Toropicana
No Club
last updated:
7 minutes ago
HADES
lvl
76
8
Maxed
7
HADES

Power: 1,109

VILLAIN; OFFENSE; MYTHICAL; HERCULES

Offense:
3,389
Defense:
655
Health:
19,716
Recovery:
0
Crit Chance:
25.00%
Crit Power:
180.00%
Speed:
138
Potency:
0.00%
Tenacity:
45.00%
Precision:
10.00%
Evasion:
10.00%
Attack Speed:
13

Swap Sorcerer Stone for stat changes:

Fireball
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+15% bonus Critical Strike chance.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
Each hit from this ability inflicts Continuous Damage for 2 turns.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 2,542 damage to target opponent.

Empowered: Deal up to 2,542 damage to target opponent and 2 random opponents. 25% bonus Critical Strike chance against opponents affected by a Harmful effect.
Deal up to 2,542 damage to target opponent.

Empowered: Deal up to 2,542 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Deal up to 3,813 damage to target opponent.

Empowered: Deal up to 3,813 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Each hit from this ability inflicts Continuous Damage, dealing 1,271 damage over 2 turns.

Deal up to 3,813 damage to target opponent.

Empowered: Deal up to 3,813 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Each hit from this ability inflicts Continuous Damage, dealing 1,695 damage over 2 turns.

Deal up to 5,084 damage to target opponent.

Empowered: Deal up to 5,084 damage to target opponent and 2 random opponents. 40% bonus Critical Strike chance against opponents affected by a Harmful effect.
Scorched Earth
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Deal 50% bonus damage against opponents affected by Shield.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
+50% bonus damage dealt.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
Deal up to 4,660 damage to target opponent and all flanking opponents.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 847 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 4,660 damage to target opponent and all flanking opponents. Deal 100% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 847 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 6,990 damage to target opponent and all flanking opponents. Deal 100% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 1,271 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 6,990 damage to target opponent and all flanking opponents. Deal 100% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 1,271 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Deal up to 9,320 damage to target opponent and all flanking opponents. Deal 100% bonus damage against opponents affected by Shield.

If an opponent is affected by Continuous Damage, inflict Continuous Damage to that opponent, dealing 1,695 damage over 2 turns.

Gain 1 Counterattack per Mythical Villain teammate, up to a max of 5.

Empowered: Purge 1 Helpful effect from each target.
Combust
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict Continuous Damage.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+15% chance to inflict Continuous Damage.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 3,728 damage to all opponents.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 3,728 damage to all opponents. 50% chance to inflict Continuous Damage on all opponents, dealing 847 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 5,592 damage to all opponents. 50% chance to inflict Continuous Damage on all opponents, dealing 1,271 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 5,592 damage to all opponents. 65% chance to inflict Continuous Damage on all opponents, dealing 1,271 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Deal up to 7,456 damage to all opponents. 65% chance to inflict Continuous Damage on all opponents, dealing 1,695 damage over 2 turns.

If Pain and Panic are a teammate, they will activate 'We Are Worthless Worms!' regardless of current Magic.

Empowered: Damage dealt is unavoidable. Immediately evaluate all Continuous Damage effects on opponents.
Unbridled Rage
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
When this character gains Empowered: Gain 30% Speed Meter. Gain 1 Undefeatable.
Requires Gear Tier 5
Level 3
+10% Speed Meter increase.
Requires Gear Tier 7
Level 4
When this character gains Empowered: 50% chance to gain 1 Magic for all abilities.
Requires Gear Tier 9
Level 5
+10% Speed Meter increase.
Requires Gear Tier 10
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 30% Speed Meter. Gain 1 Undefeatable, up to a max of 5.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 40% Speed Meter. Gain 1 Undefeatable, up to a max of 5.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 40% Speed Meter. Gain 1 Undefeatable, up to a max of 5. 50% chance to gain 1 Magic for all abilities.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
The first time this character falls below 60% Health: Gain Empowered. If already Empowered, immediately activate Combust regardless of its current Magic.

When this character gains Empowered do the following: Gain 50% Speed Meter. Gain 1 Undefeatable, up to a max of 5. 50% chance to gain 1 Magic for all abilities.

On turn start, if Empowered: Remove Stun from self. 10% chance per Villain teammate to gain Undefeatable, up to a max of 5.
Full Gear List
1,258,500
320
240
400
480
400
920
160
120
160
405
270
450
120
20
20
45
20
20
390
345
150
150
150
2
Gear Tier 9
697,500
200
150
250
300
250
620
100
60
100
270
135
315
120
20
20
45
20
20
Gear Tier 10
561,000
120
90
150
180
150
300
390
345
150
150
150
60
60
60
135
135
135
2