MERIDA
lvl
61
4
Maxed
7
MERIDA
Power: 478
HERO; OFFENSE; WILDS; BRAVE; PRINCESS
Offense:
1,113
1,113
Defense:
238
238
Health:
11,844
11,844
Recovery:
0
0
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
107
107
Potency:
3.00%
3.00%
Tenacity:
5.00%
5.00%
Precision:
0.00%
0.00%
Evasion:
0.00%
0.00%
Attack Speed:
23
23
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 1
BASIC
My Own Hand
Deal up to 1,113 damage to target opponent and up to 779 damage to adjacent opponents.
Gain 1 [WISP]. If [EMPOWERED], this attack is unavoidable.
20% chance to per 'Princess' teammate, including self, to repeat this ability 1 time.
Gain 1 [WISP]. If [EMPOWERED], this attack is unavoidable.
20% chance to per 'Princess' teammate, including self, to repeat this ability 1 time.
LVL 2
SPECIAL
Rain of Arrows
Deal up to 1,113 damage to target opponent for 2 Hits + 1 additional Hit per [WISP].
20% chance pet Hit to inflict [CONTINUOUS DAMAGE], dealing 278 damage over 1 turn. If [EMPOWERED], chance to inflict [CONTINUOUS DAMAGE] is guaranteed.
Consume all [WISP].
20% chance pet Hit to inflict [CONTINUOUS DAMAGE], dealing 278 damage over 1 turn. If [EMPOWERED], chance to inflict [CONTINUOUS DAMAGE] is guaranteed.
Consume all [WISP].
LVL 2
SPECIAL
Choose Your Fate
Deal 3,617 damage to target opponent, ignoring their Defense. Deal 25% bonus damage per [WISP].
If [EMPOWERED]: Purge all Helpful effects, including [INVULNERABLE], from target opponent before damage is dealt. This attack is unavoidable.
Consume all [WISP].
If [EMPOWERED]: Purge all Helpful effects, including [INVULNERABLE], from target opponent before damage is dealt. This attack is unavoidable.
Consume all [WISP].
LVL 2
PASSIVE
Will-o'-the-Wisps
Merida can have up to 4 [WISP]. Gain 2% bonus Offense per [WISP]. Gain 10% Speed Meter per [WISP] consumed.
The first time this character gains 4 [WISP], gain [EMPOWERED].
When this character gains 4 [WISP], gain: 1 [GUARANTEED CRIT]. 10% Speed Meter per [WISP].
[EMPOWERED]: Abilities gain additional effects. On Turn Start, gain 1 Magic per [WISP].
The first time this character gains 4 [WISP], gain [EMPOWERED].
When this character gains 4 [WISP], gain: 1 [GUARANTEED CRIT]. 10% Speed Meter per [WISP].
[EMPOWERED]: Abilities gain additional effects. On Turn Start, gain 1 Magic per [WISP].
Full Gear List
2,626,500
75
550
210
45
315
210
70
30
35
315
30
120
140
100
70
50
100
150
600
450
1,200
150
310
305
150
100
80
60
120
60
60
600
500
1,120
405
495
225
270
120
350
300
725
150
250
200
150
130
20
20
16,000
15
70
30
15
45
Gear Tier 6
67,000
60
160
70
30
70
30
35
90
105
30
Gear Tier 7
170,000
120
320
140
100
60
70
50
120
140
100
180
210
150
Gear Tier 8
700,000
200
150
700
150
150
145
70
100
40
40
40
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
80
80
225
270
40
40
90
135
120
20
20
20
20
Gear Tier 10
982,000
200
150
250
300
250
500
350
300
725
150
250
40
80
135
225
200
150
80
40
180
135
130
20
20
20