Kuzclolo
Licorne d'abondance
Updated:
6 minutes ago
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YOKAI
lvl
42
1
Maxed
7
YOKAI

Power: 231

VILLAIN; OFFENSE; DOWNTOWN; BIG HERO 6; TECH; DOWNTOWN VILLAIN

Offense:
582
Defense:
138
Health:
7,350
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
105
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Pierce
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to gain Magic for all abilities on follow up attack.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 487 damage to target opponent. 30% chance to inflict Slow for 1 turn.
Deal up to 487 damage to target opponent. 30% chance to inflict Slow for 1 turn.

If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:

Deal up to 371 damage to target opponent. 20% chance to gain 1 Magic for all abilities.
Deal up to 731 damage to target opponent. 30% chance to inflict Slow for 1 turn.

If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:

Deal up to 557 damage to target opponent. 20% chance to gain 1 Magic for all abilities.
Deal up to 731 damage to target opponent. 30% chance to inflict Slow for 1 turn.

If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:

Deal up to 557 damage to target opponent. 30% chance to gain 1 Magic for all abilities.
Deal up to 975 damage to target opponent. 30% chance to inflict Slow for 1 turn.

If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:

Deal up to 742 damage to target opponent. 30% chance to gain 1 Magic for all abilities.
Spire
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
In Club Conquest: When an opponent gains a Helpful effect, 10% chance for each Microbot Spire to attack that opponent.
Requires Gear Tier 3
50
5,000
Level 3
+10% chance to Purge a Helpful effect.
Requires Gear Tier 5
75
55
13,000
Level 4
Summon 1 additional Microbot Spire.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+10% chance to attack in Club Conquest.
Requires Gear Tier 9
100
100
50
141,250
25
Summon 2 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 2,940 Health, 55 Defense and perform the following ability:

Spike: Deal up to 582 damage to target opponent. 30% chance to Purge 1 random Helpful effect.
Summon 2 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 2,940 Health, 55 Defense and perform the following ability:

Spike: Deal up to 582 damage to target opponent. 30% chance to Purge 1 random Helpful effect.

In Club Conquest: When an opponent gains a Helpful Effect, 10% chance for each Microbot Spire to attack that opponent.
Summon 2 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 2,940 Health, 55 Defense and perform the following ability:

Spike: Deal up to 582 damage to target opponent. 40% chance to Purge 1 random Helpful effect.

In Club Conquest: When an opponent gains a Helpful Effect, 10% chance for each Microbot Spire to attack that opponent.
Summon 3 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 2,940 Health, 55 Defense and perform the following ability:

Spike: Deal up to 582 damage to target opponent. 40% chance to Purge 1 random Helpful effect.

In Club Conquest: When an opponent gains a Helpful Effect, 10% chance for each Microbot Spire to attack that opponent.
Summon 3 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 2,940 Health, 55 Defense and perform the following ability:

Spike: Deal up to 582 damage to target opponent. 40% chance to Purge 1 random Helpful effect.

In Club Conquest: When an opponent gains a Helpful Effect, 20% chance for each Microbot Spire to attack that opponent.
Unleash
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn.
Requires Gear Tier 4
75
55
13,000
Level 3
+15% chance to inflict Slow.
Requires Gear Tier 6
100
75
25
22,500
Level 4
If target is affected by Slow, 30% chance to inflict Stun for 1 turn.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 430 damage to target opponent 4 times. 30% chance to inflict Slow for 1 turn per hit.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 430 damage to target opponent 4 times. 30% chance to inflict Slow for 1 turn per hit.

If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 430 damage to target opponent 4 times. 45% chance to inflict Slow for 1 turn per hit.

If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 430 damage to target opponent 4 times. 45% chance to inflict Slow for 1 turn per hit.

If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn. If target is affected by Slow, 30% chance to inflict Stun for 1 turn.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 645 damage to target opponent 4 times. 45% chance to inflict Slow for 1 turn per hit.

If target is affected by Shield, increase damage by 50% and inflict Shield Block for 1 turn. If target is affected by Slow, 30% chance to inflict Stun for 1 turn.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Pushing Boundaries
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Gain 1 Magic for all abilities on activation.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+5% Speed Meter increase.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+3% activation chance.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% Speed Meter increase.
Requires Gear Tier 10
150
150
125
293,750
65
When this character or Microbot Spires attack a target with a Harmful effect, 15% chance to gain 10% Speed Meter.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 15% chance to gain 10% Speed Meter and gain 1 Magic for all abilities.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 15% chance to gain 15% Speed Meter and gain 1 Magic for all abilities.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 18% chance to gain 15% Speed Meter and gain 1 Magic for all abilities.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 18% chance to gain 20% Speed Meter and gain 1 Magic for all abilities.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
Full Gear List
2
10
1,089,000
40
210
200
210
30
35
100
60
70
50
240
180
500
60
155
75
50
60
120
60
240
200
460
225
90
270
60
140
120
305
100
50
150
65
20
50
20
45
Gear Tier 2
2
Gear Tier 3
2
Gear Tier 4
3,000
8
40
Gear Tier 5
4,000
30
20
Gear Tier 6
26,000
60
60
70
30
35
Gear Tier 7
65,000
120
120
140
100
60
70
50
Gear Tier 8
300,000
80
60
300
60
75
35
50
40
40
40
Gear Tier 9
284,000
80
60
100
120
100
260
40
20
40
135
45
135
60
20
20
Gear Tier 10
407,000
80
60
100
120
100
200
140
120
305
100
50
150
40
20
40
90
45
135
65
20
50
20
45