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JANGLES THE CLOWN
lvl
55
5
Maxed
7
JANGLES THE CLOWN

Power: 610

VILLAIN; DEFENSE; DOWNTOWN; INSIDE OUT; DOWNTOWN VILLAIN

Offense:
819
Defense:
432
Health:
19,857
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
95
Potency:
5.00%
Tenacity:
12.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Birthday Bash
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to inflict Stun.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 737 damage to target opponent.
Deal up to 737 damage to target opponent. 20% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Deal up to 1,106 damage to target opponent. 20% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Deal up to 1,106 damage to target opponent. 30% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Deal up to 1,474 damage to target opponent. 30% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Birthday Party
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1 number of balloons.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Inflict additional effects if all balloons are the same color.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Sends 2 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 358 damage. Inflict Continuous Damage, dealing up to 205 damage over 2 turns.

Yellow Balloon: Deal up to 358 damage. Inflict Blind for 1 turns.

Blue Balloon: Deal up to 358 damage. Inflict Slow for 1 turns.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Sends 3 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 358 damage. Inflict Continuous Damage, dealing up to 205 damage over 2 turns.

Yellow Balloon: Deal up to 358 damage. Inflict Blind for 1 turns.

Blue Balloon: Deal up to 358 damage. Inflict Slow for 1 turns.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Sends 3 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 538 damage. Inflict Continuous Damage, dealing up to 246 damage over 2 turns.

Yellow Balloon: Deal up to 538 damage. Inflict Blind for 1 turns.

Blue Balloon: Deal up to 538 damage. Inflict Slow for 1 turns.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Sends 3 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 538 damage. Inflict Continuous Damage, dealing up to 246 damage over 2 turns. If 3 Red Balloons successfully affect an opponent, inflict Vulnerable for 1 turns.

Yellow Balloon: Deal up to 538 damage. Inflict Blind for 1 turns. If 3 Yellow Balloons successfully affect an opponent, inflict Silence for 2 turns.

Blue Balloon: Deal up to 538 damage. Inflict Slow for 1 turns. If 3 Blue Balloons successfully affect an opponent, inflict Sleep for 1 turn.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Sends 3 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 717 damage. Inflict Continuous Damage, dealing up to 246 damage over 2 turns. If 3 Red Balloons successfully affect an opponent, inflict Vulnerable for 1 turns.

Yellow Balloon: Deal up to 717 damage. Inflict Blind for 1 turns. If 3 Yellow Balloons successfully affect an opponent, inflict Silence for 2 turns.

Blue Balloon: Deal up to 717 damage. Inflict Slow for 1 turns. If 3 Blue Balloons successfully affect an opponent, inflict Sleep for 1 turn.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Ring the Bell
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 10% bonus damage per Harmful effect on target opponent.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
10% bonus Critical Strike chance per Downtown Villain teammate.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,945 damage to target opponent.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Deal up to 1,945 damage to target opponent. Deal 10% bonus damage per Harmful effect on target.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Deal up to 2,918 damage to target opponent. Deal 10% bonus damage per Harmful effect on target.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Deal up to 2,918 damage to target opponent. Deal 10% bonus damage per Harmful effect on target. 10% bonus Critical Strike chance per Downtown Villain teammate.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Deal up to 3,890 damage to target opponent. Deal 10% bonus damage per Harmful effect on target. 10% bonus Critical Strike chance per Downtown Villain teammate.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Holey Moley!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 number of damage events.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
Reduces Speed Meter by 10% with each hit.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 179 damage to target opponent 2 times.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Deal up to 179 damage to target opponent 3 times.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Deal up to 269 damage to target opponent 3 times.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Deal up to 269 damage to target opponent 3 times. Reduces Speed Meter by 10% with each hit.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Deal up to 358 damage to target opponent 3 times. Reduces Speed Meter by 10% with each hit.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Full Gear List
1,240,000
180
180
210
90
105
100
50
240
180
600
60
100
80
140
120
80
80
60
240
200
520
120
225
135
135
225
140
120
380
130
150
40
150
50
20
20
50
Gear Tier 6
26,000
60
60
70
30
35
Gear Tier 7
65,000
120
120
140
100
60
70
50
Gear Tier 8
400,000
80
60
400
60
100
40
80
80
40
40
40
Gear Tier 9
309,000
80
60
100
120
100
320
120
40
20
90
90
40
20
90
90
20
20
Gear Tier 10
440,000
80
60
100
120
100
200
140
120
380
130
150
40
20
135
150
20
20
135
50
20
20
45
50
20
45