FRANK WOLFF
lvl
70
8
Maxed
7
FRANK WOLFF
Power: 1,027
HERO; DEFENSE; WILDS; JUNGLE CRUISE; ADVENTURER
Offense:
1,886
1,886
Defense:
897
897
Health:
29,272
29,272
Recovery:
0
0
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
126
126
Potency:
18.00%
18.00%
Tenacity:
33.00%
33.00%
Precision:
16.00%
16.00%
Evasion:
0.00%
0.00%
Attack Speed:
16
16
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
Crushed Coconut
Deal up to 2,617 damage to target opponent. 45% chance (+10% chance per 'Adventurer' teammate) to gain Offense Up for 1 turn before damage is applied.
If Frank has a Helpful effect, this ability deals a Critical Strike.
If Frank has a Helpful effect, this ability deals a Critical Strike.
LVL 4
SPECIAL
The Backside of Water
Deal up to 2,534 damage to all opponents. 50% chance to inflict Slow for 1 turn. Reduce Speed meter by 40% (+10% per 'Adventurer' teammate).
Frank gains: Defense Up for 1 turn. 1 Undefeatable per'Adventurer'teammate, up to a max of 5. 1 Protect per 'Adventurer' teammate, up to a max of 5.
Frank gains: Defense Up for 1 turn. 1 Undefeatable per'Adventurer'teammate, up to a max of 5. 1 Protect per 'Adventurer' teammate, up to a max of 5.
LVL 3
SPECIAL
A Very Vine Maneuver
Deal up to 3,713 damage to target and flanking opponents. Inflict Defense Down for 1 turn. If Frank has a Helpful effect, inflict 1 Vulnerable.
Grant 'Adventurer' teammates Defense Up for 1 turn.
If Lily is a teammate, Lily uses her 'Just Zipping By' ability on target regardless of Magic charge.
Grant 'Adventurer' teammates Defense Up for 1 turn.
If Lily is a teammate, Lily uses her 'Just Zipping By' ability on target regardless of Magic charge.
LVL 2
PASSIVE
Not Kitten Around
When an 'Adventurer' teammate falls below 30% Health, gain 1 Protect.
If affected teammate is Lily, Frank and Lily both gain the following: 30% Speed Meter. Defense Up for 1 turn.
Frank gains 5% Offense and 5% Defense per Protect, Undefeatable, and Evasion on him, up to a max of 10 in total.
When Frank loses a Protect and Proxima is not already on the field, summon Proxima to a random location.
Proxima has 14,636 Health and 449 Defense and has the following abilities:
Basic: Deal up to 1,886 damage to target opponent.
Special A: Gain Stealth for 2 turns. Deal up to 3,772 damage to target opponent. If target has a Harmful effect, this ability deals a Critical Strike. If this ability deals a Critical Strike, inflict 1 Vulnerable.
Passive A: 60% chance to assist 'Adventurer' teammates when they use their basic attack. This is guaranteed if teammate is Frank.
If affected teammate is Lily, Frank and Lily both gain the following: 30% Speed Meter. Defense Up for 1 turn.
Frank gains 5% Offense and 5% Defense per Protect, Undefeatable, and Evasion on him, up to a max of 10 in total.
When Frank loses a Protect and Proxima is not already on the field, summon Proxima to a random location.
Proxima has 14,636 Health and 449 Defense and has the following abilities:
Basic: Deal up to 1,886 damage to target opponent.
Special A: Gain Stealth for 2 turns. Deal up to 3,772 damage to target opponent. If target has a Harmful effect, this ability deals a Critical Strike. If this ability deals a Critical Strike, inflict 1 Vulnerable.
Passive A: 60% chance to assist 'Adventurer' teammates when they use their basic attack. This is guaranteed if teammate is Frank.
LVL 2
LEADER
Captain of the Jungle Cruise
'Adventurer' teammates gain the following:
15% Crit Chance.
When dealing a Critical Hit, gain 10% Speed Meter and reduce target's Speed Meter by 10%.
When Health falls below 30%, gain 1 Evasion and 1 Undefeatable.
In Club Adventures:
Start the battle with the following: 1 Guaranteed Crit. Haste for 1 turn.
When Health falls below 30%, immediately take a Bonus Turn.
15% Crit Chance.
When dealing a Critical Hit, gain 10% Speed Meter and reduce target's Speed Meter by 10%.
When Health falls below 30%, gain 1 Evasion and 1 Undefeatable.
In Club Adventures:
Start the battle with the following: 1 Guaranteed Crit. Haste for 1 turn.
When Health falls below 30%, immediately take a Bonus Turn.
Full Gear List
1,999,500
480
360
600
720
600
1,320
220
120
540
450
180
405
100
315
120
40
40
20
420
360
840
250
250
300
150
130
20
20
821,000
240
180
300
360
300
720
120
60
270
225
80
180
60
180
120
20
20
20
Gear Tier 10
1,178,500
240
180
300
360
300
600
420
360
840
250
250
100
60
225
225
300
150
100
40
270
135
130
20
20
20
20