GIZMODUCK
lvl
90
10
Maxed
7
GIZMODUCK
Power: 1,467
HERO; DEFENSE; DOWNTOWN; DARKWING DUCK; DOWNTOWN HERO; DUCKTALES; TECH; DUCKS
Offense:
2,616
2,616
Defense:
1,849
1,849
Health:
41,902
41,902
Recovery:
0
0
Crit Chance:
19.00%
19.00%
Crit Power:
190.00%
190.00%
Speed:
192
192
Potency:
40.00%
40.00%
Tenacity:
45.00%
45.00%
Precision:
36.00%
36.00%
Evasion:
0.00%
0.00%
Attack Speed:
16
16
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 5
BASIC
Halt!
Deal up to 3,723 damage to target opponent. Inflict Offense Down for 1 turn.
40% chance to perform a follow up attack: Deal up to 2,943 damage and Purge 1 random Helpful effect.
If Darkwing Duck is a teammate, 75% chance he will assist.
10% bonus chance per Tech teammate including this character to perform follow up attack.
40% chance to perform a follow up attack: Deal up to 2,943 damage and Purge 1 random Helpful effect.
If Darkwing Duck is a teammate, 75% chance he will assist.
10% bonus chance per Tech teammate including this character to perform follow up attack.
LVL 5
SPECIAL
I Am Gizmoduck
Gain Taunt for 1 turn and Defense Up for 1 turn. Gain Shield equal to 25% of maximum Health. Shield is increased by additional 2% of max Health per Tech teammate including this character.
Grant 1 Magic for all abilities to 1 random adjacent ally. Grant 1 Magic for all abilities to 2 random Tech teammates.
If Darkwing Duck is a teammate, grant him Guaranteed Crit.
If Scrooge Mcduck is a teammate, duration of Taunt is increased by 1. Duration of Helpful effects on allied Scrooge Mcduck are increased by 1.
Grant 1 Magic for all abilities to 1 random adjacent ally. Grant 1 Magic for all abilities to 2 random Tech teammates.
If Darkwing Duck is a teammate, grant him Guaranteed Crit.
If Scrooge Mcduck is a teammate, duration of Taunt is increased by 1. Duration of Helpful effects on allied Scrooge Mcduck are increased by 1.
LVL 4
SPECIAL
Blatherin' Blatherskites!
Deal up to 6,205 damage to target opponent and adjacent opponents. Inflict Blind for 1 turn on target opponent. If target opponent is already inflicted with Blind, instead increase its duration.
75% chance for Blind on primary target to have additional 1 duration.
Inflict Blind for 1 turn on adjacent opponents. If they are already inflicted with Blind, instead increase its duration by 1.
Damage is increased by 15% of current shield.
75% chance for Blind on primary target to have additional 1 duration.
Inflict Blind for 1 turn on adjacent opponents. If they are already inflicted with Blind, instead increase its duration by 1.
Damage is increased by 15% of current shield.
LVL 4
PASSIVE
Over My Dead Batteries
On teammate performing an attack, 20% chance to assist with this ability. Chance to assist is increased by 10% per Tech teammate.
Deal up to 4,231 damage to target opponent. 50% chance to extend duration of 1 Harmful effect by 1. This does not extend Stun, Charm, or Polymorph. 30% bonus chance to extend duration of Harmful effect if this character is affected by Shield at the start of this ability.
Gain Shield equal to 2% of this character's max Health per Tech teammate including this character.
Deal up to 4,231 damage to target opponent. 50% chance to extend duration of 1 Harmful effect by 1. This does not extend Stun, Charm, or Polymorph. 30% bonus chance to extend duration of Harmful effect if this character is affected by Shield at the start of this ability.
Gain Shield equal to 2% of this character's max Health per Tech teammate including this character.
LVL 3
LEADER
Galvanized
Teammates gain 4% bonus Crit Chance.
Tech teammates instead gain 12% bonus Crit Chance.
When a Tech teammate deals a Critical Strike, they gain Shield equal to 35% of the damage dealt.
Tech teammates instead gain 12% bonus Crit Chance.
When a Tech teammate deals a Critical Strike, they gain Shield equal to 35% of the damage dealt.