MEGARA
lvl
76
8
Maxed
7
MEGARA
Power: 933
HERO; SUPPORT; MYTHICAL; HERCULES
Offense:
1,720
1,720
Defense:
815
815
Health:
22,112
22,112
Recovery:
72
72
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
126
126
Potency:
33.00%
33.00%
Tenacity:
33.00%
33.00%
Precision:
16.00%
16.00%
Evasion:
10.00%
10.00%
Attack Speed:
20
20
Swap Sorcerer Stone for stat changes:
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LVL 4
BASIC
I Can Handle This
Deal up to 2,258 damage to target opponent. 15% bonus Critical Strike chance if this character has less than 60% of maximum Health.
If Hercules is a teammate, he will Assist.
If Hercules is a teammate, he will Assist.
LVL 4
SPECIAL
I Won't Say
Inflict Offense Down for 2 turns. 30% chance to inflict Crit Chance Down for 2 turns.
Purge 3 Helpful effects. Grant a copy of the Purged effect with its duration refreshed and 1 Magic for all abilities to a random ally.
Allied Hercules also gains the effects of this ability, and 30% Speed Meter fill.
Purge 3 Helpful effects. Grant a copy of the Purged effect with its duration refreshed and 1 Magic for all abilities to a random ally.
Allied Hercules also gains the effects of this ability, and 30% Speed Meter fill.
LVL 4
SPECIAL
Keep Moving Junior
Deal up to 6,128 damage to target opponent. Purge 2 Helpful effects. Inflict Helpful Immunity for 2 turns.
If Hercules is a teammate, he will Assist.
On turn start, gain 1 Magic for this ability per 1 Undefeatable on this character.
If Hercules is a teammate, he will Assist.
On turn start, gain 1 Magic for this ability per 1 Undefeatable on this character.
LVL 3
PASSIVE
I'm a Tough Girl
This character gains up to 5% bonus Evasion and 5% bonus Potency for every 20% missing Health.
On allied Hercules Health falling below 60% of maximum for the first time, gain 1 Protect, 1 Evade, and 1 Undefeatable.
On losing a stack of Undefeatable, restore 10% of this character's maximum Health.
On turn start if Health is below 60% of maximum, gain 1 Undefeatable up to a max of 5.
On allied Hercules Health falling below 60% of maximum for the first time, gain 1 Protect, 1 Evade, and 1 Undefeatable.
On losing a stack of Undefeatable, restore 10% of this character's maximum Health.
On turn start if Health is below 60% of maximum, gain 1 Undefeatable up to a max of 5.
Full Gear List
1,984,000
480
360
600
720
600
1,320
160
180
405
540
180
405
80
270
120
40
20
20
420
360
840
200
300
250
150
130
20
20
815,000
240
180
300
360
300
720
100
80
225
270
80
180
40
135
120
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
200
300
60
100
180
270
250
100
225
150
40
135
130
20
20
20