Pow!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict OFFENSE DOWN for 2 turn.
Requires Gear Tier 3
![ALPHA ABILITY RUNE](/images/icons_inventory_misc/ability_mat_a.png)
50
![GOLD COINS](/images/icons_inventory_currency/grind.png)
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+75% damage dealt.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 276 damage to target opponent.
If Jack-Jack is a teammate, perform a follow-up attack: Deal up to 106 damage. 30% chance to repeat the attack on random opponents, up to a max of 3 times. Chance increased by 5% per 'The Incredibles' Hero teammate.
Deal up to 276 damage to target opponent. 50% chance to inflict [OFFENSE DOWN] for 2 turn.
If Jack-Jack is a teammate, perform a follow-up attack: Deal up to 106 damage. 30% chance to repeat the attack on random opponents, up to a max of 3 times. Chance increased by 5% per 'The Incredibles' Hero teammate.
Deal up to 413 damage to target opponent. 50% chance to inflict [OFFENSE DOWN] for 2 turn.
If Jack-Jack is a teammate, perform a follow-up attack: Deal up to 106 damage. 30% chance to repeat the attack on random opponents, up to a max of 3 times. Chance increased by 5% per 'The Incredibles' Hero teammate.
Deal up to 620 damage to target opponent. 50% chance to inflict [OFFENSE DOWN] for 2 turn.
If Jack-Jack is a teammate, perform a follow-up attack: Deal up to 106 damage. 30% chance to repeat the attack on random opponents, up to a max of 3 times. Chance increased by 5% per 'The Incredibles' Hero teammate.
Deal up to 758 damage to target opponent. 50% chance to inflict [OFFENSE DOWN] for 2 turn.
If Jack-Jack is a teammate, perform a follow-up attack: Deal up to 106 damage. 30% chance to repeat the attack on random opponents, up to a max of 3 times. Chance increased by 5% per 'The Incredibles' Hero teammate.
Incredible Inspiration
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
'The Incredibles' Hero teammates gain 10% Speed Meter and 1 Magic for random abilities.
If Violet or Dash is a teammate, they gain 10% bonus Speed Meter.
Requires Gear Tier 3
![ALPHA ABILITY RUNE](/images/icons_inventory_misc/ability_mat_a.png)
50
![GOLD COINS](/images/icons_inventory_currency/grind.png)
5,000
Level 3
+5% Speed Meter.
Requires Gear Tier 5
Level 4
+1 Magic granted.
Requires Gear Tier 7
Level 5
+5% Speed Meter.
Requires Gear Tier 9
Gain 1 [PROTECT] and [COUNTERATTACK] up to a max of 5 per 'The Incredibles' Hero teammate. Gain [DEFENSE UP] For 2 turns.
If Frozone is a teammate, perform Ice Block on the teammate with the lowest health regardless of Magic charge, excluding this character.
Gain 1 [PROTECT] and [COUNTERATTACK] up to a max of 5 per 'The Incredibles' Hero teammate. Gain [DEFENSE UP] For 2 turns. 'The Incredibles' Hero teammates gain 10% Speed Meter and 1 Magic for random abilities.
If Violet or Dash is a teammate, they gain 10% bonus Speed Meter.
If Frozone is a teammate, perform Ice Block on the teammate with the lowest health regardless of Magic charge, excluding this character.
Gain 1 [PROTECT] and [COUNTERATTACK] up to a max of 5 per 'The Incredibles' Hero teammate. Gain [DEFENSE UP] For 2 turns. 'The Incredibles' Hero teammates gain 15% Speed Meter and 1 Magic for random abilities.
If Violet or Dash is a teammate, they gain 10% bonus Speed Meter.
If Frozone is a teammate, perform Ice Block on the teammate with the lowest health regardless of Magic charge, excluding this character.
Gain 1 [PROTECT] and [COUNTERATTACK] up to a max of 5 per 'The Incredibles' Hero teammate. Gain [DEFENSE UP] For 2 turns. 'The Incredibles' Hero teammates gain 15% Speed Meter and 2 Magic for random abilities.
If Violet or Dash is a teammate, they gain 10% bonus Speed Meter.
If Frozone is a teammate, perform Ice Block on the teammate with the lowest health regardless of Magic charge, excluding this character.
Gain 1 [PROTECT] and [COUNTERATTACK] up to a max of 5 per 'The Incredibles' Hero teammate. Gain [DEFENSE UP] For 2 turns. 'The Incredibles' Hero teammates gain 20% Speed Meter and 2 Magic for random abilities.
If Violet or Dash is a teammate, they gain 10% bonus Speed Meter.
If Frozone is a teammate, perform Ice Block on the teammate with the lowest health regardless of Magic charge, excluding this character.
Showtime!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If Mrs. Incredible is a teammate, inflict bonus 30% damage.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
If Mrs. Incredible is a teammate, 20% chance to inflict STUN on adjacent opponents for 1 turn.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
Deal up to 286 damage to target and adjacent opponents. Inflict [STUN] on the target opponent for 1 turn.
Deal up to 286 damage to target and adjacent opponents. Inflict [STUN] on the target opponent for 1 turn.
If Mrs. Incredible is a teammate, inflict bonus 30% damage.
Deal up to 429 damage to target and adjacent opponents. Inflict [STUN] on the target opponent for 1 turn.
If Mrs. Incredible is a teammate, inflict bonus 30% damage.
Deal up to 429 damage to target and adjacent opponents and inflict [STUN] on the target opponent for 1 turn.
