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YOKAI
lvl
30
2
7
YOKAI

Power: 127

VILLAIN; OFFENSE; DOWNTOWN; BIG HERO 6; TECH; DOWNTOWN VILLAIN

Offense:
218
Defense:
44
Health:
1,643
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
105
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Pierce
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to gain Magic for all abilities on follow up attack.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 183 damage to target opponent. 30% chance to inflict Slow for 1 turn.
Deal up to 183 damage to target opponent. 30% chance to inflict Slow for 1 turn.

If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:

Deal up to 139 damage to target opponent. 20% chance to gain 1 Magic for all abilities.
Deal up to 274 damage to target opponent. 30% chance to inflict Slow for 1 turn.

If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:

Deal up to 208 damage to target opponent. 20% chance to gain 1 Magic for all abilities.
Deal up to 274 damage to target opponent. 30% chance to inflict Slow for 1 turn.

If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:

Deal up to 208 damage to target opponent. 30% chance to gain 1 Magic for all abilities.
Deal up to 365 damage to target opponent. 30% chance to inflict Slow for 1 turn.

If target is affected by a Harmful Effect at the start of this ability, perform a follow up attack:

Deal up to 278 damage to target opponent. 30% chance to gain 1 Magic for all abilities.
Spire
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
In Club Conquest: When an opponent gains a Helpful effect, 10% chance for each Microbot Spire to attack that opponent.
Requires Gear Tier 3
50
5,000
Level 3
+10% chance to Purge a Helpful effect.
Requires Gear Tier 5
75
55
13,000
Level 4
Summon 1 additional Microbot Spire.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+10% chance to attack in Club Conquest.
Requires Gear Tier 9
100
100
50
141,250
25
Summon 2 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 657 Health, 18 Defense and perform the following ability:

Spike: Deal up to 218 damage to target opponent. 30% chance to Purge 1 random Helpful effect.
Summon 2 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 657 Health, 18 Defense and perform the following ability:

Spike: Deal up to 218 damage to target opponent. 30% chance to Purge 1 random Helpful effect.

In Club Conquest: When an opponent gains a Helpful Effect, 10% chance for each Microbot Spire to attack that opponent.
Summon 2 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 657 Health, 18 Defense and perform the following ability:

Spike: Deal up to 218 damage to target opponent. 40% chance to Purge 1 random Helpful effect.

In Club Conquest: When an opponent gains a Helpful Effect, 10% chance for each Microbot Spire to attack that opponent.
Summon 3 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 657 Health, 18 Defense and perform the following ability:

Spike: Deal up to 218 damage to target opponent. 40% chance to Purge 1 random Helpful effect.

In Club Conquest: When an opponent gains a Helpful Effect, 10% chance for each Microbot Spire to attack that opponent.
Summon 3 Microbot Spires. If this character is defeated, summoned Microbot Spires are also defeated.

Microbot Spires have 657 Health, 18 Defense and perform the following ability:

Spike: Deal up to 218 damage to target opponent. 40% chance to Purge 1 random Helpful effect.

In Club Conquest: When an opponent gains a Helpful Effect, 20% chance for each Microbot Spire to attack that opponent.
Unleash
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn.
Requires Gear Tier 4
75
55
13,000
Level 3
+15% chance to inflict Slow.
Requires Gear Tier 6
100
75
25
22,500
Level 4
If target is affected by Slow, 30% chance to inflict Stun for 1 turn.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 161 damage to target opponent 4 times. 30% chance to inflict Slow for 1 turn per hit.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 161 damage to target opponent 4 times. 30% chance to inflict Slow for 1 turn per hit.

If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 161 damage to target opponent 4 times. 45% chance to inflict Slow for 1 turn per hit.

If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 161 damage to target opponent 4 times. 45% chance to inflict Slow for 1 turn per hit.

If target is affected by Shield, increase damage by 30% and inflict Shield Block for 1 turn. If target is affected by Slow, 30% chance to inflict Stun for 1 turn.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Deal up to 242 damage to target opponent 4 times. 45% chance to inflict Slow for 1 turn per hit.

If target is affected by Shield, increase damage by 50% and inflict Shield Block for 1 turn. If target is affected by Slow, 30% chance to inflict Stun for 1 turn.

All Microbot Spires attack a random unique opponent.

In Club Conquest: Yokai and all Microbot Spires gain gain Offense Up for 1 turn.
Pushing Boundaries
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Gain 1 Magic for all abilities on activation.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+5% Speed Meter increase.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+3% activation chance.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% Speed Meter increase.
Requires Gear Tier 10
150
150
125
293,750
65
When this character or Microbot Spires attack a target with a Harmful effect, 15% chance to gain 10% Speed Meter.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 15% chance to gain 10% Speed Meter and gain 1 Magic for all abilities.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 15% chance to gain 15% Speed Meter and gain 1 Magic for all abilities.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 18% chance to gain 15% Speed Meter and gain 1 Magic for all abilities.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
When this character or Microbot Spires attack a target with a Harmful effect, 18% chance to gain 20% Speed Meter and gain 1 Magic for all abilities.

In Club Conquest: When Yokai or any Microbot Spire defeats an opponents, Yokai gains Guaranteed Crit.
Full Gear List
5
15
5
2,617,000
20
4
20
60
20
105
480
105
315
165
105
140
315
175
30
50
50
150
100
600
450
1,200
150
310
285
190
100
80
60
120
60
60
600
500
1,120
360
315
495
270
120
350
300
725
200
200
150
250
130
20
20
Gear Tier 3
1
3
1
Gear Tier 4
10,500
4
20
4
20
12
60
4
20
Gear Tier 5
14,000
15
60
15
45
15
Gear Tier 6
59,500
30
140
35
30
70
90
105
30
35
30
Gear Tier 7
150,000
60
280
70
50
60
70
50
180
210
150
120
140
100
Gear Tier 8
700,000
200
150
700
150
150
145
70
100
40
40
40
40
40
Gear Tier 9
691,500
200
150
250
300
250
620
60
60
180
135
80
270
40
135
120
20
20
20
20
Gear Tier 10
991,500
200
150
250
300
250
500
350
300
725
200
200
150
80
60
40
180
180
135
250
80
225
130
20
20
20