Pew-Pew!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Chance to repeat attack increased by 5% per 'The Incredibles' Hero teammate.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
+1 max repeats.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 358 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 392 damage over 2 turns.
15% chance to repeat the attack on random opponents up to 0 times.
Deal up to 358 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 392 damage over 2 turns.
15% chance to repeat the attack on random opponents up to 0 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 537 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 588 damage over 2 turns.
15% chance to repeat the attack on random opponents up to 0 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 537 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 588 damage over 2 turns.
15% chance to repeat the attack on random opponents up to 0 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Deal up to 717 damage to target opponent. 40% chance to inflict [CONTINUOUS DAMAGE], dealing up to 784 damage over 2 turns.
15% chance to repeat the attack on random opponents up to 0 times, with 5% increased chance per 'The Incredibles' Hero teammate.
Polymorph!
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Metal Jack-Jack: Deal damage. Inflict [STUN] for 2 turns.
Requires Gear Tier 3
Level 3
+50% damage dealt.
Requires Gear Tier 5
Level 4
Electric Jack-Jack: Deal damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Increase the chance to perform Metal Jack-Jack and Electric Jack-Jack by 10% per 'The Incredibles' Hero teammates.
Requires Gear Tier 7
Level 5
+50% damage dealt.
Requires Gear Tier 9
Deal up to 1,470 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:
• Monster Jack-Jack: Deal up to 1,470 damage to target opponent. Inflict [VULNERABLE].
• Fire Jack-Jack: Deal up to 1,103 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 3 damage over 2 turns.
Deal up to 1,470 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:
• Monster Jack-Jack: Deal up to 1,470 damage to target opponent. Inflict [VULNERABLE].
• Fire Jack-Jack: Deal up to 1,103 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 3 damage over 2 turns.
• Metal Jack-Jack: Deal up to 1,225 damage. Inflict [STUN] for 2 turns.
Deal up to 2,205 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers:
• Monster Jack-Jack: Deal up to 2,205 damage to target opponent. Inflict [VULNERABLE].
• Fire Jack-Jack: Deal up to 1,103 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 3 damage over 2 turns.
• Metal Jack-Jack: Deal up to 1,838 damage. Inflict [STUN] for 2 turns.
Deal up to 2,205 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:
• Monster Jack-Jack: Deal up to 2,205 damage to target opponent. Inflict [VULNERABLE].
• Fire Jack-Jack: Deal up to 1,103 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 3 damage over 2 turns.
• Metal Jack-Jack: Deal up to 1,838 damage. Inflict [STUN] for 2 turns.
• Electric Jack-Jack: Deal up to 2,205 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Deal up to 2,940 damage to target opponent 3 times. 50% chance to instead attack target opponent with one of Jack Jack's randomly selected powers, with 10% chance to perform Metal Jack-Jack and Electric Jack-Jack per 'The Incredibles' Hero teammates:
• Monster Jack-Jack: Deal up to 2,940 damage to target opponent. Inflict [VULNERABLE].
• Fire Jack-Jack: Deal up to 1,103 damage. Inflict 3 [CONTINUOUS DAMAGE], each dealing up to 3 damage over 2 turns.
• Metal Jack-Jack: Deal up to 2,450 damage. Inflict [STUN] for 2 turns.
• Electric Jack-Jack: Deal up to 2,940 damage. Inflict all of the effects that are stated in all of Jack Jack's other powers.
Jack-Jack Attack!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Inflict CONTINOUS DAMAGE, dealing damage over 2 turns.
Requires Gear Tier 4
Level 3
+50% damage dealt.
Requires Gear Tier 6
Level 4
+1 Helpful effect flipped.
Requires Gear Tier 8
Level 5
+50% damage dealt.
Requires Gear Tier 10
Deal up to 1,477 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.
Deal up to 1,477 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.
Inflict [CONTINUOUS DAMAGE], dealing up to 515 damage over 2 turns.
Deal up to 2,216 damage to target opponent 3 times. Flip up to 2 Helpful effect on each target to the opposite Harmful effect.
Inflict [CONTINUOUS DAMAGE], dealing up to 772 damage over 2 turns.
Deal up to 2,216 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.
Inflict [CONTINUOUS DAMAGE], dealing up to 772 damage over 2 turns.
Deal up to 2,955 damage to target opponent 3 times. Flip up to 3 Helpful effects on each target to the opposite Harmful effects.
Inflict [CONTINUOUS DAMAGE], dealing up to 1,029 damage over 2 turns.
Jack-Jack of All Trades
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Requires Gear Tier 5
Level 3
+5% chance to assist or counterattack.
Requires Gear Tier 7
Level 4
5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.
Requires Gear Tier 9
Level 5
+5% chance to assist or counterattack.
Requires Gear Tier 10
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.
Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.
30% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.
35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage.
Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.
35% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.
Gain 10% base Potency per 'The Incredibles' Hero teammate.
On Turn start, gain [GUARANTEED CRIT], [OFFENSE UP] or [HASTE] for 1 turn.
40% chance to assist or counterattack when 'The Incredibles' Hero teammates deal or take damage. 5% chance to assist or counterattack with 'Polymorph!' or 'Jack-Jack Attack' regardless of Magic charge.
Gain 10% base Potency per 'The Incredibles' Hero teammate.