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GADGET
lvl
30
3
7
GADGET

Power: 278

HERO; OFFENSE; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER; TECH

Offense:
440
Defense:
98
Health:
4,974
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
96
Potency:
5.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
28

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Yoink
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+30% chance to transfer a Helpful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
Guaranteed to transfer a Helpful effect.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 385 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

50% chance to transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Deal up to 385 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

80% chance to transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Deal up to 578 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

80% chance to transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Deal up to 578 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

Transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Deal up to 770 damage to target opponent 2 times. If the target has no Helpful effects, excluding Taunt and Protect, gain 1 [CHARGED].

Transfer 1 Helpful effect from the target to Gadget, excluding Taunt and Protect.
Mindbashingly High IQ
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
-1 Helpful effect needed on Gadget's team to flip Helpful effect on opponent's team.
Requires Gear Tier 4
75
55
13,000
Level 3
-1 Harmful effect needed on opponent's team to flip Harmful effect on Gadget's team.
Requires Gear Tier 6
100
75
25
22,500
Level 4
+10% Speed Meter gained.
Requires Gear Tier 8
150
100
35
117,500
Level 5
-1 Helpful effect needed on Gadget's team to flip Helpful effect on opponent's team.
Requires Gear Tier 10
150
125
50
165,000
50
If Gadget has any Helpful effect, gain 1 [CHARGED].
If Gadget has no Harmful effect, gain 1 [CHARGED].
If target opponent has any Harmful effect, gain 1 [CHARGED].
If target opponent has no Helpful effect, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 7 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 7 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 30% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
If Gadget has any Helpful effect, gain 1 [CHARGED].
If Gadget has no Harmful effect, gain 1 [CHARGED].
If target opponent has any Harmful effect, gain 1 [CHARGED].
If target opponent has no Helpful effect, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 6 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 7 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 30% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
If Gadget has any Helpful effect, gain 1 [CHARGED].
If Gadget has no Harmful effect, gain 1 [CHARGED].
If target opponent has any Harmful effect, gain 1 [CHARGED].
If target opponent has no Helpful effect, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 6 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 6 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 30% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
If Gadget has any Helpful effect, gain 1 [CHARGED].
If Gadget has no Harmful effect, gain 1 [CHARGED].
If target opponent has any Harmful effect, gain 1 [CHARGED].
If target opponent has no Helpful effect, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 6 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 6 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 40% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
If Gadget has any Helpful effect, gain 1 [CHARGED].
If Gadget has no Harmful effect, gain 1 [CHARGED].
If target opponent has any Harmful effect, gain 1 [CHARGED].
If target opponent has no Helpful effect, gain 1 [CHARGED].

For each [CHARGED] on Gadget, remove 30% Speed Meter from target opponent.
If Gadget has at least 5 [CHARGED], grant [UNSTOPPABLE] to each teammate for 1 turn.

If Gadget's team has at least 5 Helpful effects, flip 1 Helpful effect on each opponent.
If the opponent's team has at least 6 Harmful effects, flip 1 Harmful effect on each teammate.

If Gadget's team has no Harmful effects, gain 5 [CHARGED].
If the opponent's team has no Helpful effects, gain 5 [CHARGED].

If Gadget has at least 10 [CHARGED], all teammates gain 40% Speed Meter.
If Gadget has at least 15 [CHARGED], all teammate gain 1 [GUARANTEED CRIT].
If Gadget has at least 20 [CHARGED], each 'Rescue Ranger' teammate gains Invulnerable for 2 turns.
Right Tool for the Job
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+5% bonus Damage per Charged.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+5% bonus Damage per Charged.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
For every 2 [CHARGED] on Gadget, deal up to 220 damage to a random opponent.

Then, deal up to 440 damage to target opponent. Deal 5% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
For every 2 [CHARGED] on Gadget, deal up to 220 damage to a random opponent.

Then, deal up to 440 damage to target opponent. Deal 10% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
For every 2 [CHARGED] on Gadget, deal up to 330 damage to a random opponent.

Then, deal up to 660 damage to target opponent. Deal 10% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
For every 2 [CHARGED] on Gadget, deal up to 330 damage to a random opponent.

Then, deal up to 660 damage to target opponent. Deal 15% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
For every 2 [CHARGED] on Gadget, deal up to 440 damage to a random opponent.

Then, deal up to 880 damage to target opponent. Deal 15% bonus damage per [CHARGED] on Gadget. Consume [CHARGED].
Ingenious Inventor
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+10% chance to gain Charged when a 'Rescue Ranger' teammate gains a Harmful effect.
Requires Gear Tier 5
100
75
25
22,500
Level 3
Guaranteed to gain Charged on turn start.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+5% chance to gain Charged when a 'Rescue Ranger' teammate gains a Harmful effect.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% chance to gain Charged when a 'Rescue Ranger' teammate gains a Harmful effect.
Requires Gear Tier 10
150
150
125
293,750
65
On turn start, 50% chance to gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 20% chance for Gadget to gain 1 [CHARGED].
On turn start, 50% chance to gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 30% chance for Gadget to gain 1 [CHARGED].
On turn start, gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 30% chance for Gadget to gain 1 [CHARGED].
On turn start, gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 35% chance for Gadget to gain 1 [CHARGED].
On turn start, gain 1 [CHARGED]. Then, if Gadget has more than 10 [CHARGED], consume [CHARGED] over 10. For each [CHARGED] consumed, grant 10% Speed Meter to a random 'Rescue Ranger' teammate.

Each time a 'Rescue Ranger' teammate gains a Harmful effect, 40% chance for Gadget to gain 1 [CHARGED].
Reverse Polarity
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
Gadget gains +2% Tenacity per Charged on her.
Requires Gear Tier 6
150
100
35
32,000
Level 3
Guaranteed to reflect resisted Harmful effects.
Requires Gear Tier 8
275
125
50
165,000
Level 4
+2% Tenacity per Charged on Gadget.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+2% Tenacity per Charged on Gadget.
Requires Gear Tier 10
275
175
150
368,750
115
When Gadget resists a Harmful effect, 50% chance to reflect it back at opponents.
When Gadget resists a Harmful effect, 50% chance to reflect it back at opponents.

Gadget has +2% Tenacity per [CHARGED] on her.
When Gadget resists a Harmful effect, reflect it back at opponents.

Gadget has +2% Tenacity per [CHARGED] on her.
When Gadget resists a Harmful effect, reflect it back at opponents.

Gadget has +4% Tenacity per [CHARGED] on her.
When Gadget resists a Harmful effect, reflect it back at opponents.

Gadget has +6% Tenacity per [CHARGED] on her.
Full Gear List
2,606,500
8
40
8
40
4
20
4
20
8
40
75
600
270
150
105
210
280
140
90
105
105
210
70
50
150
50
50
50
100
600
450
1,200
150
100
120
310
310
155
40
225
600
500
1,060
270
450
360
180
60
350
300
650
150
250
200
100
65
Gear Tier 4
15,000
8
40
8
40
4
20
4
20
8
40
Gear Tier 5
20,000
15
80
30
30
15
30
Gear Tier 6
67,000
60
160
70
60
70
30
35
30
35
60
70
Gear Tier 7
195,000
60
360
70
50
180
210
150
60
70
50
60
70
50
60
70
50
120
140
100
Gear Tier 8
700,000
200
150
700
150
100
80
150
150
75
40
105
Gear Tier 9
660,500
200
150
250
300
250
560
60
80
135
225
80
180
40
90
60
20
Gear Tier 10
949,000
200
150
250
300
250
500
350
300
650
150
250
60
80
135
225
200
80
180
100
40
90
65
20