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RANDALL BOGGS
lvl
43
5
Maxed
7
RANDALL BOGGS

Power: 541

VILLAIN; OFFENSE; DOWNTOWN; MONSTERS, INC.; DOWNTOWN VILLAIN

Offense:
995
Defense:
225
Health:
9,423
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
105
Potency:
12.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
20

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Sneak Attack
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+2 max attacks.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
In Raids, each hit increases this character's Offense by 50% until the end of this ability.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 933 damage to target opponent.

If this character has [STEALTH], 50% chance to repeat this attack up to a max of 2 times.
Deal up to 933 damage to target opponent.

If this character has [STEALTH], 50% chance to repeat this attack up to a max of 4 times.
Deal up to 1,399 damage to target opponent.

If this character has [STEALTH], 50% chance to repeat this attack up to a max of 4 times.
Deal up to 1,399 damage to target opponent.

If this character has [STEALTH], 50% chance to repeat this attack up to a max of 4 times.

In Raids, each hit increases this character's Offense by 50% until the end of this ability.
Deal up to 1,866 damage to target opponent.

If this character has [STEALTH], 50% chance to repeat this attack up to a max of 4 times.

In Raids, each hit increases this character's Offense by 50% until the end of this ability.
Vanishing Act
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If already inflicted with Fear, inflict 1 Vulnerable.
Requires Gear Tier 3
50
5,000
Level 3
+75% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
If this ability defeats an opponent, this character gains a Bonus Turn and extend Stealth by 1 turn.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+1 Vulnerable.
Requires Gear Tier 9
100
75
50
128,750
25
Inflict [FEAR] for 2 turns on target opponent.

Deal up to 2,114 damage to target opponent.

If this ability defeats an opponent, inflict [FEAR] for 2 turns on adjacent opponents.

Gain [STEALTH] for 1 turn.
Inflict [FEAR] for 2 turns on target opponent. If already inflicted with [FEAR] and this character has [STEALTH], inflict 1 [VULNERABLE].

Deal up to 2,114 damage to target opponent.

If this ability defeats an opponent, inflict [FEAR] for 2 turns on adjacent opponents. If already inflicted with [FEAR], inflict 1 [VULNERABLE].

Gain [STEALTH] for 1 turn.
Inflict [FEAR] for 2 turns on target opponent. If already inflicted with [FEAR] and this character has [STEALTH], inflict 1 [VULNERABLE].

Deal up to 3,700 damage to target opponent.

If this ability defeats an opponent, inflict [FEAR] for 2 turns on adjacent opponents. If already inflicted with [FEAR], inflict 1 [VULNERABLE].

Gain [STEALTH] for 1 turn.
Inflict [FEAR] for 2 turns on target opponent. If already inflicted with [FEAR] and this character has [STEALTH], inflict 1 [VULNERABLE].

Deal up to 3,700 damage to target opponent.

If this ability defeats an opponent, inflict [FEAR] for 2 turns on adjacent opponents. If already inflicted with [FEAR], inflict 1 [VULNERABLE]. This character gains a Bonus Turn and extends [STEALTH] by 1 turn.

Gain [STEALTH] for 1 turn.
Inflict [FEAR] for 2 turns on target opponent. If already inflicted with [FEAR] and this character has [STEALTH], inflict 2 [VULNERABLE].

Deal up to 3,700 damage to target opponent.

If this ability defeats an opponent, inflict [FEAR] for 2 turns on adjacent opponents. If already inflicted with [FEAR], inflict 2 [VULNERABLE]. This character gains a Bonus Turn and extends [STEALTH] by 1 turn.

Gain [STEALTH] for 1 turn.
Scream Extractor
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
In raids, gain 3 Magic for this ability.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
If this ability defeats an opponent, this character gains a Bonus Turn.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Deal up to 2,612 damage to target opponent. Inflict [SILENCE] for 2 turn. Reduce target opponent's Speed Meter by 50%.
Deal up to 2,612 damage to target opponent. Inflict [SILENCE] for 2 turn. Reduce target opponent's Speed Meter by 50%.

In Raids, gain 3 Magic for this ability.
Deal up to 3,918 damage to target opponent. Inflict [SILENCE] for 2 turn. Reduce target opponent's Speed Meter by 50%.

In Raids, gain 3 Magic for this ability.
Deal up to 3,918 damage to target opponent. Inflict [SILENCE] for 2 turn. Reduce target opponent's Speed Meter by 50%.

In Raids, gain 3 Magic for this ability.

If this ability defeats an opponent, this character gains a Bonus Turn.
Deal up to 5,224 damage to target opponent. Inflict [SILENCE] for 2 turn. Reduce target opponent's Speed Meter by 50%.

In Raids, gain 3 Magic for this ability.

If this ability defeats an opponent, this character gains a Bonus Turn.
Elite Scarer
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+20% Tenacity.
Requires Gear Tier 4
75
55
13,000
Level 3
+10% damage reduction.
Requires Gear Tier 6
100
55
20
19,500
Level 4
Decrease required Magic by 1.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+20% Tenacity.
Requires Gear Tier 10
150
100
50
146,250
25
On receiving a Harmful effect: Cleanse all Harmful effects from this character. Gain [STEALTH] for 1 turns. Restore 30% of this character's max Health, plus 10% extra per 'Monsters, Inc.' teammate.

While this character has [STEALTH]: Gain 30% Tenacity. Reduce damage taken by 15%.
On receiving a Harmful effect: Cleanse all Harmful effects from this character. Gain [STEALTH] for 1 turns. Restore 30% of this character's max Health, plus 10% extra per 'Monsters, Inc.' teammate.

While this character has [STEALTH]: Gain 50% Tenacity. Reduce damage taken by 15%.
On receiving a Harmful effect: Cleanse all Harmful effects from this character. Gain [STEALTH] for 1 turns. Restore 30% of this character's max Health, plus 10% extra per 'Monsters, Inc.' teammate.

While this character has [STEALTH]: Gain 50% Tenacity. Reduce damage taken by 25%.
On receiving a Harmful effect: Cleanse all Harmful effects from this character. Gain [STEALTH] for 1 turns. Restore 30% of this character's max Health, plus 10% extra per 'Monsters, Inc.' teammate.

While this character has [STEALTH]: Gain 50% Tenacity. Reduce damage taken by 25%.
On receiving a Harmful effect: Cleanse all Harmful effects from this character. Gain [STEALTH] for 1 turns. Restore 30% of this character's max Health, plus 10% extra per 'Monsters, Inc.' teammate.

While this character has [STEALTH]: Gain 70% Tenacity. Reduce damage taken by 25%.
Full Gear List
1,643,500
270
200
315
30
35
150
360
270
800
90
195
95
100
60
60
100
100
60
80
360
300
720
180
225
120
315
180
210
180
495
150
150
130
100
20
20
100
Gear Tier 6
33,500
90
80
105
30
35
Gear Tier 7
60,000
180
120
210
150
Gear Tier 8
500,000
120
90
500
90
115
35
100
40
40
40
40
40
40
Gear Tier 9
432,500
120
90
150
180
150
420
20
40
45
135
120
40
20
180
20
20
20
90
20
Gear Tier 10
617,500
120
90
150
180
150
300
210
180
495
150
150
40
40
135
135
130
100
20
20
90
100
40
90
20
20