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WALL•E
lvl
60
7
Maxed
7
WALL•E

Power: 747

HERO; SUPPORT; DOWNTOWN; WALL•E; DOWNTOWN HERO; TECH; INTERSTELLAR

Offense:
1,478
Defense:
632
Health:
18,284
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
95
Potency:
0.00%
Tenacity:
13.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
24

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Laser Cutter
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If EVE is a teammate: When EVE uses her basic attack, 50% chance to assist.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+30% chance to assist when EVE uses her basic attack.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal up to 1,109 damage to target opponent. Purge 1 Helpful effect.
Deal up to 1,109 damage to target opponent. Purge 1 Helpful effect.

If EVE is a teammate: When EVE uses her basic attack on her turn, 50% chance to assist.
Deal up to 1,663 damage to target opponent. Purge 1 Helpful effect.

If EVE is a teammate: When EVE uses her basic attack on her turn, 50% chance to assist.
Deal up to 1,663 damage to target opponent. Purge 1 Helpful effect.

If EVE is a teammate: When EVE uses her basic attack on her turn, 80% chance to assist.
Deal up to 2,217 damage to target opponent. Purge 1 Helpful effect.

If EVE is a teammate: When EVE uses her basic attack on her turn, 80% chance to assist.
Waste Allocation
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% chance to cleanse an additional Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% chance to cleanse an additional Harmful effect.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Cleanse 1 Harmful effect from each teammate. 50% chance to cleanse 1 additional Harmful effect.

Deal up to 2,032 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Cleanse 1 Harmful effect from each teammate. 60% chance to cleanse 1 additional Harmful effect.

Deal up to 2,032 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Cleanse 1 Harmful effect from each teammate. 60% chance to cleanse 1 additional Harmful effect.

Deal up to 3,048 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Cleanse 1 Harmful effect from each teammate. 70% chance to cleanse 1 additional Harmful effect.

Deal up to 3,048 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Cleanse 1 Harmful effect from each teammate. 70% chance to cleanse 1 additional Harmful effect.

Deal up to 4,065 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Recharge
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
50% chance for adjacent Tech teammates to gain 1 Magic for a random ability.
Requires Gear Tier 4
100
70
17,000
Level 3
+5% Shield.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+15% chance for adjacent Tech teammates to gain Magic.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+5% Shield.
Requires Gear Tier 10
200
150
75
223,750
65
Gain 5 Charged. Gain Shield worth 5% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 5% of this character's max health.
Gain 5 Charges. Gain Shield worth 5% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 5% of this character's max health. 50% chance to gain 1 Magic for a random ability.
Gain 5 Charges. Gain Shield worth 10% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 10% of this character's max health. 50% chance to gain 1 Magic for a random ability.
Gain 5 Charges. Gain Shield worth 10% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 10% of this character's max health. 65% chance to gain 1 Magic for a random ability.
Gain 5 Charges. Gain Shield worth 15% of this character's max health.

Adjacent Tech teammates gain the following: Shield worth 15% of this character's max health. 65% chance to gain 1 Magic for a random ability.
Solar Powered
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1% Speed per Charge on WALL•E.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+1% Speed per Charge on WALL•E.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+1% Speed per Charge on WALL•E.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+1% Speed per Charge on WALL•E.
Requires Gear Tier 10
200
200
125
328,750
85
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +4% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +5% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +6% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +7% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.

WALL•E has +8% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
Self Sustaining
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+20% bonus Defense.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+10% maximum Health restored.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+20% bonus Defense.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+10% maximum Health restored.
Requires Gear Tier 10
325
250
175
448,750
115
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +40% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 15% max Health.
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +60% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 15% max Health.
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +60% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 25% max Health.
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +80% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 25% max Health.
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.

Empowered: +80% Defense. Immune to Critical Strikes. Expires on turn start.

When WALL•E loses Empowered, he recovers 35% max Health.
Full Gear List
2,383,000
600
450
1,200
150
305
245
275
195
100
80
80
600
500
1,120
405
540
315
120
180
20
350
300
725
150
250
250
150
130
20
20
Gear Tier 8
700,000
200
150
700
150
145
185
115
75
100
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
100
100
270
315
40
90
120
20
20
45
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
150
250
60
60
135
225
250
80
225
150
40
135
130
20
20
20
20