WALL•E
lvl
66
8
Maxed
7
WALL•E
Power: 918
HERO; SUPPORT; DOWNTOWN; WALL•E; DOWNTOWN HERO; TECH; INTERSTELLAR
Offense:
2,106
2,106
Defense:
791
791
Health:
20,730
20,730
Recovery:
0
0
Crit Chance:
15.00%
15.00%
Crit Power:
150.00%
150.00%
Speed:
142
142
Potency:
0.00%
0.00%
Tenacity:
23.00%
23.00%
Precision:
10.00%
10.00%
Evasion:
0.00%
0.00%
Attack Speed:
24
24
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 2
BASIC
Laser Cutter
Deal up to 1,580 damage to target opponent. Purge 1 Helpful effect.
If EVE is a teammate: When EVE uses her basic attack on her turn, 50% chance to assist.
If EVE is a teammate: When EVE uses her basic attack on her turn, 50% chance to assist.
LVL 2
SPECIAL
Waste Allocation
Cleanse 1 Harmful effect from each teammate. 60% chance to cleanse 1 additional Harmful effect.
Deal up to 2,896 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
Deal up to 2,896 damage to target opponent. Inflict all of the Harmful effects that were Cleansed on target opponent.
LVL 2
SPECIAL
Recharge
Gain 5 Charges. Gain Shield worth 5% of this character's max health.
Adjacent Tech teammates gain the following: Shield worth 5% of this character's max health. 50% chance to gain 1 Magic for a random ability.
Adjacent Tech teammates gain the following: Shield worth 5% of this character's max health. 50% chance to gain 1 Magic for a random ability.
LVL 1
PASSIVE
Solar Powered
WALL•E can't have more than 5 Charges. When he is targeted by EVE's 'Directive' ability, WALL•E gains 2 Charges.
WALL•E has +4% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
WALL•E has +4% Speed per Charge on him. At the start of each of his turns WALL-E loses 1 Charge.
LVL 1
PASSIVE
Self Sustaining
WALL•E gains Empowered the first time he falls below 60% max Health, the first time he falls below 30% max Health, or when he loses 20% of his max Health in one attack.
Empowered: +40% Defense. Immune to Critical Strikes. Expires on turn start.
When WALL•E loses Empowered, he recovers 15% max Health.
Empowered: +40% Defense. Immune to Critical Strikes. Expires on turn start.
When WALL•E loses Empowered, he recovers 15% max Health.
Full Gear List
1,999,500
480
360
600
720
600
1,320
200
200
495
630
160
405
120
40
60
180
20
40
420
360
840
200
300
300
150
130
20
20
821,000
240
180
300
360
300
720
120
120
315
360
60
135
120
20
20
45
20
20
Gear Tier 10
1,178,500
240
180
300
360
300
600
420
360
840
200
300
80
80
180
270
300
100
270
150
40
135
130
20
20
20
20