CAPTAIN GANTU
lvl
88
10
Maxed
7
CAPTAIN GANTU
Power: 1,425
VILLAIN; DEFENSE; OCEANIC; LILO & STITCH; INTERSTELLAR
Offense:
2,745
2,745
Defense:
1,797
1,797
Health:
40,716
40,716
Recovery:
0
0
Crit Chance:
11.00%
11.00%
Crit Power:
150.00%
150.00%
Speed:
196
196
Potency:
43.00%
43.00%
Tenacity:
59.00%
59.00%
Precision:
36.00%
36.00%
Evasion:
4.00%
4.00%
Attack Speed:
16
16
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LVL 4
BASIC
Plasma Blast
Deal up to 3,603 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn.
If Gantu has Tactics, recover 5% Health.
If Gantu has Tactics, recover 5% Health.
LVL 4
SPECIAL
Abomination!
Deal up to 3,912 damage to all opponents. Deal up to 100% bonus damage the higher Captain Gantu's current Health percent is.
45% chance to inflict Slow for 2 turns.
45% chance to inflict Slow for 2 turns.
LVL 3
SPECIAL
Galactic Armada
This ability starts with 0 Magic. At start of turn, this ability gains 1 Magic for each Charged on Gantu
Deal up to 7,463 damage to all opponents, increased by 10% on opponents with Defense Down.
All Oceanic teammates gain Tactics for 1 turn.
Deal up to 7,463 damage to all opponents, increased by 10% on opponents with Defense Down.
All Oceanic teammates gain Tactics for 1 turn.
LVL 4
PASSIVE
Kreplok System Lineage
When a teammate is attacked, 25% chance (doubled for Oceanic teammates) for Gantu to counterattack.
When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.
Gantu gains 7% bonus Offense for each Charged on him.
When Gantu attacks, he gains 2 Charged, up to a max of 10. When Gantu takes damage, he loses 1 Charged.
Gantu gains 7% bonus Offense for each Charged on him.