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WINNIE THE POOH
lvl
73
7
Maxed
7
WINNIE THE POOH

Power: 953

HERO; SUPPORT; WILDS; WINNIE THE POOH; FOREST

Offense:
1,895
Defense:
476
Health:
22,053
Recovery:
1,402
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
93
Potency:
24.00%
Tenacity:
15.00%
Precision:
10.00%
Evasion:
10.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

A LITTLE SOMETHING TO EAT
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Opponents inflicted with Slow are also inflicted with 1 Sweetened.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt, +20% health restored.
Requires Gear Tier 5
100
70
17,000
Level 4
On Defense if you have the Spell 'Hunny Pot', automatically perform it on a random opponent ignoring its Spell Charge.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt, +20% health restored.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 1,421 damage to target opponent. Inflict [SLOW] for 1 turn on target.
50% chance to inflict [SLOW] for 1 turn on adjacent.Restore 1,402 health to this character.
Deal up to 1,421 damage to target opponent. Inflict [SLOW] for 1 turn and 1 [SWEETENED] on target.
50% chance to inflict [SLOW] for 1 turn and 1 [SWEETENED] on adjacent.
Restore 1,402 health to this character.
Deal up to 2,132 damage to target opponent. Inflict [SLOW] for 1 turn and 1 [SWEETENED] on target.
50% chance to inflict [SLOW] for 1 turn and 1 [SWEETENED] on adjacent.
Restore 1,682 health to this character.
Deal up to 2,132 damage to target opponent. Inflict [SLOW] for 1 turn and 1 [SWEETENED] on target.
50% chance to inflict [SLOW] for 1 turn and 1 [SWEETENED] on adjacent.
Restore 1,682 health to this character.

On Defense if you have the Spell 'Hunny Pot', automatically perform it on a random opponent ignoring its Spell Charge.
Deal up to 2,843 damage to target opponent. Inflict [SLOW] for 1 turn and 1 [SWEETENED] on target.
50% chance to inflict [SLOW] for 1 turn and 1 [SWEETENED] on adjacent.
Restore 1,963 health to this character.

On Defense if you have the Spell 'Hunny Pot', automatically perform it on a random opponent ignoring its Spell Charge.
WHERE'S <color=#FEF8E4>Piglet</color>?
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
-10% less Health to activate.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
100
70
17,000
Level 4
Cleanse 1 Harmful effect from attached character.
Requires Gear Tier 7
125
90
25
82,500
Level 5
-10% less Health to activate.
Requires Gear Tier 9
150
120
50
158,750
35
Attach Piglet to target teammate, replacing other attached characters. If Piglet is already attached to a teammate, this ability will display 'Ability Not Ready' and cannot be used.

Piglet: When attached character loses 40% of max Health or 50% chance when inflicted with a Harmful effect, restore 1,402 health.
After Piglet restores Health to a teammate, or the teammate he is attached to is defeated, attach Piglet to another random teammate. If there is no other teammate, remove Piglet and grant attached character an extra turn.

If Tigger is a teammate, 25% chance to inflict [FEAR] for 1 turn on him and grant him [HASTE] for 2 turns. If he already has [HASTE], grant him 25% Speed Meter instead.
Attach Piglet to target teammate, replacing other attached characters. If Piglet is already attached to a teammate, this ability will display 'Ability Not Ready' and cannot be used.

Piglet: When attached character loses 30% of max Health or 50% chance when inflicted with a Harmful effect, restore 1,402 health.
After Piglet restores Health to a teammate, or the teammate he is attached to is defeated, attach Piglet to another random teammate. If there is no other teammate, remove Piglet and grant attached character an extra turn.

If Tigger is a teammate, 25% chance to inflict [FEAR] for 1 turn on him and grant him [HASTE] for 2 turns. If he already has [HASTE], grant him 25% Speed Meter instead.
Attach Piglet to target teammate, replacing other attached characters. If Piglet is already attached to a teammate, this ability will display 'Ability Not Ready' and cannot be used.

Piglet: When attached character loses 30% of max Health or 50% chance when inflicted with a Harmful effect, restore 1,682 health.
After Piglet restores Health to a teammate, or the teammate he is attached to is defeated, attach Piglet to another random teammate. If there is no other teammate, remove Piglet and grant attached character an extra turn.