If Mrs. Incredible is a teammate, inflict bonus 30% damage and gain 20% chance to inflict [STUN] on adjacent opponents for 1 turn.
Deal up to 572 damage to target and adjacent opponents and inflict [STUN] on the target opponent for 1 turn.
If Mrs. Incredible is a teammate, inflict bonus 30% damage and gain 20% chance to inflict [STUN] on adjacent opponents for 1 turn.
Family First
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
On Defeat, call all 'The Incredibles' Hero teammates to assist on random opponents.
Requires Gear Tier 5
Level 3
+5% Offense. +5% Defense.
Requires Gear Tier 7
Level 4
Activate this ability when 'The Incredibles' Hero teammate falls below 75% Health.
Requires Gear Tier 9
Level 5
+5% Offense. +5% Defense.
Requires Gear Tier 10
This character gains 20% bonus Shield from teammates, and 45% from Violet. This character gains 15% Defense and 15% Offense when they have [PROTECT] or Shield.
When an Incredibles Hero teammate falls below 60% Health, perform the following:
Gain 1 [PROTECT].
Inflict [INTIMIDATE] for 1 turn on the attacker and 1 random opponent.
This character gains 20% bonus Shield from teammates, and 45% from Violet. This character gains 15% Defense and 15% Offense when they have [PROTECT] or Shield.
When an Incredibles Hero teammate falls below 60% Health, perform the following:
Gain 1 [PROTECT].
Inflict [INTIMIDATE] for 1 turn on the attacker and 1 random opponent.
On Defeat, call all 'The Incredibles' Hero teammates to assist on random opponents.
This character gains 20% bonus Shield from teammates, and 45% from Violet. This character gains 20% Defense and 20% Offense when they have [PROTECT] or Shield.
When an Incredibles Hero teammate falls below 60% Health, perform the following:
Gain 1 [PROTECT].
Inflict [INTIMIDATE] for 1 turn on the attacker and 1 random opponent.
On Defeat, call all 'The Incredibles' Hero teammates to assist on random opponents.
This character gains 20% bonus Shield from teammates, and 45% from Violet. This character gains 20% Defense and 20% Offense when they have [PROTECT] or Shield.
When an Incredibles Hero teammate falls below 75% Health, perform the following:
Gain 1 [PROTECT].
Inflict [INTIMIDATE] for 1 turn on the attacker and 1 random opponent.
On Defeat, call all 'The Incredibles' Hero teammates to assist on random opponents.
This character gains 20% bonus Shield from teammates, and 45% from Violet. This character gains 25% Defense and 25% Offense when they have [PROTECT] or Shield.
When an Incredibles Hero teammate falls below 75% Health, perform the following:
Gain 1 [PROTECT].
Inflict [INTIMIDATE] for 1 turn on the attacker and 1 random opponent.
On Defeat, call all 'The Incredibles' Hero teammates to assist on random opponents.
Our Powers Make Us Special
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+2% Defense.
Requires Gear Tier 6
Level 3
+2% Tenacity.
Requires Gear Tier 8
Level 4
+2% Defense.
Requires Gear Tier 9
Level 5
+2% Tenacity.
Requires Gear Tier 10
Downtown Hero teammates gain 8% Tenacity and 14% Defense.
'The Incredibles' Hero teammates instead gain 14% Tenacity and 16% Defense.
If 'The Incredibles' Hero teammates are teammates, grant the following bonuses to all Incredible Hero teammates:
Mrs. Incredible: 10% Offense.
Violet: 7% Evasion.
Dash: 7% Speed.
Jack-Jack: 7% Crit Chance.
Frozone: 7% Potency.
Downtown Hero teammates gain 8% Tenacity and 16% Defense.
'The Incredibles' Hero teammates instead gain 14% Tenacity and 18% Defense.
If 'The Incredibles' Hero teammates are teammates, grant the following bonuses to all Incredible Hero teammates:
Mrs. Incredible: 10% Offense.
Violet: 7% Evasion.
Dash: 7% Speed.
Jack-Jack: 7% Crit Chance.
Frozone: 7% Potency.
Downtown Hero teammates gain 10% Tenacity and 16% Defense.
'The Incredibles' Hero teammates instead gain 16% Tenacity and 18% Defense.
If 'The Incredibles' Hero teammates are teammates, grant the following bonuses to all Incredible Hero teammates:
Mrs. Incredible: 10% Offense.
Violet: 7% Evasion.
Dash: 7% Speed.
Jack-Jack: 7% Crit Chance.
Frozone: 7% Potency.
Downtown Hero teammates gain 10% Tenacity and 18% Defense.
'The Incredibles' Hero teammates instead gain 16% Tenacity and 20% Defense.
If 'The Incredibles' Hero teammates are teammates, grant the following bonuses to all Incredible Hero teammates:
Mrs. Incredible: 10% Offense.
Violet: 7% Evasion.
Dash: 7% Speed.
Jack-Jack: 7% Crit Chance.
Frozone: 7% Potency.
Downtown Hero teammates gain 12% Tenacity and 18% Defense.
'The Incredibles' Hero teammates instead gain 18% Tenacity and 20% Defense.
If 'The Incredibles' Hero teammates are teammates, grant the following bonuses to all Incredible Hero teammates:
Mrs. Incredible: 10% Offense.
Violet: 7% Evasion.
Dash: 7% Speed.
Jack-Jack: 7% Crit Chance.
Frozone: 7% Potency.