SKUDD
No Club
Updated:
4 minutes ago
Menu
GADGET
lvl
31
2
7
GADGET

Power: 156

HERO; OFFENSE; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER; TECH

Offense:
280
Defense:
54
Health:
2,071
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
96
Potency:
5.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
28

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Yoink
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+30% chance to transfer a Helpful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to transfer a Helpful effect.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 245 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

50% chance to transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Deal up to 245 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

80% chance to transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Deal up to 368 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

80% chance to transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Deal up to 368 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

Transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Deal up to 490 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

Transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Mindbashingly High IQ
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
-1 Helpful effect needed on Gadget's team to flip Helpful effect on opponent's team.
Requires Gear Tier 4
75
55
13,000
Level 3
-1 Harmful effect needed on opponent's team to flip Harmful effect on Gadget's team.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+10% Speed Meter gained.
Requires Gear Tier 8
150
100
35
117,500
Level 5
-1 Helpful effect needed on Gadget's team to flip Helpful effect on opponent's team.
Requires Gear Tier 10
150
125
50
165,000
50
If Gadget has any Helpful effect, gain 1 [CHARGED].
If Gadget has no Harmful effect, gain 1 [CHARGED].
If target opponent has any Harmful effect, gain 1 [CHARGED].
If target opponent has no Helpful effect, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 7 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 7 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 30% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
If Gadget has any Helpful effect, gain 1 [CHARGED].
If Gadget has no Harmful effect, gain 1 [CHARGED].
If target opponent has any Harmful effect, gain 1 [CHARGED].
If target opponent has no Helpful effect, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 6 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 7 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 30% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
If Gadget has any Helpful effect, gain 1 [CHARGED].
If Gadget has no Harmful effect, gain 1 [CHARGED].
If target opponent has any Harmful effect, gain 1 [CHARGED].
If target opponent has no Helpful effect, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 6 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 6 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 30% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
If Gadget has any Helpful effect, gain 1 [CHARGED].
If Gadget has no Harmful effect, gain 1 [CHARGED].
If target opponent has any Harmful effect, gain 1 [CHARGED].
If target opponent has no Helpful effect, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 6 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 6 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 40% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
If Gadget has any Helpful effect, gain 1 [CHARGED].
If Gadget has no Harmful effect, gain 1 [CHARGED].
If target opponent has any Harmful effect, gain 1 [CHARGED].
If target opponent has no Helpful effect, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 5 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 6 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 40% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
Right Tool for the Job
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+5% bonus Damage per Charged.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% bonus Damage per Charged.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
For every 2 [CHARGED] on Gadget, deal up to 140 damage to a random opponent.

Then, deal up to 280 damage to target opponent. Deal 5% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
For every 2 [CHARGED] on Gadget, deal up to 140 damage to a random opponent.

Then, deal up to 280 damage to target opponent. Deal 10% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
For every 2 [CHARGED] on Gadget, deal up to 210 damage to a random opponent.

Then, deal up to 420 damage to target opponent. Deal 10% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
For every 2 [CHARGED] on Gadget, deal up to 210 damage to a random opponent.

Then, deal up to 420 damage to target opponent. Deal 15% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
For every 2 [CHARGED] on Gadget, deal up to 280 damage to a random opponent.

Then, deal up to 560 damage to target opponent. Deal 15% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
Ingenious Inventor
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to gain Charged when a 'Rescue Ranger' teammate gains a Harmful effect.
Requires Gear Tier 5
100
75
25
22,500
Level 3
Guaranteed to gain Charged on turn start.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+5% chance to gain Charged when a 'Rescue Ranger' teammate gains a Harmful effect.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% chance to gain Charged when a 'Rescue Ranger' teammate gains a Harmful effect.
Requires Gear Tier 10
150
150
125
293,750
65
On turn start, 50% chance to gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 20% chance for Gadget to gain 1 [CHARGED].
On turn start, 50% chance to gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 30% chance for Gadget to gain 1 [CHARGED].
On turn start, gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 30% chance for Gadget to gain 1 [CHARGED].
On turn start, gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 35% chance for Gadget to gain 1 [CHARGED].
On turn start, gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 40% chance for Gadget to gain 1 [CHARGED].
Reverse Polarity
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
Gadget gains +2% Tenacity per Charged on her.
Requires Gear Tier 6
150
100
35
32,000
Level 3
Guaranteed to reflect resisted Harmful effects.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+2% Tenacity per Charged on Gadget.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+2% Tenacity per Charged on Gadget.
Requires Gear Tier 10
275
175
150
368,750
115
When Gadget resists a Harmful effect, 50% chance to reflect it back at opponents.
When Gadget resists a Harmful effect, 50% chance to reflect it back at opponents.

Gadget has +2% Tenacity per [CHARGED] on her.
When Gadget resists a Harmful effect, reflect it back at opponents.

Gadget has +2% Tenacity per [CHARGED] on her.
When Gadget resists a Harmful effect, reflect it back at opponents.

Gadget has +4% Tenacity per [CHARGED] on her.
When Gadget resists a Harmful effect, reflect it back at opponents.

Gadget has +6% Tenacity per [CHARGED] on her.
Full Gear List
5
15
2,069,500
20
4
20
60
105
410
105
315
105
140
315
30
50
50
150
60
70
50
480
360
900
120
50
100
270
175
60
205
75
480
400
920
405
225
405
120
135
280
240
610
150
250
200
130
50
20
20
Gear Tier 3
1
3
Gear Tier 4
9,000
4
20
4
20
12
60
Gear Tier 5
12,000
15
50
15
45
Gear Tier 6
52,000
30
120
35
30
70
90
105
30
Gear Tier 7
130,000
60
240
70
50
60
70
50
180
210
150
60
70
50
Gear Tier 8
500,000
160
120
500
120
50
40
110
75
40
105
35
Gear Tier 9
562,000
160
120
200
240
200
520
80
40
180
90
60
225
120
40
20
90
20
Gear Tier 10
804,500
160
120
200
240
200
400
280
240
610
150
250
80
60
225
135
200
40
180
130
20
50
20
45
20
20