If Tigger is a teammate, 25% chance to inflict [FEAR] for 1 turn on him and grant him [HASTE] for 2 turns. If he already has [HASTE], grant him 25% Speed Meter instead.
Attach Piglet to target teammate, replacing other attached characters. If Piglet is already attached to a teammate, this ability will display 'Ability Not Ready' and cannot be used.

Piglet: When attached character loses 30% of max Health or 50% chance when inflicted with a Harmful effect, restore 1,682 health. Cleanse 1 Harmful effect from attached character.
After Piglet restores Health to a teammate, or the teammate he is attached to is defeated, attach Piglet to another random teammate. If there is no other teammate, remove Piglet and grant attached character an extra turn.

If Tigger is a teammate, 25% chance to inflict [FEAR] for 1 turn on him and grant him [HASTE] for 2 turns. If he already has [HASTE], grant him 25% Speed Meter instead.
Attach Piglet to target teammate, replacing other attached characters. If Piglet is already attached to a teammate, this ability will display 'Ability Not Ready' and cannot be used.

Piglet: When attached character loses 20% of max Health or 50% chance when inflicted with a Harmful effect, restore 1,682 health. Cleanse 1 Harmful effect from attached character.
After Piglet restores Health to a teammate, or the teammate he is attached to is defeated, attach Piglet to another random teammate. If there is no other teammate, remove Piglet and grant attached character an extra turn.

If Tigger is a teammate, 25% chance to inflict [FEAR] for 1 turn on him and grant him [HASTE] for 2 turns. If he already has [HASTE], grant him 25% Speed Meter instead.
RUMBLY IN MY TUMBLY
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Gain 100% of this character's Recovery as bonus shield.
Requires Gear Tier 4
100
70
17,000
Level 3
+20% damage dealt and +50% shield.
Requires Gear Tier 6
125
85
25
26,000
Level 4
On Defense, also inflict Stun.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+20% damage dealt and +50% shield.
Requires Gear Tier 10
200
150
75
223,750
65
This character gains A Balloon. Gain 1,402 shield.
On turn start, if this character has A Balloon, deal up to 1,737 damage to target and adjacent opponents. Deal 100% of this character's Shield as bonus damage. Remove A Balloon.

A Balloon: When this character's shield is broken, remove this effect to gain 'Tumbled Over'. Gain 2 Magic for 'Rumbly in my Tumbly'.
This character gains A Balloon. Gain 1,402 shield and gain 100% of this character's Recovery as a bonus shield.
On turn start, if this character has A Balloon, deal up to 1,737 damage to target and adjacent opponents. Deal 100% of this character's Shield as bonus damage. Remove A Balloon.

A Balloon: When this character's shield is broken, remove this effect to gain 'Tumbled Over'. Gain 2 Magic for 'Rumbly in my Tumbly'.
This character gains A Balloon. Gain 1,682 shield and gain 100% of this character's Recovery as a bonus shield.
On turn start, if this character has A Balloon, deal up to 2,606 damage to target and adjacent opponents. Deal 100% of this character's Shield as bonus damage. Remove A Balloon.

A Balloon: When this character's shield is broken, remove this effect to gain 'Tumbled Over'. Gain 2 Magic for 'Rumbly in my Tumbly'.
This character gains A Balloon. Gain 1,682 shield and gain 100% of this character's Recovery as a bonus shield.
On turn start, if this character has A Balloon, deal up to 2,606 damage to target and adjacent opponents. Deal 100% of this character's Shield as bonus damage.

On Defense, inflict [STUN] for 1 turn. Remove A Balloon.

A Balloon: When this character's shield is broken, remove this effect to gain 'Tumbled Over'. Gain 2 Magic for 'Rumbly in my Tumbly'.
This character gains A Balloon. Gain 1,963 shield and gain 100% of this character's Recovery as a bonus shield.
On turn start, if this character has A Balloon, deal up to 3,474 damage to target and adjacent opponents. Deal 100% of this character's Shield as bonus damage.

On Defense, inflict [STUN] for 1 turn. Remove A Balloon.

A Balloon: When this character's shield is broken, remove this effect to gain 'Tumbled Over'. Gain 2 Magic for 'Rumbly in my Tumbly'.
TUBBY LITTLE CUBBY
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
-10% less Health to activate.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+10% damage reduced.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+10% damage reduced on Defense.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
-10% less Health to activate.
Requires Gear Tier 10
200
200
125
328,750
85
When this character loses 50% of his max Health at once, if he does not have A Balloon, he gains 'Tumbled Over'.

