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GADGET
lvl
47
5
7

Power: 414

HERO; OFFENSE; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER; TECH

Offense:
600
Defense:
120
Health:
4,550
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
103
Potency:
19.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
28

Swap Sorcerer Stone for stat changes:

Yoink
Level 1
Unlocks this Ability.
Level 2
+30% chance to transfer a Helpful effect.
Level 3
+50% damage dealt.
Level 4
Guaranteed to transfer a Helpful effect.
Level 5
+50% damage dealt.
Deal up to 525 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

50% chance to transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Deal up to 525 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

80% chance to transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Deal up to 788 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

80% chance to transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Deal up to 788 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

Transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Deal up to 1,050 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

Transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Mindbashingly High IQ
Level 1
Unlocks this Ability.
Level 2
-1 Helpful effects needed on Gadget's team to flip Helpful effects on opponent's team.
Level 3
-1 Harmful effects needed on opponent's team to flip Harmful effects on Gadget's team.
Level 4
+10% Speed Meter gained.
If Gadget has any Helpful effects, gain 1 [CHARGED].
If Gadget has no Harmful effects, gain 1 [CHARGED].
If target opponent has any Harmful effects, gain 1 [CHARGED].
If target opponent has no Helpful effects, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 7 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 7 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 30% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
If Gadget has any Helpful effects, gain 1 [CHARGED].
If Gadget has no Harmful effects, gain 1 [CHARGED].
If target opponent has any Harmful effects, gain 1 [CHARGED].
If target opponent has no Helpful effects, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 6 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 7 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 30% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
If Gadget has any Helpful effects, gain 1 [CHARGED].
If Gadget has no Harmful effects, gain 1 [CHARGED].
If target opponent has any Harmful effects, gain 1 [CHARGED].
If target opponent has no Helpful effects, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 6 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 6 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 30% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
If Gadget has any Helpful effects, gain 1 [CHARGED].
If Gadget has no Harmful effects, gain 1 [CHARGED].
If target opponent has any Harmful effects, gain 1 [CHARGED].
If target opponent has no Helpful effects, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 6 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 6 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 40% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
Right Tool for the Job
Level 1
Unlocks this Ability.
Level 2
+5% bonus Damage per Charged.
Level 3
+50% damage dealt.
Level 4
+5% bonus Damage per Charged.
Level 5
+50% damage dealt.
For every 2 [CHARGED] on Gadget, deal up to 300 damage to a random opponent.

Then, deal up to 600 damage to target opponent. Deal 5% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
For every 2 [CHARGED] on Gadget, deal up to 300 damage to a random opponent.

Then, deal up to 600 damage to target opponent. Deal 10% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
For every 2 [CHARGED] on Gadget, deal up to 450 damage to a random opponent.

Then, deal up to 900 damage to target opponent. Deal 10% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
For every 2 [CHARGED] on Gadget, deal up to 450 damage to a random opponent.

Then, deal up to 900 damage to target opponent. Deal 15% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
For every 2 [CHARGED] on Gadget, deal up to 600 damage to a random opponent.

Then, deal up to 1,200 damage to target opponent. Deal 15% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
Ingenious Inventor
Level 1
Unlocks this Ability.
Level 2
+10% chance to gain Charged when a 'Rescue Ranger' teammate gains a Harmful effect.
Level 3
Guaranteed to gain Charged on turn start.
Level 4
+5% chance to gain Charged when a 'Rescue Ranger' teammate gains a Harmful effect.
On turn start, 50% chance to gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 20% chance for Gadget to gain 1 [CHARGED].
On turn start, 50% chance to gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 30% chance for Gadget to gain 1 [CHARGED].
On turn start, gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 30% chance for Gadget to gain 1 [CHARGED].
On turn start, gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 35% chance for Gadget to gain 1 [CHARGED].
Reverse Polarity
Level 1
Unlocks this Ability.
Level 2
Gadget gains +2% Tenacity per Charged on her.
Level 3
Guaranteed to reflect resisted Harmful effects.
Level 4
+2% Tenacity per Charged on Gadget.
When Gadget resists a Harmful effect, 50% chance to reflect it back at opponents.
When Gadget resists a Harmful effect, 50% chance to reflect it back at opponents.

Gadget has +2% Tenacity per [CHARGED] on her.
When Gadget resists a Harmful effect, reflect it back at opponents.

Gadget has +2% Tenacity per [CHARGED] on her.
When Gadget resists a Harmful effect, reflect it back at opponents.

Gadget has +4% Tenacity per [CHARGED] on her.