KIDA
lvl
80
9
Maxed
7
KIDA
Power: 1,193
HERO; DEFENSE; OCEANIC; ATLANTIS: THE LOST EMPIRE
Offense:
2,601
2,601
Defense:
962
962
Health:
29,177
29,177
Recovery:
2,917
2,917
Crit Chance:
14.00%
14.00%
Crit Power:
150.00%
150.00%
Speed:
175
175
Potency:
22.00%
22.00%
Tenacity:
27.00%
27.00%
Precision:
22.00%
22.00%
Evasion:
27.00%
27.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 2
BASIC
DEFENDER'S STRIKE // POWER OF THE CHOSEN
Deal up to 1,301 damage to target opponent 3 times. 25% bonus chance to critically strike. If this ability critically strikes, gain 10% Speed Meter.
If Empowered, instead perform the following: Deal up to 3,902 unavoidable damage to target opponent. Reduce Speed Meter by 10%. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns. If this ability critically strikes, gain 10% Speed Meter.
If Empowered, instead perform the following: Deal up to 3,902 unavoidable damage to target opponent. Reduce Speed Meter by 10%. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns. If this ability critically strikes, gain 10% Speed Meter.
LVL 2
SPECIAL
SPEAR VAULT // FORCE OF NATURE
Deal up to 3,414 damage to target opponent. Inflict or extend [DAMPENED] for 2 (max: 4) turns on primary target. Chain to 1 - 3 adjacent opponents. Deal 20% increased damage per Hit.
Empowered:
This ability affects all opponents. Inflict or extend [DAMPENED] for 2 (max: 4) turns. 25% chance to inflict [STUN] for 1 turn.
Empowered:
This ability affects all opponents. Inflict or extend [DAMPENED] for 2 (max: 4) turns. 25% chance to inflict [STUN] for 1 turn.
LVL 1
SPECIAL
ROYAL ATLANTEAN HEALING // ATLANTEAN FORCEFIELD
Perform the following on target teammate:
Restore 3,646 Health. Grant 2,917 Shield. Grant [DEFENSE UP] for 2 turns and 1 [CONTINUOUS HEALING], restoring 3,646 Health over 2 turns.
If Empowered, instead perform the following: All teammates gain 1 [UNDEFEATABLE] (max: 2) and [CRIT IMMUNITY] for 2 turns. Shield increased by 100%. Then, perform the following:
If The Stone Kings are not a teammate, summon The Stone Kings.
If The Stone Kings are a teammate, grant all teammates [HARMFUL IMMUNITY] for 2 turn.
The Stone Kings have 21,883 Health, 722 Defense, 2,917 Recovery, 158 Speed, and perform the following actions:
Grant all teammates: 2,917 Shield and 25% [DAMAGE REFLECT] for 1 turn. Gain 1 [UNDEFEATABLE] up to a max of 2.
Restore 3,646 Health. Grant 2,917 Shield. Grant [DEFENSE UP] for 2 turns and 1 [CONTINUOUS HEALING], restoring 3,646 Health over 2 turns.
If Empowered, instead perform the following: All teammates gain 1 [UNDEFEATABLE] (max: 2) and [CRIT IMMUNITY] for 2 turns. Shield increased by 100%. Then, perform the following:
If The Stone Kings are not a teammate, summon The Stone Kings.
If The Stone Kings are a teammate, grant all teammates [HARMFUL IMMUNITY] for 2 turn.
The Stone Kings have 21,883 Health, 722 Defense, 2,917 Recovery, 158 Speed, and perform the following actions:
Grant all teammates: 2,917 Shield and 25% [DAMAGE REFLECT] for 1 turn. Gain 1 [UNDEFEATABLE] up to a max of 2.
LVL 1
PASSIVE
BE NOT AFRAID // ALL WILL BE WELL
When a teammate takes 40% of their Health as damage, restore 3,646 Health to target and adjacent teammates.
Empowered:
Also perform the following: Deal up to 1,734 damage to all opponents. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
Empowered:
Also perform the following: Deal up to 1,734 damage to all opponents. Inflict or extend [OFFENSE DOWN] for 1 (max: 3) turn. If target already had [OFFENSE DOWN], inflict or extend [DAMPENED] for 2 (max: 4) turns.
LVL 3
PASSIVE
CHOSEN OF ATLANTIS
On Turn Start and when performing a direct heal, gain 1 Altantean Crystal. When 4 Atlantean Crystals are gained:
Become Empowered. Gain [INVULNERABLE] until end of the current turn. Cleanse all Harmful effects. Perform "All Will Be Well" regardless of Magic Charge. Perform "Atlantean Forcefield" and consume current Magic Charge.
Empowered:
All abilites change or have additional effects. Gain 40% Offense, Gain 40% Defense, and take 15% reduced damage.
Become Empowered. Gain [INVULNERABLE] until end of the current turn. Cleanse all Harmful effects. Perform "All Will Be Well" regardless of Magic Charge. Perform "Atlantean Forcefield" and consume current Magic Charge.
Empowered:
All abilites change or have additional effects. Gain 40% Offense, Gain 40% Defense, and take 15% reduced damage.
Full Gear List
1,178,500
240
180
300
360
300
600
420
360
840
250
450
60
100
225
405
100
40
90
150
60
40
135
130
20
20
20
20
1,178,500
240
180
300
360
300
600
420
360
840
250
450
60
100
225
405
100
40
90
150
60
40
135
130
20
20
20
20