Tumbled Over: This character takes 25% less damage.

On Defense, take an additional 25% less damage.

On turn start, remove this effect. When this effect is removed, restore 1,402 to this character.
When this character loses 40% of his max Health at once, if he does not have A Balloon, he gains 'Tumbled Over'.

Tumbled Over: This character takes 25% less damage.

On Defense, take an additional 25% less damage.

On turn start, remove this effect. When this effect is removed, restore 1,402 to this character.
When this character loses 40% of his max Health at once, if he does not have A Balloon, he gains 'Tumbled Over'.

Tumbled Over: This character takes 35% less damage.

On Defense, take an additional 25% less damage.

On turn start, remove this effect. When this effect is removed, restore 1,402 to this character.
When this character loses 40% of his max Health at once, if he does not have A Balloon, he gains 'Tumbled Over'.

Tumbled Over: This character takes 35% less damage.

On Defense, take an additional 35% less damage.

On turn start, remove this effect. When this effect is removed, restore 1,682 to this character.
When this character loses 30% of his max Health at once, if he does not have A Balloon, he gains 'Tumbled Over'.

Tumbled Over: This character takes 35% less damage.

On Defense, take an additional 35% less damage.

On turn start, remove this effect. When this effect is removed, restore 1,682 to this character.
WONDERFUL WORLD OF MAKE BELIEVE
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
When a teammate Piglet is attached to would be defeated, 25% chance to instead restore Health to them and grant Invincibility until the end of the current turn.
Requires Gear Tier 6
200
100
50
40,000
Level 3
On Battle Start, Tigger's base Speed becomes 1 higher than the fastest character on the battlefield. Tigger gains +3% Speed per 2 Charged.
Requires Gear Tier 8
300
150
75
217,500
Level 4
The Helpful and Harmful effects caused by Eeyore have +1 duration.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+25% Piglet activation chance.
Requires Gear Tier 10
325
250
175
448,750
115
In Club Conquest, On Defense, 'Winnie the Pooh' teammates gain the following:
30% Health.
In Club Conquest, On Defense, 'Winnie the Pooh' teammates gain the following:
30% Health.

When a teammate Piglet is attached to would be defeated, 25% chance to instead restore 1,402 Health to them and grant Invincibility until the end of the current turn.
In Club Conquest, On Defense, 'Winnie the Pooh' teammates gain the following:
30% Health.

When a teammate Piglet is attached to would be defeated, 25% chance to instead restore 1,402 Health to them and grant Invincibility until the end of the current turn.

On Battle Start, Tigger's base Speed becomes 1 higher than the fastest character on the battlefield. Tigger gains +3% Speed per 2 [CHARGED].
In Club Conquest, On Defense, 'Winnie the Pooh' teammates gain the following:
30% Health.

When a teammate Piglet is attached to would be defeated, 25% chance to instead restore 1,402 Health to them and grant Invincibility until the end of the current turn.

On Battle Start, Tigger's base Speed becomes 1 higher than the fastest character on the battlefield. Tigger gains +3% Speed per 2 [CHARGED].

The Helpful and Harmful effects caused by Eeyore have +1 duration.
In Club Conquest, On Defense, 'Winnie the Pooh' teammates gain the following:
30% Health.

When a teammate Piglet is attached to would be defeated, 50% chance to instead restore 1,402 Health to them and grant Invincibility until the end of the current turn.

On Battle Start, Tigger's base Speed becomes 1 higher than the fastest character on the battlefield. Tigger gains +3% Speed per 2 [CHARGED].

The Helpful and Harmful effects caused by Eeyore have +1 duration.
Full Gear List
1,638,500
480
360
800
120
280
165
95
170
115
480
400
800
360
315
180
280
240
460
150
150
135
150
100
Gear Tier 8
400,000
160
120
400
120
140
105
35
70
35
Gear Tier 9
506,000
160
120
200
240
200
400
60
80
225
180
40
90
40
Gear Tier 10
732,500
160
120
200
240
200
400
280
240
460
150
150
60
60
135
135
150
40
135
100
40
90
20