PLATINUM DONALD
lvl
90
10
Maxed
7
PLATINUM DONALD
Power:
HERO; SUPPORT; DOWNTOWN; PLATINUM; DOWNTOWN HERO; THE SENSATIONAL SIX; DUCKS; MICKEY AND FRIENDS
Offense:
3,716
3,716
Defense:
1,264
1,264
Health:
33,489
33,489
Recovery:
3,117
3,117
Crit Chance:
23.00%
23.00%
Crit Power:
190.00%
190.00%
Speed:
171
171
Potency:
50.00%
50.00%
Tenacity:
27.00%
27.00%
Precision:
50.00%
50.00%
Evasion:
10.00%
10.00%
Attack Speed:
18
18
Level
Rarity
Gear Tier
Stone
LVL 5
BASIC
PINEAPPLE PUNCH
Deal 5,946 damage to target opponent.
30% chance to inflict [SLOW] on the target opponent.
30% chance to inflict [SLOW] on the target opponent.
LVL 5
SPECIAL
BREATHE, JUST BREATHE.
Restore 4,146 health to each teammate. If a Platinum or Sensational Six teammate's health is below 25% then restore an additional 15% Health to those teammates.
Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
LVL 5
SPECIAL
SHIVER ME TIMBERS!
Deal 7,005 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.
Chance to inflict [SLOW] will increase by 5% per available Platinum character in the squad.
Chance to inflict [SLOW] will increase by 5% per available Platinum character in the squad.
LVL 5
PASSIVE
DROP OF A HAT
When a teammate's Helpful effects are Purged or Stolen or Flipped 50% chance to inflict [HELPFUL IMMUNITY] to all opponents for 3 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character and inflict [TENACITY DOWN] for 2 turns.
LVL 5
PASSIVE
AW, PHOOEY!
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 2 turns and 2 [CONTINUOUS HEALING] restoring 1,714 health over 2 turns.
If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 2 turns.
If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 2 turns.
Full Gear List
2
2
1
1
10
1
9
3,283,500
18
14
40
100
4
20
4
20
80
15
950
375
345
315
255
385
595
90
105
315
30
35
200
300
150
50
720
540
1,400
180
340
210
150
310
135
100
100
80
40
60
720
600
1,320
720
540
360
120
90
420
360
840
400
300
200
130
20
20
50
2
2
1
1
Gear Tier 3
2
1
1
1,000
2
2
Gear Tier 4
28,500
8
40
8
100
4
20
4
20
16
80
12
Gear Tier 5
38,000
15
130
45
75
45
15
Gear Tier 6
118,500
90
260
105
60
175
30
35
90
105
90
30
35
Gear Tier 7
310,000
240
560
280
200
180
420
300
180
210
150
180
60
70
50
Gear Tier 8
800,000
240
180
800
180
180
110
110
110
35
100
40
40
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
100
80
360
270
60
180
60
120
20
20
45
20
20
Gear Tier 10
1,172,500
240
180
300
360
300
600
420
360
840
400
300
100
80
360
270
200
40
180
40
130
40
20
20
50
20
45
20