GADGET

lvl

47

5

7

Power: 414

HERO; OFFENSE; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER; TECH

Offense:

600

600

Defense:

120

120

Health:

4,550

4,550

Recovery:

0

0

Crit Chance:

9.00%

9.00%

Crit Power:

150.00%

150.00%

Speed:

103

103

Potency:

19.00%

19.00%

Tenacity:

5.00%

5.00%

Precision:

0.00%

0.00%

Evasion:

0.00%

0.00%

Attack Speed:

28

28

Swap Sorcerer Stone for stat changes:

LVL 1

BASIC

Yoink

Deal up to 525 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

50% chance to transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.

50% chance to transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.

LVL 1

SPECIAL

Mindbashingly High IQ

If Gadget has any Helpful effects, gain 1 [CHARGED].

If Gadget has no Harmful effects, gain 1 [CHARGED].

If target opponent has any Harmful effects, gain 1 [CHARGED].

If target opponent has no Helpful effects, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.

If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 7 Helpful effects, flip 1 Helpful effect on each opponent.

If the opponent's team has at least 7 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].

If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 30% Speed Meter.

If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].

If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.

If Gadget has no Harmful effects, gain 1 [CHARGED].

If target opponent has any Harmful effects, gain 1 [CHARGED].

If target opponent has no Helpful effects, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.

If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 7 Helpful effects, flip 1 Helpful effect on each opponent.

If the opponent's team has at least 7 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].

If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 30% Speed Meter.

If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].

If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.

LVL 1

SPECIAL

Right Tool for the Job

For every 2 [CHARGED] on Gadget, deal up to 300 damage to a random opponent.

Then, deal up to 600 damage to target opponent. Deal 5% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].

Then, deal up to 600 damage to target opponent. Deal 5% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].

LVL 1

PASSIVE

Ingenious Inventor

On turn start, 50% chance to gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 20% chance for Gadget to gain 1 [CHARGED].

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 20% chance for Gadget to gain 1 [CHARGED].

LVL 1

PASSIVE

Reverse Polarity

When Gadget resists a Harmful effect, 50% chance to reflect it back at opponents.