FRANK WOLFF
lvl
90
10
Maxed
7
FRANK WOLFF
Power:
HERO; DEFENSE; WILDS; JUNGLE CRUISE; ADVENTURER
Offense:
2,876
2,876
Defense:
1,824
1,824
Health:
43,732
43,732
Recovery:
0
0
Crit Chance:
19.00%
19.00%
Crit Power:
190.00%
190.00%
Speed:
166
166
Potency:
30.00%
30.00%
Tenacity:
59.00%
59.00%
Precision:
42.00%
42.00%
Evasion:
0.00%
0.00%
Attack Speed:
16
16
Level
Rarity
Gear Tier
Stone
LVL 5
BASIC
Crushed Coconut
Deal up to 5,321 damage to target opponent. 45% chance (+10% chance per 'Adventurer' teammate) to gain Offense Up for 1 turn before damage is applied.
If Frank has a Helpful effect, this ability deals a Critical Strike.
If Frank has a Helpful effect, this ability deals a Critical Strike.
LVL 5
SPECIAL
The Backside of Water
Deal up to 5,153 damage to all opponents. 50% chance to inflict Slow for 1 turn. Reduce Speed meter by 40% (+10% per 'Adventurer' teammate).
Frank gains: Defense Up for 1 turn. 1 Undefeatable per'Adventurer'teammate, up to a max of 5. 1 Protect per 'Adventurer' teammate, up to a max of 5.
Frank gains: Defense Up for 1 turn. 1 Undefeatable per'Adventurer'teammate, up to a max of 5. 1 Protect per 'Adventurer' teammate, up to a max of 5.
LVL 5
SPECIAL
A Very Vine Maneuver
Deal up to 7,550 damage to target and flanking opponents. Inflict Defense Down for 1 turn. If Frank has a Helpful effect, inflict 2 Vulnerable.
Grant 'Adventurer' teammates Defense Up for 1 turn.
If Lily is a teammate, Lily uses her 'Just Zipping By' ability on target regardless of Magic charge.
Grant 'Adventurer' teammates Defense Up for 1 turn.
If Lily is a teammate, Lily uses her 'Just Zipping By' ability on target regardless of Magic charge.
LVL 5
PASSIVE
Not Kitten Around
When an 'Adventurer' teammate falls below 30% Health, gain 1 Protect.
If affected teammate is Lily, Frank and Lily both gain the following: 30% Speed Meter. Defense Up for 1 turn.
Frank gains 5% Offense and 5% Defense per Protect, Undefeatable, and Evasion on him, up to a max of 10 in total.
When Frank loses a Protect and Proxima is not already on the field, summon Proxima to a random location.
Proxima has 25,146 Health and 1,186 Defense and has the following abilities:
Basic: Deal up to 7,190 damage to target opponent.
Special A: Gain Stealth for 2 turns. Deal up to 14,380 damage to target opponent. If target has a Harmful effect, this ability deals a Critical Strike. If this ability deals a Critical Strike, inflict 1 Vulnerable.
Passive A: 60% chance to assist 'Adventurer' teammates when they use their basic attack. This is guaranteed if teammate is Frank.
If affected teammate is Lily, Frank and Lily both gain the following: 30% Speed Meter. Defense Up for 1 turn.
Frank gains 5% Offense and 5% Defense per Protect, Undefeatable, and Evasion on him, up to a max of 10 in total.
When Frank loses a Protect and Proxima is not already on the field, summon Proxima to a random location.
Proxima has 25,146 Health and 1,186 Defense and has the following abilities:
Basic: Deal up to 7,190 damage to target opponent.
Special A: Gain Stealth for 2 turns. Deal up to 14,380 damage to target opponent. If target has a Harmful effect, this ability deals a Critical Strike. If this ability deals a Critical Strike, inflict 1 Vulnerable.
Passive A: 60% chance to assist 'Adventurer' teammates when they use their basic attack. This is guaranteed if teammate is Frank.
LVL 5
LEADER
Captain of the Jungle Cruise
'Adventurer' teammates gain the following:
21% Crit Chance.
When dealing a Critical Hit, gain 15% Speed Meter and reduce target's Speed Meter by 15%.
When Health falls below 30%, gain 1 Evasion and 1 Undefeatable.
In Club Adventures:
Start the battle with the following: 1 Guaranteed Crit. Haste for 1 turn.
When Health falls below 30%, immediately take a Bonus Turn.
21% Crit Chance.
When dealing a Critical Hit, gain 15% Speed Meter and reduce target's Speed Meter by 15%.
When Health falls below 30%, gain 1 Evasion and 1 Undefeatable.
In Club Adventures:
Start the battle with the following: 1 Guaranteed Crit. Haste for 1 turn.
When Health falls below 30%, immediately take a Bonus Turn.
Full Gear List
1
1
4
5
5
20
3,187,500
20
4
40
4
20
20
80
4
210
780
270
525
105
210
280
525
105
250
150
60
70
50
100
50
720
540
1,400
180
260
175
365
405
100
80
80
60
720
600
1,320
540
450
405
315
120
420
360
840
250
250
300
150
130
20
20
1
1
4
Gear Tier 3
1
1
4
Gear Tier 4
16,500
4
20
4
40
4
20
4
20
16
80
4
Gear Tier 5
26,000
30
100
30
75
15
Gear Tier 6
85,500
60
200
70
60
70
150
175
30
35
Gear Tier 7
260,000
300
480
350
250
180
210
150
60
70
50
120
140
100
60
70
50
Gear Tier 8
800,000
240
180
800
180
140
75
185
185
100
40
40
40
Gear Tier 9
821,000
240
180
300
360
300
720
120
60
270
225
80
180
60
180
120
20
20
20
Gear Tier 10
1,178,500
240
180
300
360
300
600
420
360
840
250
250
100
60
225
225
300
150
100
40
270
135
130
20
20
20
20