toto_dla_night
LOG : FRANCE Legacy | 3C11FCE1
last updated:
6 minutes ago
JACK-JACK
lvl
45
1
7
JACK-JACK

Power: 174

HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO; SORCERER'S STUDENT

Offense:
490
Defense:
117
Health:
6,298
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
100
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Pew-Pew!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Chance to repeat attack increased by 5% per 'The Incredibles' Hero teammate.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+1 max repeats.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 358 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 392 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 0 times.
Deal up to 358 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 392 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 0 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 537 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 588 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 0 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 537 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 588 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 0 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 717 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 784 damage over 2 turns.

15% chance to repeat the attack on random opponents up to 0 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Polymorph!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Metal Jack-Jack: Deal damage. Inflict [STUN] for 2 turns.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
Electric Jack-Jack: Deal damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.

Increase the chance to perform Metal Jack-Jack and Electric Jack-Jack by 10% per 'The Incredibles' Hero teammates.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 1,470 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 1,470 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,103 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 3 damage over 2 turns.
Deal up to 1,470 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 1,470 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,103 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 3 damage over 2 turns.

• Metal Jack-Jack: Deal up to 1,225 damage. Inflict [STUN] for 2 turns.
Deal up to 2,205 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:

• Monster Jack-Jack: Deal up to 2,205 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,103 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 3 damage over 2 turns.

• Metal Jack-Jack: Deal up to 1,838 damage. Inflict [STUN] for 2 turns.
Deal up to 2,205 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:

• Monster Jack-Jack: Deal up to 2,205 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,103 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 3 damage over 2 turns.

• Metal Jack-Jack: Deal up to 1,838 damage. Inflict [STUN] for 2 turns.

• Electric Jack-Jack: Deal up to 2,205 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Deal up to 2,940 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:

• Monster Jack-Jack: Deal up to 2,940 damage to target opponent. Inflict [VULNERABLE].

• Fire Jack-Jack: Deal up to 1,103 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 3 damage over 2 turns.

• Metal Jack-Jack: Deal up to 2,450 damage. Inflict [STUN] for 2 turns.

• Electric Jack-Jack: Deal up to 2,940 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Jack-Jack Attack!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Inflict CONTINOUS DAMAGE, dealing damage over 2 turns.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
+1 Helpful effect flipped.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
Deal up to 1,477 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.
Deal up to 1,477 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.

Inflict [CONTINUOUS DAMAGE], dealing up to 515 damage over 2 turns.
Deal up to 2,216 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.

Inflict [CONTINUOUS DAMAGE], dealing up to 772 damage over 2 turns.
Deal up to 2,216 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.

Inflict [CONTINUOUS DAMAGE], dealing up to 772 damage over 2 turns.
Deal up to 2,955 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.

Inflict [CONTINUOUS DAMAGE], dealing up to 1,029 damage over 2 turns.
Jack-Jack of All Trades
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Requires Gear Tier 5
Level 3
+5% chance to assist or counterattack.
Requires Gear Tier 7
Level 4
5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.
Requires Gear Tier 9
Level 5
+5% chance to assist or counterattack.
Requires Gear Tier 10
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.

40% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.

Gain 10% base Potency per 'The Incredibles' Hero teammate.
Full Gear List
2
1
3
10
5
15
2,658,000
40
4
20
4
20
4
20
20
60
15
650
210
45
135
105
315
140
210
90
105
140
315
60
70
50
100
50
50
50
150
640
480
1,300
180
305
400
225
100
100
100
60
600
500
1,120
450
360
270
180
120
20
20
280
240
460
200
100
150
50
2
Gear Tier 2
2
1
3
Gear Tier 3
2
1
3
Gear Tier 4
16,500
8
40
4
20
4
20
4
20
4
20
12
60
Gear Tier 5
22,000
15
90
30
15
15
15
45
Gear Tier 6
85,500
60
200
70
60
70
30
35
30
70
90
105
30
Gear Tier 7
190,000
60
360
70
50
120
140
100
60
70
50
60
70
50
60
70
50
180
210
150
Gear Tier 8
800,000
240
180
800
180
185
220
105
100
80
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
100
80
270
270
60
135
40
135
120
20
20
20
20
Gear Tier 10
729,000
160
120
200
240
200
400
280
240
460
200
100
80
40
180
90
150
60
135
50
20
45
2