MRS. INCREDIBLE
lvl
90
8
Maxed
7
MRS. INCREDIBLE
Power: 1,175
HERO; OFFENSE; DOWNTOWN; THE INCREDIBLES; DOWNTOWN HERO
Offense:
2,932
2,932
Defense:
933
933
Health:
26,248
26,248
Recovery:
0
0
Crit Chance:
8.00%
8.00%
Crit Power:
150.00%
150.00%
Speed:
143
143
Potency:
27.00%
27.00%
Tenacity:
27.00%
27.00%
Precision:
22.00%
22.00%
Evasion:
0.00%
0.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
ElastiSmash!
Deal up to 4,398 damage to target opponent. 30% chance to perform a follow up attack, increased by 15% per Hero teammate: Deal up to 3,079 damage with 10% bonus damage per Hero teammate.
LVL 3
SPECIAL
Stretch Goals
Deal up to 5,058 damage to target and adjacent opponents. 50% chance to cleanse 1 Harmful effect from self. Inflict [STUN] on target opponent for 1 turn.
Increase the duration of 1 random Helpful effect on this character by 1 turn.
Increase the duration of 1 random Helpful effect on this character by 1 turn.
LVL 3
SPECIAL
Long Arm of Attack
Deal up to 6,432 damage to target and flanking opponents. Deal 10% bonus damage per Helpful effect on self and target, up to 10 Helpful effects.
30% chance to steal up to 2 Helpful effect with its duration refreshed.
30% chance to steal up to 2 Helpful effect with its duration refreshed.
LVL 2
PASSIVE
If Anything Goes Wrong
When Violet, Dash, or Jack-Jack take damage, perform the following:
Gain 5% Speed Meter.
20% chance to grant 'The Incredibles' Hero teammates 1 Magic for random abilities.
30% chance to counterattack attacker with the following:
Deal up to 2,932 damage and reduce Speed Meter by 15%.
If Violet, Dash, or Jack-Jack are defeated, chance is guaranteed and this ability Crits.
Gain 5% Speed Meter.
20% chance to grant 'The Incredibles' Hero teammates 1 Magic for random abilities.
30% chance to counterattack attacker with the following:
Deal up to 2,932 damage and reduce Speed Meter by 15%.
If Violet, Dash, or Jack-Jack are defeated, chance is guaranteed and this ability Crits.
LVL 2
PASSIVE
Stay Flexible
When this character is attacked, 30% chance to perform the following, guaranteed if this character Evades:
Evade the attack.
Cleanse 1 Harmful effect.
Deal up to 2,932 damage to attacker.
Gain 1 [EVASION] and [TACTICS] for 1 turn.
If this character has less than 5 non-summoned teammates, they gain the following stats per missing teammate: 5% Speed, 5% Offense, and 5% Crit Chance.
Evade the attack.
Cleanse 1 Harmful effect.
Deal up to 2,932 damage to attacker.
Gain 1 [EVASION] and [TACTICS] for 1 turn.
If this character has less than 5 non-summoned teammates, they gain the following stats per missing teammate: 5% Speed, 5% Offense, and 5% Crit Chance.
LVL 3
LEADER
Use Your Powers
Downtown Hero teammates gain 4% Crit Chance and 12% Offense.
'The Incredibles' Hero teammates instead gain 8% Crit Chance and 16% Offense.
When Downtown Hero teammates Crit, they gain 10% Speed Meter and 1 Magic for random abilities.
'The Incredibles' Hero teammates instead gain 8% Crit Chance and 16% Offense.
When Downtown Hero teammates Crit, they gain 10% Speed Meter and 1 Magic for random abilities.
Full Gear List
934,000
240
180
300
360
300
600
80
120
180
270
80
40
180
90
210
180
345
100
150
100
50
382,500
120
90
150
180
150
300
40
60
90
135
40
20
90
45
Gear Tier 10
551,500
120
90
150
180
150
300
210
180
345
100
150
40
60
90
135
100
50
40
20
90
45