PLATINUM DONALD
lvl
63
7
Maxed
7
PLATINUM DONALD
Power: 790
HERO; SUPPORT; DOWNTOWN; PLATINUM; DOWNTOWN HERO; THE SENSATIONAL SIX; DUCKS; MICKEY AND FRIENDS
Offense:
1,842
1,842
Defense:
787
787
Health:
17,652
17,652
Recovery:
1,532
1,532
Crit Chance:
9.00%
9.00%
Crit Power:
150.00%
150.00%
Speed:
113
113
Potency:
14.00%
14.00%
Tenacity:
5.00%
5.00%
Precision:
0.00%
0.00%
Evasion:
0.00%
0.00%
Attack Speed:
18
18
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 2
BASIC
PINEAPPLE PUNCH
Deal 1,474 damage to target opponent.
20% chance to inflict [SLOW] on the target opponent.
20% chance to inflict [SLOW] on the target opponent.
LVL 2
SPECIAL
BREATHE, JUST BREATHE.
Restore 1,455 health to each teammate. If a Platinum or Sensational Six teammate's health is below 10% then restore an additional 15% Health to those teammates.
Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
LVL 1
SPECIAL
SHIVER ME TIMBERS!
Deal 1,736 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.
LVL 1
PASSIVE
DROP OF A HAT
When a teammate's Helpful effects are Purged or Stolen or Flipped 30% chance to inflict [HELPFUL IMMUNITY] to all opponents for 2 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character.
LVL 1
PASSIVE
AW, PHOOEY!
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 1 turn and 1 [CONTINUOUS HEALING] restoring 843 health over 2 turns.
If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 1 turn and [DEFENSE UP] for 1 turn.
If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 1 turn and [DEFENSE UP] for 1 turn.
Full Gear List
2,383,000
600
450
1,200
150
265
135
150
310
100
100
80
40
60
600
500
1,120
630
450
270
60
120
90
350
300
725
350
250
150
130
20
20
50
700,000
200
150
700
150
145
75
110
110
100
40
40
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
100
60
315
225
40
135
40
120
20
20
45
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
350
250
100
60
315
225
150
20
135
20
130
40
20
20
50
20
45
20