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PLATINUM DONALD
lvl
28
1
7
PLATINUM DONALD

Power: 122

HERO; SUPPORT; DOWNTOWN; PLATINUM; DOWNTOWN HERO; THE SENSATIONAL SIX; DUCKS; MICKEY AND FRIENDS

Offense:
186
Defense:
92
Health:
2,069
Recovery:
32
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
93
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

PINEAPPLE PUNCH
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Slow on the target opponent.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% chance to inflict Slow.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal 149 damage to target opponent.
Deal 149 damage to target opponent.

20% chance to inflict [SLOW] on the target opponent.
Deal 223 damage to target opponent.

20% chance to inflict [SLOW] on the target opponent.
Deal 223 damage to target opponent.

30% chance to inflict [SLOW] on the target opponent.
Deal 298 damage to target opponent.

30% chance to inflict [SLOW] on the target opponent.
BREATHE, JUST BREATHE.
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Cleanse 1 harmful effect and grant 2 Harmful Immunity to all Platinum and Sensational Six teammates.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
100
70
17,000
Level 4
Health below +15%.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+20% Health restored.
Requires Gear Tier 9
150
120
50
158,750
35
Restore 30 health to each teammate. If a Platinum or Sensational Six teammate's health is below 10% then restore an additional 15% Health to those teammates.
Restore 30 health to each teammate. If a Platinum or Sensational Six teammate's health is below 10% then restore an additional 15% Health to those teammates.

Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
Restore 36 health to each teammate. If a Platinum or Sensational Six teammate's health is below 10% then restore an additional 15% Health to those teammates.

Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
Restore 36 health to each teammate. If a Platinum or Sensational Six teammate's health is below 25% then restore an additional 15% Health to those teammates.

Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
Restore 43 health to each teammate. If a Platinum or Sensational Six teammate's health is below 25% then restore an additional 15% Health to those teammates.

Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
SHIVER ME TIMBERS!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Chance to inflict Slow will increase by 3% per available Platinum character in the squad.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+2% per available Platinum character.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal 175 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.
Deal 175 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.

Chance to inflict [SLOW] will increase by 3% per available Platinum character in the squad.
Deal 263 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.

Chance to inflict [SLOW] will increase by 3% per available Platinum character in the squad.
Deal 263 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.

Chance to inflict [SLOW] will increase by 5% per available Platinum character in the squad.
Deal 351 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.

Chance to inflict [SLOW] will increase by 5% per available Platinum character in the squad.
DROP OF A HAT
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Tenacity Down for 2 turns.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+10% chance to inflict Helpful Immunity.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+1 Helpful Immunity.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+10% chance to inflict Helpful Immunity.
Requires Gear Tier 10
200
200
125
328,750
85
When a teammate's Helpful effects are Purged or Stolen or Flipped 30% chance to inflict [HELPFUL IMMUNITY] to all opponents for 2 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character.
When a teammate's Helpful effects are Purged or Stolen or Flipped 30% chance to inflict [HELPFUL IMMUNITY] to all opponents for 2 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character and inflict [TENACITY DOWN] for 2 turns.
When a teammate's Helpful effects are Purged or Stolen or Flipped 40% chance to inflict [HELPFUL IMMUNITY] to all opponents for 2 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character and inflict [TENACITY DOWN] for 2 turns.
When a teammate's Helpful effects are Purged or Stolen or Flipped 40% chance to inflict [HELPFUL IMMUNITY] to all opponents for 3 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character and inflict [TENACITY DOWN] for 2 turns.
When a teammate's Helpful effects are Purged or Stolen or Flipped 50% chance to inflict [HELPFUL IMMUNITY] to all opponents for 3 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character and inflict [TENACITY DOWN] for 2 turns.
AW, PHOOEY!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+1 Crit Chance Up duration.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+1 Stealth duration.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+1 Defense Up duration.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+1 Continuous healing.
Requires Gear Tier 10
325
250
175
448,750
115
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 1 turn and 1 [CONTINUOUS HEALING] restoring 18 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 1 turn and [DEFENSE UP] for 1 turn.
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 1 turn and 1 [CONTINUOUS HEALING] restoring 18 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 1 turn.
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 2 turns and 1 [CONTINUOUS HEALING] restoring 18 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 1 turn.
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 2 turns and 1 [CONTINUOUS HEALING] restoring 18 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 2 turns.
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 2 turns and 2 [CONTINUOUS HEALING] restoring 18 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 2 turns.
Full Gear List
2
1
1,169,000
9
9
40
40
210
350
210
105
210
210
105
100
100
50
240
180
500
60
75
95
155
50
40
60
240
200
460
60
315
180
60
20
90
140
120
305
150
100
65
50
20
45
50
20
Gear Tier 2
2
Gear Tier 3
1
500
1
1
Gear Tier 4
9,000
8
40
8
40
Gear Tier 5
14,000
30
50
30
15
Gear Tier 6
44,500
60
100
70
60
70
30
35
Gear Tier 7
110,000
120
200
140
100
120
140
100
60
70
50
Gear Tier 8
300,000
80
60
300
60
35
75
75
50
40
40
Gear Tier 9
284,000
80
60
100
120
100
260
40
20
40
180
90
60
20
20
45
Gear Tier 10
407,000
80
60
100
120
100
200
140
120
305
150
100
40
20
20
135
90
65
50
20
20
45
50
20
45