Downtown Villain' teammate) to instead throw a Wild Card, which deals additional effects:

Wild Card: Inflict Offense Down, Defense Down or Slow for 2 turns.

Heart Card: Inflict Charm for 1 turn.
Deal up to 878 damage to target opponent.

50% chance (+5% chance per 'Downtown Villain' teammate) to instead throw a Wild Card, which deals additional effects:

Wild Card: Inflict Offense Down, Defense Down or Slow for 2 turns.

Heart Card: Inflict Charm for 1 turn.
Deal up to 878 damage to target opponent.

50% chance (+5% chance per 'Downtown Villain' teammate) to instead throw a Wild Card, which deals additional effects:

Wild Card: Inflict Offense Down, Defense Down or Slow for 2 turns.

Heart Card: Inflict Charm for 1 turn.

Skull Card: Inflict Instant Defeat. If used against Player or Dangerous opponents this card instead deals up to 2,880 damage. Damage dealt is unavoidable.
Deal up to 1,170 damage to target opponent.

50% chance (+5% chance per 'Downtown Villain' teammate) to instead throw a Wild Card, which deals additional effects:

Wild Card: Inflict Offense Down, Defense Down or Slow for 2 turns.

Heart Card: Inflict Charm for 1 turn.

Skull Card: Inflict Instant Defeat. If used against Player or Dangerous opponents this card instead deals up to 2,880 damage. Damage dealt is unavoidable.
Transformation Central
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Polymorph Frog has the following effect: 15% Speed reduction.
Requires Gear Tier 4
75
55
13,000
Level 3
+10% Defense reduction.
Requires Gear Tier 6
100
55
20
19,500
Level 4
+10% Speed reduction.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+10% Defense reduction.
Requires Gear Tier 10
150
100
50
146,250
25
Inflict Polymorph Frog on the target opponent for 1 turn. Polymorph Frog has the following effects:

20% Defense reduction.
20% Offense reduction.
On apply, reduce Speed Meter by 30% (+5% per 'Downtown Villain' teammate).
Inflict Polymorph Frog on the target opponent for 1 turn. Polymorph Frog has the following effects:

20% Defense reduction.
20% Offense reduction.
15% Speed reduction.
On apply, reduce Speed Meter by 30% (+5% per 'Downtown Villain' teammate).
Inflict Polymorph Frog on the target opponent for 1 turn. Polymorph Frog has the following effects:

30% Defense reduction.
20% Offense reduction.
15% Speed reduction.
On apply, reduce Speed Meter by 30% (+5% per 'Downtown Villain' teammate).
Inflict Polymorph Frog on the target opponent for 1 turn. Polymorph Frog has the following effects:

30% Defense reduction.
20% Offense reduction.
25% Speed reduction.
On apply, reduce Speed Meter by 30% (+5% per 'Downtown Villain' teammate).
Inflict Polymorph Frog on the target opponent for 1 turn. Polymorph Frog has the following effects:

40% Defense reduction.
20% Offense reduction.
25% Speed reduction.
On apply, reduce Speed Meter by 30% (+5% per 'Downtown Villain' teammate).
Friends on the Other Side
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Grant Shield worth 10% of target's maximum Health.
Requires Gear Tier 3
50
5,000
Level 3
+10% Shield amount per Downtown Villain teammate.
Requires Gear Tier 5
75
55
13,000
Level 4
Cleanse 1 random Harmful effect.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+2% Shield amount.
Requires Gear Tier 9
100
75
50
128,750
25
Grant target teammate Life Drain for 2 turns.

Target teammate gains Taunt for 2 turns.
Grant target teammate Life Drain for 2 turns. Grant Shield worth 10% of target's maximum Health.

Target teammate gains Taunt for 2 turns.
Grant target teammate Life Drain for 2 turns. Grant Shield worth 10% of target's maximum Health, +10% per Downtown Villain teammate.

Target teammate gains Taunt for 2 turns.
Grant target teammate Life Drain for 2 turns. Grant Shield worth 10% of target's maximum Health, +10% per Downtown Villain teammate.

Target teammate gains Taunt for 2 turns.

Cleanse 1 Harmful effect on target teammate.
Grant target teammate Life Drain for 2 turns. Grant Shield worth 12% of target's maximum Health, +10% per Downtown Villain teammate.

Target teammate gains Taunt for 2 turns.

Cleanse 1 Harmful effect on target teammate.
Dark Redemption
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
30% chance to grant Continuous Healing to Downtown Villain teammates.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+20% Health restored.
Requires Gear Tier 7
150
75
40
92,500
Level 4
+15% chance to grant Continuous Healing to Downtown Villain teammates.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+20% Health restored.
Requires Gear Tier 10
150
125
80
210,000
50
On opponent or teammate being defeated, restore 397 health to this character and to all teammates.

Restore 15% bonus Health per Downtown Villain teammate.
On opponent or teammate being defeated, restore 397 health to this character and to all teammates.

Restore 15% bonus Health per Downtown Villain teammate.

If a teammate is a Downtown Villain character, 30% chance to grant Continuous Healing, restoring 794 Health over 2 turns.
On opponent or teammate being defeated, restore 476 health to this character and to all teammates.

Restore 35% bonus Health per Downtown Villain teammate.

If a teammate is a Downtown Villain character, 30% chance to grant Continuous Healing, restoring 953 Health over 2 turns.
On opponent or teammate being defeated, restore 476 health to this character and to all teammates.

Restore 35% bonus Health per Downtown Villain teammate.

If a teammate is a Downtown Villain character, 45% chance to grant Continuous Healing, restoring 953 Health over 2 turns.
On opponent or teammate being defeated, restore 556 health to this character and to all teammates.

Restore 55% bonus Health per Downtown Villain teammate.

If a teammate is a Downtown Villain character, 45% chance to grant Continuous Healing, restoring 1,112 Health over 2 turns.
Evil Deeds
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+4% Offense.
Requires Gear Tier 7
150
75
25
77,500
Level 3
+3% Potency.
Requires Gear Tier 8
250
100
50
150,000
Level 4
+4% Offense.
Requires Gear Tier 9
250
125
75
208,750
35
Level 5
+3% Potency.
Requires Gear Tier 10
250
150
100
266,250
65
Downtown Villain teammates gain the following:

9% Potency.
14% Offense when attacking an opponent with a Harmful effect.
Downtown Villain teammates gain the following:

9% Potency.
18% Offense when attacking an opponent with a Harmful effect.
Downtown Villain teammates gain the following:

12% Potency.
18% Offense when attacking an opponent with a Harmful effect.
Downtown Villain teammates gain the following:

12% Potency.
22% Offense when attacking an opponent with a Harmful effect.
Downtown Villain teammates gain the following:

15% Potency.
22% Offense when attacking an opponent with a Harmful effect.
Full Gear List
2,592,500
90
480
105
90
140
150
175
270
420
90
30
50
50
100
200
600
450
1,200
150
235
265
190
155
100
60
80
60
80
600
500
1,120
495
495
270
120
90
350
300
725
300
250
150
130
20
20
50
Gear Tier 6
67,000
30
160
35
30
70
30
35
90
140
30
30
Gear Tier 7
170,000
60
320
70
50
60
70
50
120
140
100
180
280
200
60
Gear Tier 8
700,000
200
150
700
150
75
145
110
75
100
40
40
40
40
Gear Tier 9
679,500
200
150
250
300
250
620
60
80
225
270
40
40
135
120
20
20
45
20
20
Gear Tier 10
976,000
200
150
250
300
250
500
350
300
725
300
250
60
80
270
225
150
40
40
135
130
20
20
50
20
45
20