PRINCE ERIC
lvl
86
10
Maxed
7
PRINCE ERIC
Power: 1,448
HERO; DEFENSE; OCEANIC; THE LITTLE MERMAID
Offense:
2,694
2,694
Defense:
1,872
1,872
Health:
40,590
40,590
Recovery:
0
0
Crit Chance:
19.00%
19.00%
Crit Power:
190.00%
190.00%
Speed:
166
166
Potency:
54.00%
54.00%
Tenacity:
45.00%
45.00%
Precision:
36.00%
36.00%
Evasion:
4.00%
4.00%
Attack Speed:
16
16
Swap Sorcerer Stone for stat changes:
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LVL 4
BASIC
Harpoon Hurl
Deal up to 3,536 damage to target opponent. Inflict Continuous Damage, dealing up to 2,526 damage over 2 turns.
If the target is Ursula, inflict an additional Continuous Damage.
If the target is Ursula, inflict an additional Continuous Damage.
LVL 5
SPECIAL
Swing Into Action
Deal up to 12,797 damage to target opponent. On a critical hit, all other Oceanic teammates gain 30% Speed Meter.
Gain Taunt for 1 turn. In Raids, gain Critical Immunity for 2 turns.
Gain Taunt for 1 turn. In Raids, gain Critical Immunity for 2 turns.
LVL 3
SPECIAL
Maritime Melody
All teammates gain Defense Up and Crit Immunity for 1 turn, +1 duration in Raids.
If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 65% Speed Meter.
If Eric has Taunt, increase the duration of Taunt by 1. Otherwise, gain 65% Speed Meter.
LVL 4
PASSIVE
Don't Worry, I'll Help You
The first time a teammate falls below 30% Health, perform the following:
If Eric doesn't have Taunt, he gains 15% Speed Meter, increased by 40% in Raids.
If Eric has Taunt, the teammate gains Undefeatable and 15% Speed Meter, increased by 40% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
If Eric doesn't have Taunt, he gains 15% Speed Meter, increased by 40% in Raids.
If Eric has Taunt, the teammate gains Undefeatable and 15% Speed Meter, increased by 40% in Raids. If teammate is Ariel, she gains an additional Undefeatable.
LVL 3
PASSIVE
Max, Where Could They Be?
On turn start, perform the following on a random opponent, ignoring Taunt and preferring opponents with Stealth: Purge Stealth. Reduce Speed Meter by 40%.
If they didn't have Stealth, inflict Vulnerable.
If they didn't have Stealth, inflict Vulnerable.